2025-05-21 - 2026-05-21

Overview

360 Active Issues
Excluding merges, 1 author has pushed 2 commits to master and 41 commits to all branches. On master, 1 file has changed and there have been 19 additions and 0 deletions.

2 Releases published by 1 user

Published v1.56 2026-01-06 15:55:15 +01:00

Published v1.55 2026-01-02 21:56:07 +01:00

331 Issues closed from 1 user

Closed #360 [PR #177] [MERGED] v.1.57 2026-05-20 22:35:37 +02:00

Closed #357 [PR #170] Better keyboard handling 2026-05-20 22:35:36 +02:00

Closed #358 [PR #175] [MERGED] Splash screen 2026-05-20 22:35:36 +02:00

Closed #356 [PR #172] [MERGED] v1.52 2026-05-20 22:35:36 +02:00

Closed #359 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level). 2026-05-20 22:35:36 +02:00

Closed #355 [PR #174] [MERGED] A team play option has been added. 2026-05-20 22:35:35 +02:00

Closed #351 [PR #167] v1.48 2026-05-20 22:35:34 +02:00

Closed #350 [PR #166] [MERGED] v1.43 2026-05-20 22:35:34 +02:00

Closed #352 [PR #171] [MERGED] v1.52 2026-05-20 22:35:34 +02:00

Closed #354 [PR #173] [MERGED] readme updt. 2026-05-20 22:35:34 +02:00

Closed #348 [PR #165] [CLOSED] Develop 2026-05-20 22:35:33 +02:00

Closed #349 [PR #168] [MERGED] v1.50 2026-05-20 22:35:33 +02:00

Closed #347 [PR #169] [MERGED] 1.51 2026-05-20 22:35:32 +02:00

Closed #342 [PR #159] [MERGED] readme updt 2026-05-20 22:35:31 +02:00

Closed #344 [PR #164] [MERGED] Polish fonts upgrade 2026-05-20 22:35:31 +02:00

Closed #341 [PR #163] [MERGED] Correcting typos and punctuation in manual (PL version) 2026-05-20 22:35:31 +02:00

Closed #343 [PR #162] [MERGED] Develop me baby 2026-05-20 22:35:31 +02:00

Closed #345 [PR #160] [MERGED] Update README.md 2026-05-20 22:35:31 +02:00

Closed #340 [PR #156] [MERGED] Develop 1.28 2026-05-20 22:35:30 +02:00

Closed #339 [PR #154] [MERGED] Develop 2026-05-20 22:35:30 +02:00

Closed #337 [PR #155] [MERGED] Develop 2026-05-20 22:35:30 +02:00

Closed #338 [PR #158] [MERGED] pull it, baby! 2026-05-20 22:35:30 +02:00

Closed #336 [PR #157] [MERGED] missing files 2026-05-20 22:35:30 +02:00

Closed #331 [PR #150] [MERGED] Develop 2026-05-20 22:35:29 +02:00

Closed #334 [PR #151] [MERGED] Develop 2026-05-20 22:35:29 +02:00

Closed #335 [PR #149] [MERGED] Manuals update 2026-05-20 22:35:29 +02:00

Closed #333 [PR #153] [MERGED] readme updt 2026-05-20 22:35:29 +02:00

Closed #332 [PR #152] [MERGED] 1.25 2026-05-20 22:35:29 +02:00

Closed #330 [PR #145] Develop 2026-05-20 22:35:28 +02:00

Closed #329 [PR #146] Develop 2026-05-20 22:35:28 +02:00

Closed #328 [PR #148] [MERGED] Develop 2026-05-20 22:35:27 +02:00

Closed #326 [PR #147] [MERGED] Develop 2026-05-20 22:35:26 +02:00

Closed #324 [PR #144] [MERGED] Develop 2026-05-20 22:35:26 +02:00

Closed #323 [PR #128] [MERGED] Develop 2026-05-20 22:35:25 +02:00

Closed #322 [PR #132] 5200 2026-05-20 22:35:25 +02:00

Closed #321 [PR #130] [MERGED] v1.14 2026-05-20 22:35:25 +02:00

Closed #318 [PR #131] [CLOSED] 5200 2026-05-20 22:35:24 +02:00

Closed #320 [PR #127] [MERGED] Develop 2026-05-20 22:35:24 +02:00

Closed #314 [PR #116] [MERGED] Develop xl 2026-05-20 22:35:23 +02:00

Closed #315 [PR #124] ver fix 2026-05-20 22:35:23 +02:00

Closed #316 [PR #125] ver fix 2026-05-20 22:35:23 +02:00

Closed #317 [PR #126] [MERGED] Develop 2026-05-20 22:35:23 +02:00

Closed #313 [PR #123] [MERGED] Develop 2026-05-20 22:35:22 +02:00

Closed #308 [PR #101] [MERGED] build 146 2026-05-20 22:35:21 +02:00

Closed #310 [PR #113] [MERGED] build 148 2026-05-20 22:35:21 +02:00

Closed #309 [PR #115] 5200 2026-05-20 22:35:21 +02:00

Closed #307 [PR #109] [MERGED] Optimize plot and point 2026-05-20 22:35:21 +02:00

Closed #306 [PR #108] [MERGED] build 147 2026-05-20 22:35:20 +02:00

Closed #302 [PR #95] [MERGED] new xex 2026-05-20 22:35:19 +02:00

Closed #304 [PR #93] Develop 2026-05-20 22:35:19 +02:00

Closed #303 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase 2026-05-20 22:35:19 +02:00

Closed #301 [PR #100] [MERGED] build 145 2026-05-20 22:35:18 +02:00

Closed #299 [PR #96] [MERGED] Develop 2026-05-20 22:35:18 +02:00

Closed #295 [PR #90] [MERGED] build 143 2026-05-20 22:35:17 +02:00

Closed #298 [PR #77] [MERGED] build 141 2026-05-20 22:35:17 +02:00

Closed #297 [PR #83] [MERGED] build 142 2026-05-20 22:35:17 +02:00

Closed #296 [PR #60] [MERGED] build 140 2026-05-20 22:35:17 +02:00

Closed #294 [PR #78] [MERGED] README updt 2026-05-20 22:35:17 +02:00

Closed #290 [PR #59] [MERGED] Colors on tanks names screen 2026-05-20 22:35:16 +02:00

Closed #289 [PR #3] [CLOSED] Added missing files 2026-05-20 22:35:16 +02:00

Closed #292 [PR #58] [MERGED] master reconciliation 2026-05-20 22:35:16 +02:00

Closed #293 [PR #45] [MERGED] build 138 2026-05-20 22:35:16 +02:00

Closed #291 [PR #44] [MERGED] Soil fall optymisation 2026-05-20 22:35:16 +02:00

Closed #288 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away 2026-05-20 22:35:13 +02:00

Closed #287 [GH-ISSUE #142] Add support for more than 1 joystick. 2026-05-20 22:35:13 +02:00

Closed #286 [GH-ISSUE #161] Possible bud in sorting scores 2026-05-20 22:35:13 +02:00

Closed #283 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge 2026-05-20 22:35:12 +02:00

Closed #284 [GH-ISSUE #140] 5200 - screen too high 2026-05-20 22:35:12 +02:00

Closed #285 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200) 2026-05-20 22:35:12 +02:00

Closed #282 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player 2026-05-20 22:35:11 +02:00

Closed #280 [GH-ISSUE #137] No funkybomb on death effect 2026-05-20 22:35:11 +02:00

Closed #281 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces 2026-05-20 22:35:11 +02:00

Closed #277 [GH-ISSUE #120] Allow spaces when entering tank names 2026-05-20 22:35:10 +02:00

Closed #278 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones) 2026-05-20 22:35:10 +02:00

Closed #279 [GH-ISSUE #122] Death bug 2026-05-20 22:35:10 +02:00

Closed #274 [GH-ISSUE #117] Entering tank names using joystick 2026-05-20 22:35:09 +02:00

Closed #276 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes) 2026-05-20 22:35:09 +02:00

Closed #275 [GH-ISSUE #119] Change sequence of colors assigned to tanks 2026-05-20 22:35:09 +02:00

Closed #272 [GH-ISSUE #112] No sound in napalm. 2026-05-20 22:35:08 +02:00

Closed #273 [GH-ISSUE #114] Screen jumping around when music changes for end of the round 2026-05-20 22:35:08 +02:00

Closed #271 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling 2026-05-20 22:35:08 +02:00

Closed #269 [GH-ISSUE #106] Move LZSS player from page zero when loading 2026-05-20 22:35:07 +02:00

Closed #268 [GH-ISSUE #110] Make Laser Great Again 2026-05-20 22:35:07 +02:00

Closed #270 [GH-ISSUE #107] Display tank names when aiming 2026-05-20 22:35:07 +02:00

Closed #265 [GH-ISSUE #103] lonely pixel after nuclear winter :) 2026-05-20 22:35:06 +02:00

Closed #267 [GH-ISSUE #105] Bring back old way of displaying angle. 2026-05-20 22:35:06 +02:00

Closed #266 [GH-ISSUE #104] Napalm Death 2026-05-20 22:35:06 +02:00

Closed #264 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode 2026-05-20 22:35:05 +02:00

Closed #263 [GH-ISSUE #102] noises and pops on game selection screen 2026-05-20 22:35:04 +02:00

Closed #262 [GH-ISSUE #98] Tank number 6 is falling faster. 2026-05-20 22:35:04 +02:00

Closed #261 [GH-ISSUE #97] Random offence/defence weapon purchase 2026-05-20 22:35:03 +02:00

Closed #259 [GH-ISSUE #92] Possible Funky Bomb bug 2026-05-20 22:35:03 +02:00

Closed #257 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm 2026-05-20 22:35:02 +02:00

Closed #258 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank 2026-05-20 22:35:02 +02:00

Closed #256 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90] 2026-05-20 22:35:02 +02:00

Closed #255 [GH-ISSUE #85] Slight sound issues when new round starts 2026-05-20 22:35:01 +02:00

Closed #253 [GH-ISSUE #86] Configurable mountains height 2026-05-20 22:35:01 +02:00

Closed #254 [GH-ISSUE #84] Death-flashing before ultimate explosion 2026-05-20 22:35:01 +02:00

Closed #251 [GH-ISSUE #81] Save a page by removing WhereToSlideTable 2026-05-20 22:35:00 +02:00

Closed #250 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use 2026-05-20 22:35:00 +02:00

Closed #252 [GH-ISSUE #82] Wind could be a single signed byte (-128..127) 2026-05-20 22:35:00 +02:00

Closed #249 [GH-ISSUE #75] Dynamic power & angle control 2026-05-20 22:34:59 +02:00

Closed #248 [GH-ISSUE #76] Round results window 2026-05-20 22:34:57 +02:00

Closed #247 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode) 2026-05-20 22:34:56 +02:00

Closed #243 [GH-ISSUE #74] No exit to title/menu 2026-05-20 22:34:55 +02:00

Closed #244 [GH-ISSUE #73] "Fast-forward" mode 2026-05-20 22:34:55 +02:00

Closed #245 [GH-ISSUE #72] Minor screen glitches when changing screens 2026-05-20 22:34:55 +02:00

Closed #240 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues 2026-05-20 22:34:53 +02:00

Closed #242 [GH-ISSUE #69] Explosions wrap around screen (bad Y) 2026-05-20 22:34:53 +02:00

Closed #241 [GH-ISSUE #71] Tanks stay unaffected by bullets 2026-05-20 22:34:53 +02:00

Closed #239 [GH-ISSUE #65] Save a page by removing cosinus table 2026-05-20 22:34:52 +02:00

Closed #238 [GH-ISSUE #63] tank says goodbye when invisible 2026-05-20 22:34:52 +02:00

Closed #237 [GH-ISSUE #64] Different tank shapes, better barrels 2026-05-20 22:34:51 +02:00

Closed #234 [GH-ISSUE #57] Fire too sensitive on a real machine (?) 2026-05-20 22:34:50 +02:00

Closed #235 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens 2026-05-20 22:34:50 +02:00

Closed #236 [GH-ISSUE #62] empty list of Defensives gets corrupted 2026-05-20 22:34:50 +02:00

Closed #233 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds 2026-05-20 22:34:49 +02:00

Closed #231 [GH-ISSUE #54] More flexible setting Force (and angle?) 2026-05-20 22:34:49 +02:00

Closed #232 [GH-ISSUE #56] Sometimes there occur "multiple" purchases 2026-05-20 22:34:49 +02:00

Closed #229 [GH-ISSUE #52] Mobile tanks 2026-05-20 22:34:48 +02:00

Closed #230 [GH-ISSUE #53] Don't show weapons which aren't ready yet 2026-05-20 22:34:48 +02:00

Closed #228 [GH-ISSUE #51] Add "plasma blast" effect 2026-05-20 22:34:48 +02:00

Closed #227 [GH-ISSUE #48] no sound in game! 2026-05-20 22:34:46 +02:00

Closed #226 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances 2026-05-20 22:34:46 +02:00

Closed #225 [GH-ISSUE #50] Add different wall effects 2026-05-20 22:34:46 +02:00

Closed #224 [GH-ISSUE #47] Human player gets omitted sometimes on first round. 2026-05-20 22:34:44 +02:00

Closed #222 [GH-ISSUE #43] Pixels out of the screen (line 201) 2026-05-20 22:34:44 +02:00

Closed #220 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons 2026-05-20 22:34:43 +02:00

Closed #219 [GH-ISSUE #40] Formula and calculations for a sure hit. 2026-05-20 22:34:43 +02:00

Closed #221 [GH-ISSUE #42] Make Liquid Dirt weapon 2026-05-20 22:34:43 +02:00

Closed #216 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes 2026-05-20 22:34:42 +02:00

Closed #217 [GH-ISSUE #36] Tank that kills itself gets paid for it. 2026-05-20 22:34:42 +02:00

Closed #218 [GH-ISSUE #37] Do a nicer font, maybe more military. 2026-05-20 22:34:42 +02:00

Closed #215 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0) 2026-05-20 22:34:41 +02:00

Closed #213 [GH-ISSUE #33] forbid AI purchases of non-existing weapons 2026-05-20 22:34:40 +02:00

Closed #214 [GH-ISSUE #32] turn basic off immediately 2026-05-20 22:34:40 +02:00

Closed #211 [GH-ISSUE #29] RESET button hangs the game on AVGCART 2026-05-20 22:34:39 +02:00

Closed #212 [GH-ISSUE #30] Remember player settings after each game 2026-05-20 22:34:39 +02:00

Closed #210 [GH-ISSUE #31] blinking color line due to a delayed DLI 2026-05-20 22:34:39 +02:00

Closed #207 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker 2026-05-20 22:34:38 +02:00

Closed #209 [GH-ISSUE #27] Remember game settings between games. 2026-05-20 22:34:38 +02:00

Closed #208 [GH-ISSUE #26] Add inventory 2026-05-20 22:34:38 +02:00

Closed #206 [GH-ISSUE #24] Remember player names 2026-05-20 22:34:37 +02:00

Closed #204 [GH-ISSUE #25] Missiles are too fast 2026-05-20 22:34:37 +02:00

Closed #205 [GH-ISSUE #23] High flying MIRV leaves traces 2026-05-20 22:34:37 +02:00

Closed #202 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen) 2026-05-20 22:34:36 +02:00

Closed #203 [GH-ISSUE #20] Add shields 2026-05-20 22:34:36 +02:00

Closed #201 [GH-ISSUE #21] one additional shell with a purchase 2026-05-20 22:34:36 +02:00

Closed #200 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match 2026-05-20 22:34:35 +02:00

Closed #198 [GH-ISSUE #17] use second fire to change weapons 2026-05-20 22:34:34 +02:00

Closed #199 [GH-ISSUE #18] selecting players using fire sometimes selects more than one 2026-05-20 22:34:34 +02:00

Closed #197 [GH-ISSUE #16] More, better colors 2026-05-20 22:34:33 +02:00

Closed #195 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now) 2026-05-20 22:34:33 +02:00

Closed #196 [GH-ISSUE #15] Add player colors to purchase screen 2026-05-20 22:34:33 +02:00

Closed #192 [GH-ISSUE #11] No defensive weapon handling 2026-05-20 22:34:32 +02:00

Closed #194 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons. 2026-05-20 22:34:32 +02:00

Closed #193 [GH-ISSUE #13] Make purchases possible with joystick 2026-05-20 22:34:32 +02:00

Closed #190 [GH-ISSUE #10] Add sound effects 2026-05-20 22:34:30 +02:00

Closed #189 [GH-ISSUE #8] using too many parachutes 2026-05-20 22:34:30 +02:00

Closed #191 [GH-ISSUE #9] Add ending to the game 2026-05-20 22:34:30 +02:00

Closed #188 [GH-ISSUE #6] MIRV loops 2026-05-20 22:34:29 +02:00

Closed #187 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen 2026-05-20 22:34:27 +02:00

Closed #186 [GH-ISSUE #7] tank stands on a single pixel spike 2026-05-20 22:34:26 +02:00

Closed #184 [GH-ISSUE #1] How to build? 2026-05-20 22:34:26 +02:00

Closed #182 [GH-ISSUE #2] Missing files 2026-05-20 22:34:25 +02:00

Closed #183 [GH-ISSUE #4] the last shell of any weapon gets removed 2026-05-20 22:34:25 +02:00

Closed #180 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level). 2026-05-20 22:33:14 +02:00

Closed #181 [PR #175] Splash screen 2026-05-20 22:33:14 +02:00

Closed #179 [PR #177] [MERGED] v.1.57 2026-05-20 22:33:13 +02:00

Closed #177 [PR #172] v1.52 2026-05-20 22:33:12 +02:00

Closed #176 [PR #173] readme updt. 2026-05-20 22:33:12 +02:00

Closed #175 [PR #174] [MERGED] A team play option has been added. 2026-05-20 22:33:12 +02:00

Closed #170 [PR #170] [MERGED] Better keyboard handling 2026-05-20 22:33:08 +02:00

Closed #169 [PR #169] [MERGED] 1.51 2026-05-20 22:33:07 +02:00

Closed #167 [PR #165] [CLOSED] Develop 2026-05-20 22:33:06 +02:00

Closed #165 [PR #168] [MERGED] v1.50 2026-05-20 22:33:06 +02:00

Closed #166 [PR #167] [MERGED] v1.48 2026-05-20 22:33:06 +02:00

Closed #168 [PR #166] [MERGED] v1.43 2026-05-20 22:33:06 +02:00

Closed #162 [PR #162] [MERGED] Develop me baby 2026-05-20 22:33:05 +02:00

Closed #164 [PR #163] Correcting typos and punctuation in manual (PL version) 2026-05-20 22:33:05 +02:00

Closed #163 [PR #159] [MERGED] readme updt 2026-05-20 22:33:05 +02:00

Closed #161 [PR #160] [MERGED] Update README.md 2026-05-20 22:33:04 +02:00

Closed #159 [PR #164] [MERGED] Polish fonts upgrade 2026-05-20 22:33:04 +02:00

Closed #157 [PR #157] [MERGED] missing files 2026-05-20 22:33:03 +02:00

Closed #158 [PR #156] Develop 1.28 2026-05-20 22:33:03 +02:00

Closed #154 [PR #158] [MERGED] pull it, baby! 2026-05-20 22:33:02 +02:00

Closed #156 [PR #155] [MERGED] Develop 2026-05-20 22:33:02 +02:00

Closed #153 [PR #154] [MERGED] Develop 2026-05-20 22:33:02 +02:00

Closed #152 [PR #150] Develop 2026-05-20 22:33:01 +02:00

Closed #150 [PR #151] [MERGED] Develop 2026-05-20 22:33:01 +02:00

Closed #151 [PR #153] [MERGED] readme updt 2026-05-20 22:33:01 +02:00

Closed #149 [PR #152] [MERGED] 1.25 2026-05-20 22:33:00 +02:00

Closed #147 [PR #149] [MERGED] Manuals update 2026-05-20 22:33:00 +02:00

Closed #146 [PR #148] [MERGED] Develop 2026-05-20 22:32:59 +02:00

Closed #144 [PR #145] [MERGED] Develop 2026-05-20 22:32:59 +02:00

Closed #145 [PR #147] Develop 2026-05-20 22:32:59 +02:00

Closed #141 [PR #146] [MERGED] Develop 2026-05-20 22:32:58 +02:00

Closed #143 [PR #144] [MERGED] Develop 2026-05-20 22:32:58 +02:00

Closed #138 [PR #128] [MERGED] Develop 2026-05-20 22:32:57 +02:00

Closed #140 [PR #130] v1.14 2026-05-20 22:32:57 +02:00

Closed #139 [PR #131] [CLOSED] 5200 2026-05-20 22:32:57 +02:00

Closed #137 [PR #127] [MERGED] Develop 2026-05-20 22:32:56 +02:00

Closed #135 [PR #132] [CLOSED] 5200 2026-05-20 22:32:56 +02:00

Closed #133 [PR #126] [MERGED] Develop 2026-05-20 22:32:55 +02:00

Closed #131 [PR #116] [MERGED] Develop xl 2026-05-20 22:32:55 +02:00

Closed #132 [PR #123] [MERGED] Develop 2026-05-20 22:32:55 +02:00

Closed #134 [PR #125] ver fix 2026-05-20 22:32:55 +02:00

Closed #130 [PR #124] [MERGED] ver fix 2026-05-20 22:32:54 +02:00

Closed #128 [PR #113] [MERGED] build 148 2026-05-20 22:32:53 +02:00

Closed #127 [PR #101] [MERGED] build 146 2026-05-20 22:32:53 +02:00

Closed #126 [PR #108] [MERGED] build 147 2026-05-20 22:32:52 +02:00

Closed #124 [PR #115] [CLOSED] 5200 2026-05-20 22:32:52 +02:00

Closed #125 [PR #109] [MERGED] Optimize plot and point 2026-05-20 22:32:52 +02:00

Closed #122 [PR #100] [MERGED] build 145 2026-05-20 22:32:51 +02:00

Closed #123 [PR #96] Develop 2026-05-20 22:32:51 +02:00

Closed #119 [PR #93] [MERGED] Develop 2026-05-20 22:32:50 +02:00

Closed #121 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase 2026-05-20 22:32:50 +02:00

Closed #118 [PR #95] [MERGED] new xex 2026-05-20 22:32:50 +02:00

Closed #116 [PR #78] README updt 2026-05-20 22:32:49 +02:00

Closed #115 [PR #90] [MERGED] build 143 2026-05-20 22:32:49 +02:00

Closed #117 [PR #60] [MERGED] build 140 2026-05-20 22:32:49 +02:00

Closed #112 [PR #77] [MERGED] build 141 2026-05-20 22:32:48 +02:00

Closed #114 [PR #83] [MERGED] build 142 2026-05-20 22:32:48 +02:00

Closed #108 [PR #59] [MERGED] Colors on tanks names screen 2026-05-20 22:32:47 +02:00

Closed #107 [PR #3] [CLOSED] Added missing files 2026-05-20 22:32:47 +02:00

Closed #111 [PR #58] [MERGED] master reconciliation 2026-05-20 22:32:47 +02:00

Closed #110 [PR #45] [MERGED] build 138 2026-05-20 22:32:47 +02:00

Closed #109 [PR #44] [MERGED] Soil fall optymisation 2026-05-20 22:32:47 +02:00

Closed #105 [GH-ISSUE #161] Possible bud in sorting scores 2026-05-20 22:32:43 +02:00

Closed #103 [GH-ISSUE #140] 5200 - screen too high 2026-05-20 22:32:43 +02:00

Closed #104 [GH-ISSUE #142] Add support for more than 1 joystick. 2026-05-20 22:32:43 +02:00

Closed #106 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away 2026-05-20 22:32:43 +02:00

Closed #102 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200) 2026-05-20 22:32:42 +02:00

Closed #100 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces 2026-05-20 22:32:42 +02:00

Closed #101 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge 2026-05-20 22:32:42 +02:00

Closed #98 [GH-ISSUE #137] No funkybomb on death effect 2026-05-20 22:32:41 +02:00

Closed #99 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player 2026-05-20 22:32:41 +02:00

Closed #95 [GH-ISSUE #122] Death bug 2026-05-20 22:32:40 +02:00

Closed #96 [GH-ISSUE #120] Allow spaces when entering tank names 2026-05-20 22:32:40 +02:00

Closed #97 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones) 2026-05-20 22:32:40 +02:00

Closed #94 [GH-ISSUE #119] Change sequence of colors assigned to tanks 2026-05-20 22:32:39 +02:00

Closed #93 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes) 2026-05-20 22:32:39 +02:00

Closed #92 [GH-ISSUE #117] Entering tank names using joystick 2026-05-20 22:32:39 +02:00

Closed #89 [GH-ISSUE #112] No sound in napalm. 2026-05-20 22:32:38 +02:00

Closed #90 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling 2026-05-20 22:32:38 +02:00

Closed #91 [GH-ISSUE #114] Screen jumping around when music changes for end of the round 2026-05-20 22:32:38 +02:00

Closed #87 [GH-ISSUE #110] Make Laser Great Again 2026-05-20 22:32:37 +02:00

Closed #88 [GH-ISSUE #107] Display tank names when aiming 2026-05-20 22:32:37 +02:00

Closed #86 [GH-ISSUE #106] Move LZSS player from page zero when loading 2026-05-20 22:32:37 +02:00

Closed #85 [GH-ISSUE #104] Napalm Death 2026-05-20 22:32:36 +02:00

Closed #84 [GH-ISSUE #105] Bring back old way of displaying angle. 2026-05-20 22:32:36 +02:00

Closed #83 [GH-ISSUE #103] lonely pixel after nuclear winter :) 2026-05-20 22:32:36 +02:00

Closed #82 [GH-ISSUE #98] Tank number 6 is falling faster. 2026-05-20 22:32:35 +02:00

Closed #81 [GH-ISSUE #102] noises and pops on game selection screen 2026-05-20 22:32:33 +02:00

Closed #80 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode 2026-05-20 22:32:32 +02:00

Closed #78 [GH-ISSUE #97] Random offence/defence weapon purchase 2026-05-20 22:32:31 +02:00

Closed #77 [GH-ISSUE #92] Possible Funky Bomb bug 2026-05-20 22:32:31 +02:00

Closed #75 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm 2026-05-20 22:32:30 +02:00

Closed #74 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank 2026-05-20 22:32:30 +02:00

Closed #73 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90] 2026-05-20 22:32:29 +02:00

Closed #71 [GH-ISSUE #85] Slight sound issues when new round starts 2026-05-20 22:32:28 +02:00

Closed #72 [GH-ISSUE #84] Death-flashing before ultimate explosion 2026-05-20 22:32:28 +02:00

Closed #70 [GH-ISSUE #86] Configurable mountains height 2026-05-20 22:32:28 +02:00

Closed #67 [GH-ISSUE #81] Save a page by removing WhereToSlideTable 2026-05-20 22:32:27 +02:00

Closed #68 [GH-ISSUE #82] Wind could be a single signed byte (-128..127) 2026-05-20 22:32:27 +02:00

Closed #69 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use 2026-05-20 22:32:27 +02:00

Closed #65 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode) 2026-05-20 22:32:26 +02:00

Closed #64 [GH-ISSUE #76] Round results window 2026-05-20 22:32:26 +02:00

Closed #66 [GH-ISSUE #75] Dynamic power & angle control 2026-05-20 22:32:26 +02:00

Closed #61 [GH-ISSUE #73] "Fast-forward" mode 2026-05-20 22:32:25 +02:00

Closed #63 [GH-ISSUE #72] Minor screen glitches when changing screens 2026-05-20 22:32:25 +02:00

Closed #62 [GH-ISSUE #74] No exit to title/menu 2026-05-20 22:32:25 +02:00

Closed #58 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues 2026-05-20 22:32:23 +02:00

Closed #59 [GH-ISSUE #69] Explosions wrap around screen (bad Y) 2026-05-20 22:32:23 +02:00

Closed #60 [GH-ISSUE #71] Tanks stay unaffected by bullets 2026-05-20 22:32:23 +02:00

Closed #55 [GH-ISSUE #63] tank says goodbye when invisible 2026-05-20 22:32:21 +02:00

Closed #57 [GH-ISSUE #65] Save a page by removing cosinus table 2026-05-20 22:32:21 +02:00

Closed #56 [GH-ISSUE #64] Different tank shapes, better barrels 2026-05-20 22:32:21 +02:00

Closed #54 [GH-ISSUE #62] empty list of Defensives gets corrupted 2026-05-20 22:32:20 +02:00

Closed #52 [GH-ISSUE #57] Fire too sensitive on a real machine (?) 2026-05-20 22:32:20 +02:00

Closed #53 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens 2026-05-20 22:32:20 +02:00

Closed #49 [GH-ISSUE #54] More flexible setting Force (and angle?) 2026-05-20 22:32:19 +02:00

Closed #51 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds 2026-05-20 22:32:19 +02:00

Closed #50 [GH-ISSUE #56] Sometimes there occur "multiple" purchases 2026-05-20 22:32:19 +02:00

Closed #48 [GH-ISSUE #52] Mobile tanks 2026-05-20 22:32:18 +02:00

Closed #47 [GH-ISSUE #51] Add "plasma blast" effect 2026-05-20 22:32:18 +02:00

Closed #46 [GH-ISSUE #53] Don't show weapons which aren't ready yet 2026-05-20 22:32:18 +02:00

Closed #44 [GH-ISSUE #50] Add different wall effects 2026-05-20 22:32:17 +02:00

Closed #43 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances 2026-05-20 22:32:17 +02:00

Closed #45 [GH-ISSUE #48] no sound in game! 2026-05-20 22:32:17 +02:00

Closed #42 [GH-ISSUE #47] Human player gets omitted sometimes on first round. 2026-05-20 22:32:15 +02:00

Closed #39 [GH-ISSUE #42] Make Liquid Dirt weapon 2026-05-20 22:32:14 +02:00

Closed #40 [GH-ISSUE #43] Pixels out of the screen (line 201) 2026-05-20 22:32:14 +02:00

Closed #37 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons 2026-05-20 22:32:13 +02:00

Closed #38 [GH-ISSUE #40] Formula and calculations for a sure hit. 2026-05-20 22:32:13 +02:00

Closed #36 [GH-ISSUE #36] Tank that kills itself gets paid for it. 2026-05-20 22:32:12 +02:00

Closed #35 [GH-ISSUE #37] Do a nicer font, maybe more military. 2026-05-20 22:32:12 +02:00

Closed #34 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes 2026-05-20 22:32:12 +02:00

Closed #33 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0) 2026-05-20 22:32:11 +02:00

Closed #31 [GH-ISSUE #32] turn basic off immediately 2026-05-20 22:32:11 +02:00

Closed #32 [GH-ISSUE #33] forbid AI purchases of non-existing weapons 2026-05-20 22:32:11 +02:00

Closed #30 [GH-ISSUE #31] blinking color line due to a delayed DLI 2026-05-20 22:32:10 +02:00

Closed #29 [GH-ISSUE #30] Remember player settings after each game 2026-05-20 22:32:10 +02:00

Closed #28 [GH-ISSUE #29] RESET button hangs the game on AVGCART 2026-05-20 22:32:10 +02:00

Closed #25 [GH-ISSUE #26] Add inventory 2026-05-20 22:32:09 +02:00

Closed #27 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker 2026-05-20 22:32:09 +02:00

Closed #26 [GH-ISSUE #27] Remember game settings between games. 2026-05-20 22:32:09 +02:00

Closed #23 [GH-ISSUE #24] Remember player names 2026-05-20 22:32:08 +02:00

Closed #22 [GH-ISSUE #23] High flying MIRV leaves traces 2026-05-20 22:32:08 +02:00

Closed #24 [GH-ISSUE #25] Missiles are too fast 2026-05-20 22:32:08 +02:00

Closed #21 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen) 2026-05-20 22:32:07 +02:00

Closed #20 [GH-ISSUE #21] one additional shell with a purchase 2026-05-20 22:32:07 +02:00

Closed #19 [GH-ISSUE #20] Add shields 2026-05-20 22:32:07 +02:00

Closed #18 [GH-ISSUE #18] selecting players using fire sometimes selects more than one 2026-05-20 22:32:06 +02:00

Closed #17 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match 2026-05-20 22:32:06 +02:00

Closed #16 [GH-ISSUE #17] use second fire to change weapons 2026-05-20 22:32:06 +02:00

Closed #15 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now) 2026-05-20 22:32:05 +02:00

Closed #14 [GH-ISSUE #16] More, better colors 2026-05-20 22:32:05 +02:00

Closed #13 [GH-ISSUE #15] Add player colors to purchase screen 2026-05-20 22:32:04 +02:00

Closed #11 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons. 2026-05-20 22:32:03 +02:00

Closed #12 [GH-ISSUE #13] Make purchases possible with joystick 2026-05-20 22:32:03 +02:00

Closed #10 [GH-ISSUE #11] No defensive weapon handling 2026-05-20 22:32:03 +02:00

Closed #8 [GH-ISSUE #10] Add sound effects 2026-05-20 22:32:02 +02:00

Closed #7 [GH-ISSUE #8] using too many parachutes 2026-05-20 22:32:02 +02:00

Closed #9 [GH-ISSUE #9] Add ending to the game 2026-05-20 22:32:02 +02:00

Closed #6 [GH-ISSUE #6] MIRV loops 2026-05-20 22:32:01 +02:00

Closed #4 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen 2026-05-20 22:32:01 +02:00

Closed #5 [GH-ISSUE #7] tank stands on a single pixel spike 2026-05-20 22:32:01 +02:00

Closed #3 [GH-ISSUE #4] the last shell of any weapon gets removed 2026-05-20 22:32:00 +02:00

Closed #1 [GH-ISSUE #1] How to build? 2026-05-20 22:32:00 +02:00

Closed #2 [GH-ISSUE #2] Missing files 2026-05-20 22:32:00 +02:00

360 Issues created by 1 user

Opened #1 [GH-ISSUE #1] How to build? 2026-05-20 22:32:00 +02:00

Opened #2 [GH-ISSUE #2] Missing files 2026-05-20 22:32:00 +02:00

Opened #3 [GH-ISSUE #4] the last shell of any weapon gets removed 2026-05-20 22:32:00 +02:00

Opened #6 [GH-ISSUE #6] MIRV loops 2026-05-20 22:32:01 +02:00

Opened #5 [GH-ISSUE #7] tank stands on a single pixel spike 2026-05-20 22:32:01 +02:00

Opened #4 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen 2026-05-20 22:32:01 +02:00

Opened #7 [GH-ISSUE #8] using too many parachutes 2026-05-20 22:32:02 +02:00

Opened #8 [GH-ISSUE #10] Add sound effects 2026-05-20 22:32:02 +02:00

Opened #9 [GH-ISSUE #9] Add ending to the game 2026-05-20 22:32:02 +02:00

Opened #12 [GH-ISSUE #13] Make purchases possible with joystick 2026-05-20 22:32:03 +02:00

Opened #10 [GH-ISSUE #11] No defensive weapon handling 2026-05-20 22:32:03 +02:00

Opened #11 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons. 2026-05-20 22:32:03 +02:00

Opened #13 [GH-ISSUE #15] Add player colors to purchase screen 2026-05-20 22:32:04 +02:00

Opened #14 [GH-ISSUE #16] More, better colors 2026-05-20 22:32:04 +02:00

Opened #15 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now) 2026-05-20 22:32:04 +02:00

Opened #17 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match 2026-05-20 22:32:06 +02:00

Opened #16 [GH-ISSUE #17] use second fire to change weapons 2026-05-20 22:32:06 +02:00

Opened #18 [GH-ISSUE #18] selecting players using fire sometimes selects more than one 2026-05-20 22:32:06 +02:00

Opened #20 [GH-ISSUE #21] one additional shell with a purchase 2026-05-20 22:32:07 +02:00

Opened #19 [GH-ISSUE #20] Add shields 2026-05-20 22:32:07 +02:00

Opened #21 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen) 2026-05-20 22:32:07 +02:00

Opened #22 [GH-ISSUE #23] High flying MIRV leaves traces 2026-05-20 22:32:08 +02:00

Opened #23 [GH-ISSUE #24] Remember player names 2026-05-20 22:32:08 +02:00

Opened #24 [GH-ISSUE #25] Missiles are too fast 2026-05-20 22:32:08 +02:00

Opened #25 [GH-ISSUE #26] Add inventory 2026-05-20 22:32:09 +02:00

Opened #26 [GH-ISSUE #27] Remember game settings between games. 2026-05-20 22:32:09 +02:00

Opened #27 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker 2026-05-20 22:32:09 +02:00

Opened #29 [GH-ISSUE #30] Remember player settings after each game 2026-05-20 22:32:10 +02:00

Opened #28 [GH-ISSUE #29] RESET button hangs the game on AVGCART 2026-05-20 22:32:10 +02:00

Opened #30 [GH-ISSUE #31] blinking color line due to a delayed DLI 2026-05-20 22:32:10 +02:00

Opened #32 [GH-ISSUE #33] forbid AI purchases of non-existing weapons 2026-05-20 22:32:11 +02:00

Opened #31 [GH-ISSUE #32] turn basic off immediately 2026-05-20 22:32:11 +02:00

Opened #33 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0) 2026-05-20 22:32:11 +02:00

Opened #35 [GH-ISSUE #37] Do a nicer font, maybe more military. 2026-05-20 22:32:12 +02:00

Opened #36 [GH-ISSUE #36] Tank that kills itself gets paid for it. 2026-05-20 22:32:12 +02:00

Opened #34 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes 2026-05-20 22:32:12 +02:00

Opened #37 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons 2026-05-20 22:32:13 +02:00

Opened #39 [GH-ISSUE #42] Make Liquid Dirt weapon 2026-05-20 22:32:13 +02:00

Opened #38 [GH-ISSUE #40] Formula and calculations for a sure hit. 2026-05-20 22:32:13 +02:00

Opened #40 [GH-ISSUE #43] Pixels out of the screen (line 201) 2026-05-20 22:32:14 +02:00

Opened #41 [GH-ISSUE #46] Let's discuss networking - #FujiNet brainstorming 2026-05-20 22:32:14 +02:00

Opened #42 [GH-ISSUE #47] Human player gets omitted sometimes on first round. 2026-05-20 22:32:15 +02:00

Opened #45 [GH-ISSUE #48] no sound in game! 2026-05-20 22:32:17 +02:00

Opened #46 [GH-ISSUE #53] Don't show weapons which aren't ready yet 2026-05-20 22:32:17 +02:00

Opened #43 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances 2026-05-20 22:32:17 +02:00

Opened #44 [GH-ISSUE #50] Add different wall effects 2026-05-20 22:32:17 +02:00

Opened #48 [GH-ISSUE #52] Mobile tanks 2026-05-20 22:32:18 +02:00

Opened #47 [GH-ISSUE #51] Add "plasma blast" effect 2026-05-20 22:32:18 +02:00

Opened #49 [GH-ISSUE #54] More flexible setting Force (and angle?) 2026-05-20 22:32:18 +02:00

Opened #50 [GH-ISSUE #56] Sometimes there occur "multiple" purchases 2026-05-20 22:32:19 +02:00

Opened #51 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds 2026-05-20 22:32:19 +02:00

Opened #53 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens 2026-05-20 22:32:20 +02:00

Opened #52 [GH-ISSUE #57] Fire too sensitive on a real machine (?) 2026-05-20 22:32:20 +02:00

Opened #54 [GH-ISSUE #62] empty list of Defensives gets corrupted 2026-05-20 22:32:20 +02:00

Opened #56 [GH-ISSUE #64] Different tank shapes, better barrels 2026-05-20 22:32:21 +02:00

Opened #57 [GH-ISSUE #65] Save a page by removing cosinus table 2026-05-20 22:32:21 +02:00

Opened #55 [GH-ISSUE #63] tank says goodbye when invisible 2026-05-20 22:32:21 +02:00

Opened #58 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues 2026-05-20 22:32:23 +02:00

Opened #60 [GH-ISSUE #71] Tanks stay unaffected by bullets 2026-05-20 22:32:23 +02:00

Opened #59 [GH-ISSUE #69] Explosions wrap around screen (bad Y) 2026-05-20 22:32:23 +02:00

Opened #61 [GH-ISSUE #73] "Fast-forward" mode 2026-05-20 22:32:24 +02:00

Opened #63 [GH-ISSUE #72] Minor screen glitches when changing screens 2026-05-20 22:32:25 +02:00

Opened #62 [GH-ISSUE #74] No exit to title/menu 2026-05-20 22:32:25 +02:00

Opened #66 [GH-ISSUE #75] Dynamic power & angle control 2026-05-20 22:32:26 +02:00

Opened #64 [GH-ISSUE #76] Round results window 2026-05-20 22:32:26 +02:00

Opened #65 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode) 2026-05-20 22:32:26 +02:00

Opened #69 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use 2026-05-20 22:32:27 +02:00

Opened #67 [GH-ISSUE #81] Save a page by removing WhereToSlideTable 2026-05-20 22:32:27 +02:00

Opened #68 [GH-ISSUE #82] Wind could be a single signed byte (-128..127) 2026-05-20 22:32:27 +02:00

Opened #72 [GH-ISSUE #84] Death-flashing before ultimate explosion 2026-05-20 22:32:28 +02:00

Opened #71 [GH-ISSUE #85] Slight sound issues when new round starts 2026-05-20 22:32:28 +02:00

Opened #70 [GH-ISSUE #86] Configurable mountains height 2026-05-20 22:32:28 +02:00

Opened #74 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank 2026-05-20 22:32:29 +02:00

Opened #73 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90] 2026-05-20 22:32:29 +02:00

Opened #76 [GH-ISSUE #91] "Multideath" bug 2026-05-20 22:32:30 +02:00

Opened #75 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm 2026-05-20 22:32:30 +02:00

Opened #77 [GH-ISSUE #92] Possible Funky Bomb bug 2026-05-20 22:32:31 +02:00

Opened #78 [GH-ISSUE #97] Random offence/defence weapon purchase 2026-05-20 22:32:31 +02:00

Opened #79 [GH-ISSUE #98] Tank number 6 is falling faster. 2026-05-20 22:32:32 +02:00

Opened #81 [GH-ISSUE #102] noises and pops on game selection screen 2026-05-20 22:32:32 +02:00

Opened #80 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode 2026-05-20 22:32:32 +02:00

Opened #82 [GH-ISSUE #98] Tank number 6 is falling faster. 2026-05-20 22:32:35 +02:00

Opened #84 [GH-ISSUE #105] Bring back old way of displaying angle. 2026-05-20 22:32:36 +02:00

Opened #83 [GH-ISSUE #103] lonely pixel after nuclear winter :) 2026-05-20 22:32:36 +02:00

Opened #85 [GH-ISSUE #104] Napalm Death 2026-05-20 22:32:36 +02:00

Opened #87 [GH-ISSUE #110] Make Laser Great Again 2026-05-20 22:32:37 +02:00

Opened #86 [GH-ISSUE #106] Move LZSS player from page zero when loading 2026-05-20 22:32:37 +02:00

Opened #88 [GH-ISSUE #107] Display tank names when aiming 2026-05-20 22:32:37 +02:00

Opened #91 [GH-ISSUE #114] Screen jumping around when music changes for end of the round 2026-05-20 22:32:38 +02:00

Opened #90 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling 2026-05-20 22:32:38 +02:00

Opened #89 [GH-ISSUE #112] No sound in napalm. 2026-05-20 22:32:38 +02:00

Opened #92 [GH-ISSUE #117] Entering tank names using joystick 2026-05-20 22:32:39 +02:00

Opened #94 [GH-ISSUE #119] Change sequence of colors assigned to tanks 2026-05-20 22:32:39 +02:00

Opened #93 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes) 2026-05-20 22:32:39 +02:00

Opened #95 [GH-ISSUE #122] Death bug 2026-05-20 22:32:40 +02:00

Opened #96 [GH-ISSUE #120] Allow spaces when entering tank names 2026-05-20 22:32:40 +02:00

Opened #97 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones) 2026-05-20 22:32:40 +02:00

Opened #100 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces 2026-05-20 22:32:41 +02:00

Opened #98 [GH-ISSUE #137] No funkybomb on death effect 2026-05-20 22:32:41 +02:00

Opened #99 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player 2026-05-20 22:32:41 +02:00

Opened #101 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge 2026-05-20 22:32:42 +02:00

Opened #103 [GH-ISSUE #140] 5200 - screen too high 2026-05-20 22:32:42 +02:00

Opened #102 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200) 2026-05-20 22:32:42 +02:00

Opened #104 [GH-ISSUE #142] Add support for more than 1 joystick. 2026-05-20 22:32:43 +02:00

Opened #105 [GH-ISSUE #161] Possible bud in sorting scores 2026-05-20 22:32:43 +02:00

Opened #106 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away 2026-05-20 22:32:43 +02:00

Opened #110 [PR #45] [MERGED] build 138 2026-05-20 22:32:47 +02:00

Opened #107 [PR #3] [CLOSED] Added missing files 2026-05-20 22:32:47 +02:00

Opened #111 [PR #58] [MERGED] master reconciliation 2026-05-20 22:32:47 +02:00

Opened #108 [PR #59] [MERGED] Colors on tanks names screen 2026-05-20 22:32:47 +02:00

Opened #109 [PR #44] [MERGED] Soil fall optymisation 2026-05-20 22:32:47 +02:00

Opened #115 [PR #90] [MERGED] build 143 2026-05-20 22:32:48 +02:00

Opened #113 [PR #78] [MERGED] README updt 2026-05-20 22:32:48 +02:00

Opened #112 [PR #77] [MERGED] build 141 2026-05-20 22:32:48 +02:00

Opened #114 [PR #83] [MERGED] build 142 2026-05-20 22:32:48 +02:00

Opened #117 [PR #60] [MERGED] build 140 2026-05-20 22:32:49 +02:00

Opened #116 [PR #78] README updt 2026-05-20 22:32:49 +02:00

Opened #122 [PR #100] [MERGED] build 145 2026-05-20 22:32:50 +02:00

Opened #118 [PR #95] [MERGED] new xex 2026-05-20 22:32:50 +02:00

Opened #120 [PR #96] [MERGED] Develop 2026-05-20 22:32:50 +02:00

Opened #119 [PR #93] [MERGED] Develop 2026-05-20 22:32:50 +02:00

Opened #121 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase 2026-05-20 22:32:50 +02:00

Opened #123 [PR #96] Develop 2026-05-20 22:32:51 +02:00

Opened #126 [PR #108] [MERGED] build 147 2026-05-20 22:32:52 +02:00

Opened #128 [PR #113] [MERGED] build 148 2026-05-20 22:32:52 +02:00

Opened #124 [PR #115] [CLOSED] 5200 2026-05-20 22:32:52 +02:00

Opened #125 [PR #109] [MERGED] Optimize plot and point 2026-05-20 22:32:52 +02:00

Opened #127 [PR #101] [MERGED] build 146 2026-05-20 22:32:52 +02:00

Opened #130 [PR #124] [MERGED] ver fix 2026-05-20 22:32:53 +02:00

Opened #129 [PR #125] [MERGED] ver fix 2026-05-20 22:32:53 +02:00

Opened #131 [PR #116] [MERGED] Develop xl 2026-05-20 22:32:54 +02:00

Opened #134 [PR #125] ver fix 2026-05-20 22:32:55 +02:00

Opened #135 [PR #132] [CLOSED] 5200 2026-05-20 22:32:55 +02:00

Opened #132 [PR #123] [MERGED] Develop 2026-05-20 22:32:55 +02:00

Opened #133 [PR #126] [MERGED] Develop 2026-05-20 22:32:55 +02:00

Opened #138 [PR #128] [MERGED] Develop 2026-05-20 22:32:56 +02:00

Opened #136 [PR #130] [MERGED] v1.14 2026-05-20 22:32:56 +02:00

Opened #137 [PR #127] [MERGED] Develop 2026-05-20 22:32:56 +02:00

Opened #139 [PR #131] [CLOSED] 5200 2026-05-20 22:32:57 +02:00

Opened #140 [PR #130] v1.14 2026-05-20 22:32:57 +02:00

Opened #143 [PR #144] [MERGED] Develop 2026-05-20 22:32:58 +02:00

Opened #141 [PR #146] [MERGED] Develop 2026-05-20 22:32:58 +02:00

Opened #142 [PR #147] [MERGED] Develop 2026-05-20 22:32:58 +02:00

Opened #144 [PR #145] [MERGED] Develop 2026-05-20 22:32:58 +02:00

Opened #145 [PR #147] Develop 2026-05-20 22:32:59 +02:00

Opened #146 [PR #148] [MERGED] Develop 2026-05-20 22:32:59 +02:00

Opened #150 [PR #151] [MERGED] Develop 2026-05-20 22:33:00 +02:00

Opened #148 [PR #150] [MERGED] Develop 2026-05-20 22:33:00 +02:00

Opened #149 [PR #152] [MERGED] 1.25 2026-05-20 22:33:00 +02:00

Opened #147 [PR #149] [MERGED] Manuals update 2026-05-20 22:33:00 +02:00

Opened #151 [PR #153] [MERGED] readme updt 2026-05-20 22:33:01 +02:00

Opened #152 [PR #150] Develop 2026-05-20 22:33:01 +02:00

Opened #154 [PR #158] [MERGED] pull it, baby! 2026-05-20 22:33:02 +02:00

Opened #155 [PR #156] [MERGED] Develop 1.28 2026-05-20 22:33:02 +02:00

Opened #153 [PR #154] [MERGED] Develop 2026-05-20 22:33:02 +02:00

Opened #156 [PR #155] [MERGED] Develop 2026-05-20 22:33:02 +02:00

Opened #157 [PR #157] [MERGED] missing files 2026-05-20 22:33:02 +02:00

Opened #158 [PR #156] Develop 1.28 2026-05-20 22:33:03 +02:00

Opened #161 [PR #160] [MERGED] Update README.md 2026-05-20 22:33:04 +02:00

Opened #162 [PR #162] [MERGED] Develop me baby 2026-05-20 22:33:04 +02:00

Opened #160 [PR #163] [MERGED] Correcting typos and punctuation in manual (PL version) 2026-05-20 22:33:04 +02:00

Opened #159 [PR #164] [MERGED] Polish fonts upgrade 2026-05-20 22:33:04 +02:00

Opened #163 [PR #159] [MERGED] readme updt 2026-05-20 22:33:05 +02:00

Opened #164 [PR #163] Correcting typos and punctuation in manual (PL version) 2026-05-20 22:33:05 +02:00

Opened #168 [PR #166] [MERGED] v1.43 2026-05-20 22:33:06 +02:00

Opened #166 [PR #167] [MERGED] v1.48 2026-05-20 22:33:06 +02:00

Opened #167 [PR #165] [CLOSED] Develop 2026-05-20 22:33:06 +02:00

Opened #165 [PR #168] [MERGED] v1.50 2026-05-20 22:33:06 +02:00

Opened #169 [PR #169] [MERGED] 1.51 2026-05-20 22:33:07 +02:00

Opened #172 [PR #173] [MERGED] readme updt. 2026-05-20 22:33:08 +02:00

Opened #173 [PR #172] [MERGED] v1.52 2026-05-20 22:33:08 +02:00

Opened #171 [PR #171] [MERGED] v1.52 2026-05-20 22:33:08 +02:00

Opened #170 [PR #170] [MERGED] Better keyboard handling 2026-05-20 22:33:08 +02:00

Opened #174 [PR #171] v1.52 2026-05-20 22:33:10 +02:00

Opened #175 [PR #174] [MERGED] A team play option has been added. 2026-05-20 22:33:10 +02:00

Opened #177 [PR #172] v1.52 2026-05-20 22:33:12 +02:00

Opened #176 [PR #173] readme updt. 2026-05-20 22:33:12 +02:00

Opened #180 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level). 2026-05-20 22:33:13 +02:00

Opened #179 [PR #177] [MERGED] v.1.57 2026-05-20 22:33:13 +02:00

Opened #178 [PR #175] [MERGED] Splash screen 2026-05-20 22:33:13 +02:00

Opened #181 [PR #175] Splash screen 2026-05-20 22:33:14 +02:00

Opened #183 [GH-ISSUE #4] the last shell of any weapon gets removed 2026-05-20 22:34:25 +02:00

Opened #184 [GH-ISSUE #1] How to build? 2026-05-20 22:34:25 +02:00

Opened #182 [GH-ISSUE #2] Missing files 2026-05-20 22:34:25 +02:00

Opened #186 [GH-ISSUE #7] tank stands on a single pixel spike 2026-05-20 22:34:26 +02:00

Opened #185 [GH-ISSUE #6] MIRV loops 2026-05-20 22:34:26 +02:00

Opened #187 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen 2026-05-20 22:34:26 +02:00

Opened #188 [GH-ISSUE #6] MIRV loops 2026-05-20 22:34:29 +02:00

Opened #191 [GH-ISSUE #9] Add ending to the game 2026-05-20 22:34:30 +02:00

Opened #189 [GH-ISSUE #8] using too many parachutes 2026-05-20 22:34:30 +02:00

Opened #190 [GH-ISSUE #10] Add sound effects 2026-05-20 22:34:30 +02:00

Opened #192 [GH-ISSUE #11] No defensive weapon handling 2026-05-20 22:34:31 +02:00

Opened #193 [GH-ISSUE #13] Make purchases possible with joystick 2026-05-20 22:34:32 +02:00

Opened #194 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons. 2026-05-20 22:34:32 +02:00

Opened #197 [GH-ISSUE #16] More, better colors 2026-05-20 22:34:33 +02:00

Opened #196 [GH-ISSUE #15] Add player colors to purchase screen 2026-05-20 22:34:33 +02:00

Opened #195 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now) 2026-05-20 22:34:33 +02:00

Opened #198 [GH-ISSUE #17] use second fire to change weapons 2026-05-20 22:34:34 +02:00

Opened #200 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match 2026-05-20 22:34:34 +02:00

Opened #199 [GH-ISSUE #18] selecting players using fire sometimes selects more than one 2026-05-20 22:34:34 +02:00

Opened #201 [GH-ISSUE #21] one additional shell with a purchase 2026-05-20 22:34:35 +02:00

Opened #202 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen) 2026-05-20 22:34:35 +02:00

Opened #203 [GH-ISSUE #20] Add shields 2026-05-20 22:34:36 +02:00

Opened #205 [GH-ISSUE #23] High flying MIRV leaves traces 2026-05-20 22:34:37 +02:00

Opened #206 [GH-ISSUE #24] Remember player names 2026-05-20 22:34:37 +02:00

Opened #204 [GH-ISSUE #25] Missiles are too fast 2026-05-20 22:34:37 +02:00

Opened #209 [GH-ISSUE #27] Remember game settings between games. 2026-05-20 22:34:38 +02:00

Opened #207 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker 2026-05-20 22:34:38 +02:00

Opened #208 [GH-ISSUE #26] Add inventory 2026-05-20 22:34:38 +02:00

Opened #211 [GH-ISSUE #29] RESET button hangs the game on AVGCART 2026-05-20 22:34:39 +02:00

Opened #212 [GH-ISSUE #30] Remember player settings after each game 2026-05-20 22:34:39 +02:00

Opened #210 [GH-ISSUE #31] blinking color line due to a delayed DLI 2026-05-20 22:34:39 +02:00

Opened #213 [GH-ISSUE #33] forbid AI purchases of non-existing weapons 2026-05-20 22:34:40 +02:00

Opened #214 [GH-ISSUE #32] turn basic off immediately 2026-05-20 22:34:40 +02:00

Opened #215 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0) 2026-05-20 22:34:40 +02:00

Opened #216 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes 2026-05-20 22:34:41 +02:00

Opened #217 [GH-ISSUE #36] Tank that kills itself gets paid for it. 2026-05-20 22:34:41 +02:00

Opened #218 [GH-ISSUE #37] Do a nicer font, maybe more military. 2026-05-20 22:34:42 +02:00

Opened #219 [GH-ISSUE #40] Formula and calculations for a sure hit. 2026-05-20 22:34:43 +02:00

Opened #220 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons 2026-05-20 22:34:43 +02:00

Opened #221 [GH-ISSUE #42] Make Liquid Dirt weapon 2026-05-20 22:34:43 +02:00

Opened #223 [GH-ISSUE #46] Let's discuss networking - #FujiNet brainstorming 2026-05-20 22:34:44 +02:00

Opened #222 [GH-ISSUE #43] Pixels out of the screen (line 201) 2026-05-20 22:34:44 +02:00

Opened #224 [GH-ISSUE #47] Human player gets omitted sometimes on first round. 2026-05-20 22:34:44 +02:00

Opened #227 [GH-ISSUE #48] no sound in game! 2026-05-20 22:34:46 +02:00

Opened #225 [GH-ISSUE #50] Add different wall effects 2026-05-20 22:34:46 +02:00

Opened #226 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances 2026-05-20 22:34:46 +02:00

Opened #228 [GH-ISSUE #51] Add "plasma blast" effect 2026-05-20 22:34:47 +02:00

Opened #230 [GH-ISSUE #53] Don't show weapons which aren't ready yet 2026-05-20 22:34:48 +02:00

Opened #229 [GH-ISSUE #52] Mobile tanks 2026-05-20 22:34:48 +02:00

Opened #231 [GH-ISSUE #54] More flexible setting Force (and angle?) 2026-05-20 22:34:49 +02:00

Opened #232 [GH-ISSUE #56] Sometimes there occur "multiple" purchases 2026-05-20 22:34:49 +02:00

Opened #233 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds 2026-05-20 22:34:49 +02:00

Opened #236 [GH-ISSUE #62] empty list of Defensives gets corrupted 2026-05-20 22:34:50 +02:00

Opened #234 [GH-ISSUE #57] Fire too sensitive on a real machine (?) 2026-05-20 22:34:50 +02:00

Opened #235 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens 2026-05-20 22:34:50 +02:00

Opened #239 [GH-ISSUE #65] Save a page by removing cosinus table 2026-05-20 22:34:51 +02:00

Opened #238 [GH-ISSUE #63] tank says goodbye when invisible 2026-05-20 22:34:51 +02:00

Opened #237 [GH-ISSUE #64] Different tank shapes, better barrels 2026-05-20 22:34:51 +02:00

Opened #241 [GH-ISSUE #71] Tanks stay unaffected by bullets 2026-05-20 22:34:53 +02:00

Opened #242 [GH-ISSUE #69] Explosions wrap around screen (bad Y) 2026-05-20 22:34:53 +02:00

Opened #240 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues 2026-05-20 22:34:53 +02:00

Opened #243 [GH-ISSUE #74] No exit to title/menu 2026-05-20 22:34:55 +02:00

Opened #244 [GH-ISSUE #73] "Fast-forward" mode 2026-05-20 22:34:55 +02:00

Opened #245 [GH-ISSUE #72] Minor screen glitches when changing screens 2026-05-20 22:34:55 +02:00

Opened #248 [GH-ISSUE #76] Round results window 2026-05-20 22:34:56 +02:00

Opened #246 [GH-ISSUE #75] Dynamic power & angle control 2026-05-20 22:34:56 +02:00

Opened #247 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode) 2026-05-20 22:34:56 +02:00

Opened #249 [GH-ISSUE #75] Dynamic power & angle control 2026-05-20 22:34:59 +02:00

Opened #252 [GH-ISSUE #82] Wind could be a single signed byte (-128..127) 2026-05-20 22:35:00 +02:00

Opened #250 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use 2026-05-20 22:35:00 +02:00

Opened #251 [GH-ISSUE #81] Save a page by removing WhereToSlideTable 2026-05-20 22:35:00 +02:00

Opened #255 [GH-ISSUE #85] Slight sound issues when new round starts 2026-05-20 22:35:01 +02:00

Opened #253 [GH-ISSUE #86] Configurable mountains height 2026-05-20 22:35:01 +02:00

Opened #254 [GH-ISSUE #84] Death-flashing before ultimate explosion 2026-05-20 22:35:01 +02:00

Opened #256 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90] 2026-05-20 22:35:02 +02:00

Opened #257 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm 2026-05-20 22:35:02 +02:00

Opened #258 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank 2026-05-20 22:35:02 +02:00

Opened #261 [GH-ISSUE #97] Random offence/defence weapon purchase 2026-05-20 22:35:03 +02:00

Opened #259 [GH-ISSUE #92] Possible Funky Bomb bug 2026-05-20 22:35:03 +02:00

Opened #260 [GH-ISSUE #91] "Multideath" bug 2026-05-20 22:35:03 +02:00

Opened #262 [GH-ISSUE #98] Tank number 6 is falling faster. 2026-05-20 22:35:04 +02:00

Opened #263 [GH-ISSUE #102] noises and pops on game selection screen 2026-05-20 22:35:04 +02:00

Opened #264 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode 2026-05-20 22:35:04 +02:00

Opened #266 [GH-ISSUE #104] Napalm Death 2026-05-20 22:35:05 +02:00

Opened #265 [GH-ISSUE #103] lonely pixel after nuclear winter :) 2026-05-20 22:35:05 +02:00

Opened #268 [GH-ISSUE #110] Make Laser Great Again 2026-05-20 22:35:06 +02:00

Opened #267 [GH-ISSUE #105] Bring back old way of displaying angle. 2026-05-20 22:35:06 +02:00

Opened #269 [GH-ISSUE #106] Move LZSS player from page zero when loading 2026-05-20 22:35:07 +02:00

Opened #270 [GH-ISSUE #107] Display tank names when aiming 2026-05-20 22:35:07 +02:00

Opened #273 [GH-ISSUE #114] Screen jumping around when music changes for end of the round 2026-05-20 22:35:08 +02:00

Opened #272 [GH-ISSUE #112] No sound in napalm. 2026-05-20 22:35:08 +02:00

Opened #271 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling 2026-05-20 22:35:08 +02:00

Opened #276 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes) 2026-05-20 22:35:09 +02:00

Opened #275 [GH-ISSUE #119] Change sequence of colors assigned to tanks 2026-05-20 22:35:09 +02:00

Opened #274 [GH-ISSUE #117] Entering tank names using joystick 2026-05-20 22:35:09 +02:00

Opened #278 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones) 2026-05-20 22:35:10 +02:00

Opened #279 [GH-ISSUE #122] Death bug 2026-05-20 22:35:10 +02:00

Opened #277 [GH-ISSUE #120] Allow spaces when entering tank names 2026-05-20 22:35:10 +02:00

Opened #282 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player 2026-05-20 22:35:11 +02:00

Opened #281 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces 2026-05-20 22:35:11 +02:00

Opened #280 [GH-ISSUE #137] No funkybomb on death effect 2026-05-20 22:35:11 +02:00

Opened #285 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200) 2026-05-20 22:35:12 +02:00

Opened #283 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge 2026-05-20 22:35:12 +02:00

Opened #284 [GH-ISSUE #140] 5200 - screen too high 2026-05-20 22:35:12 +02:00

Opened #287 [GH-ISSUE #142] Add support for more than 1 joystick. 2026-05-20 22:35:13 +02:00

Opened #286 [GH-ISSUE #161] Possible bud in sorting scores 2026-05-20 22:35:13 +02:00

Opened #288 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away 2026-05-20 22:35:13 +02:00

Opened #290 [PR #59] [MERGED] Colors on tanks names screen 2026-05-20 22:35:16 +02:00

Opened #292 [PR #58] [MERGED] master reconciliation 2026-05-20 22:35:16 +02:00

Opened #291 [PR #44] [MERGED] Soil fall optymisation 2026-05-20 22:35:16 +02:00

Opened #293 [PR #45] [MERGED] build 138 2026-05-20 22:35:16 +02:00

Opened #289 [PR #3] [CLOSED] Added missing files 2026-05-20 22:35:16 +02:00

Opened #295 [PR #90] [MERGED] build 143 2026-05-20 22:35:17 +02:00

Opened #296 [PR #60] [MERGED] build 140 2026-05-20 22:35:17 +02:00

Opened #298 [PR #77] [MERGED] build 141 2026-05-20 22:35:17 +02:00

Opened #297 [PR #83] [MERGED] build 142 2026-05-20 22:35:17 +02:00

Opened #294 [PR #78] [MERGED] README updt 2026-05-20 22:35:17 +02:00

Opened #301 [PR #100] [MERGED] build 145 2026-05-20 22:35:18 +02:00

Opened #299 [PR #96] [MERGED] Develop 2026-05-20 22:35:18 +02:00

Opened #302 [PR #95] [MERGED] new xex 2026-05-20 22:35:18 +02:00

Opened #300 [PR #93] [MERGED] Develop 2026-05-20 22:35:18 +02:00

Opened #303 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase 2026-05-20 22:35:19 +02:00

Opened #304 [PR #93] Develop 2026-05-20 22:35:19 +02:00

Opened #307 [PR #109] [MERGED] Optimize plot and point 2026-05-20 22:35:20 +02:00

Opened #306 [PR #108] [MERGED] build 147 2026-05-20 22:35:20 +02:00

Opened #305 [PR #115] [CLOSED] 5200 2026-05-20 22:35:20 +02:00

Opened #310 [PR #113] [MERGED] build 148 2026-05-20 22:35:21 +02:00

Opened #311 [PR #125] [MERGED] ver fix 2026-05-20 22:35:21 +02:00

Opened #308 [PR #101] [MERGED] build 146 2026-05-20 22:35:21 +02:00

Opened #309 [PR #115] 5200 2026-05-20 22:35:21 +02:00

Opened #312 [PR #124] [MERGED] ver fix 2026-05-20 22:35:21 +02:00

Opened #313 [PR #123] [MERGED] Develop 2026-05-20 22:35:22 +02:00

Opened #314 [PR #116] [MERGED] Develop xl 2026-05-20 22:35:22 +02:00

Opened #316 [PR #125] ver fix 2026-05-20 22:35:23 +02:00

Opened #319 [PR #132] [CLOSED] 5200 2026-05-20 22:35:23 +02:00

Opened #317 [PR #126] [MERGED] Develop 2026-05-20 22:35:23 +02:00

Opened #318 [PR #131] [CLOSED] 5200 2026-05-20 22:35:23 +02:00

Opened #315 [PR #124] ver fix 2026-05-20 22:35:23 +02:00

Opened #321 [PR #130] [MERGED] v1.14 2026-05-20 22:35:24 +02:00

Opened #320 [PR #127] [MERGED] Develop 2026-05-20 22:35:24 +02:00

Opened #324 [PR #144] [MERGED] Develop 2026-05-20 22:35:25 +02:00

Opened #322 [PR #132] 5200 2026-05-20 22:35:25 +02:00

Opened #325 [PR #146] [MERGED] Develop 2026-05-20 22:35:25 +02:00

Opened #323 [PR #128] [MERGED] Develop 2026-05-20 22:35:25 +02:00

Opened #327 [PR #145] [MERGED] Develop 2026-05-20 22:35:26 +02:00

Opened #326 [PR #147] [MERGED] Develop 2026-05-20 22:35:26 +02:00

Opened #328 [PR #148] [MERGED] Develop 2026-05-20 22:35:27 +02:00

Opened #329 [PR #146] Develop 2026-05-20 22:35:27 +02:00

Opened #330 [PR #145] Develop 2026-05-20 22:35:28 +02:00

Opened #332 [PR #152] [MERGED] 1.25 2026-05-20 22:35:29 +02:00

Opened #335 [PR #149] [MERGED] Manuals update 2026-05-20 22:35:29 +02:00

Opened #334 [PR #151] [MERGED] Develop 2026-05-20 22:35:29 +02:00

Opened #331 [PR #150] [MERGED] Develop 2026-05-20 22:35:29 +02:00

Opened #333 [PR #153] [MERGED] readme updt 2026-05-20 22:35:29 +02:00

Opened #337 [PR #155] [MERGED] Develop 2026-05-20 22:35:30 +02:00

Opened #339 [PR #154] [MERGED] Develop 2026-05-20 22:35:30 +02:00

Opened #336 [PR #157] [MERGED] missing files 2026-05-20 22:35:30 +02:00

Opened #340 [PR #156] [MERGED] Develop 1.28 2026-05-20 22:35:30 +02:00

Opened #338 [PR #158] [MERGED] pull it, baby! 2026-05-20 22:35:30 +02:00

Opened #342 [PR #159] [MERGED] readme updt 2026-05-20 22:35:31 +02:00

Opened #344 [PR #164] [MERGED] Polish fonts upgrade 2026-05-20 22:35:31 +02:00

Opened #341 [PR #163] [MERGED] Correcting typos and punctuation in manual (PL version) 2026-05-20 22:35:31 +02:00

Opened #343 [PR #162] [MERGED] Develop me baby 2026-05-20 22:35:31 +02:00

Opened #345 [PR #160] [MERGED] Update README.md 2026-05-20 22:35:31 +02:00

Opened #348 [PR #165] [CLOSED] Develop 2026-05-20 22:35:32 +02:00

Opened #346 [PR #167] [MERGED] v1.48 2026-05-20 22:35:32 +02:00

Opened #347 [PR #169] [MERGED] 1.51 2026-05-20 22:35:32 +02:00

Opened #351 [PR #167] v1.48 2026-05-20 22:35:33 +02:00

Opened #350 [PR #166] [MERGED] v1.43 2026-05-20 22:35:33 +02:00

Opened #349 [PR #168] [MERGED] v1.50 2026-05-20 22:35:33 +02:00

Opened #352 [PR #171] [MERGED] v1.52 2026-05-20 22:35:34 +02:00

Opened #353 [PR #170] [MERGED] Better keyboard handling 2026-05-20 22:35:34 +02:00

Opened #354 [PR #173] [MERGED] readme updt. 2026-05-20 22:35:34 +02:00

Opened #355 [PR #174] [MERGED] A team play option has been added. 2026-05-20 22:35:34 +02:00

Opened #357 [PR #170] Better keyboard handling 2026-05-20 22:35:35 +02:00

Opened #356 [PR #172] [MERGED] v1.52 2026-05-20 22:35:35 +02:00

Opened #360 [PR #177] [MERGED] v.1.57 2026-05-20 22:35:36 +02:00

Opened #359 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level). 2026-05-20 22:35:36 +02:00

Opened #358 [PR #175] [MERGED] Splash screen 2026-05-20 22:35:36 +02:00