2026-05-20 - 2026-05-21
Overview
There has been no commit activity in this period.
331 Issues closed from 1 user
Closed
#360 [PR #177] [MERGED] v.1.57
Closed
#357 [PR #170] Better keyboard handling
Closed
#358 [PR #175] [MERGED] Splash screen
Closed
#356 [PR #172] [MERGED] v1.52
Closed
#359 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level).
Closed
#355 [PR #174] [MERGED] A team play option has been added.
Closed
#351 [PR #167] v1.48
Closed
#350 [PR #166] [MERGED] v1.43
Closed
#352 [PR #171] [MERGED] v1.52
Closed
#354 [PR #173] [MERGED] readme updt.
Closed
#348 [PR #165] [CLOSED] Develop
Closed
#349 [PR #168] [MERGED] v1.50
Closed
#347 [PR #169] [MERGED] 1.51
Closed
#342 [PR #159] [MERGED] readme updt
Closed
#344 [PR #164] [MERGED] Polish fonts upgrade
Closed
#341 [PR #163] [MERGED] Correcting typos and punctuation in manual (PL version)
Closed
#343 [PR #162] [MERGED] Develop me baby
Closed
#345 [PR #160] [MERGED] Update README.md
Closed
#340 [PR #156] [MERGED] Develop 1.28
Closed
#339 [PR #154] [MERGED] Develop
Closed
#337 [PR #155] [MERGED] Develop
Closed
#338 [PR #158] [MERGED] pull it, baby!
Closed
#336 [PR #157] [MERGED] missing files
Closed
#331 [PR #150] [MERGED] Develop
Closed
#334 [PR #151] [MERGED] Develop
Closed
#335 [PR #149] [MERGED] Manuals update
Closed
#333 [PR #153] [MERGED] readme updt
Closed
#332 [PR #152] [MERGED] 1.25
Closed
#330 [PR #145] Develop
Closed
#329 [PR #146] Develop
Closed
#328 [PR #148] [MERGED] Develop
Closed
#326 [PR #147] [MERGED] Develop
Closed
#324 [PR #144] [MERGED] Develop
Closed
#323 [PR #128] [MERGED] Develop
Closed
#322 [PR #132] 5200
Closed
#321 [PR #130] [MERGED] v1.14
Closed
#318 [PR #131] [CLOSED] 5200
Closed
#320 [PR #127] [MERGED] Develop
Closed
#314 [PR #116] [MERGED] Develop xl
Closed
#315 [PR #124] ver fix
Closed
#316 [PR #125] ver fix
Closed
#317 [PR #126] [MERGED] Develop
Closed
#313 [PR #123] [MERGED] Develop
Closed
#308 [PR #101] [MERGED] build 146
Closed
#310 [PR #113] [MERGED] build 148
Closed
#309 [PR #115] 5200
Closed
#307 [PR #109] [MERGED] Optimize plot and point
Closed
#306 [PR #108] [MERGED] build 147
Closed
#302 [PR #95] [MERGED] new xex
Closed
#304 [PR #93] Develop
Closed
#303 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase
Closed
#301 [PR #100] [MERGED] build 145
Closed
#299 [PR #96] [MERGED] Develop
Closed
#295 [PR #90] [MERGED] build 143
Closed
#298 [PR #77] [MERGED] build 141
Closed
#297 [PR #83] [MERGED] build 142
Closed
#296 [PR #60] [MERGED] build 140
Closed
#294 [PR #78] [MERGED] README updt
Closed
#290 [PR #59] [MERGED] Colors on tanks names screen
Closed
#289 [PR #3] [CLOSED] Added missing files
Closed
#292 [PR #58] [MERGED] master reconciliation
Closed
#293 [PR #45] [MERGED] build 138
Closed
#291 [PR #44] [MERGED] Soil fall optymisation
Closed
#288 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away
Closed
#287 [GH-ISSUE #142] Add support for more than 1 joystick.
Closed
#286 [GH-ISSUE #161] Possible bud in sorting scores
Closed
#283 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge
Closed
#284 [GH-ISSUE #140] 5200 - screen too high
Closed
#285 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200)
Closed
#282 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player
Closed
#280 [GH-ISSUE #137] No funkybomb on death effect
Closed
#281 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces
Closed
#277 [GH-ISSUE #120] Allow spaces when entering tank names
Closed
#278 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones)
Closed
#279 [GH-ISSUE #122] Death bug
Closed
#274 [GH-ISSUE #117] Entering tank names using joystick
Closed
#276 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes)
Closed
#275 [GH-ISSUE #119] Change sequence of colors assigned to tanks
Closed
#272 [GH-ISSUE #112] No sound in napalm.
Closed
#273 [GH-ISSUE #114] Screen jumping around when music changes for end of the round
Closed
#271 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling
Closed
#269 [GH-ISSUE #106] Move LZSS player from page zero when loading
Closed
#268 [GH-ISSUE #110] Make Laser Great Again
Closed
#270 [GH-ISSUE #107] Display tank names when aiming
Closed
#265 [GH-ISSUE #103] lonely pixel after nuclear winter :)
Closed
#267 [GH-ISSUE #105] Bring back old way of displaying angle.
Closed
#266 [GH-ISSUE #104] Napalm Death
Closed
#264 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode
Closed
#263 [GH-ISSUE #102] noises and pops on game selection screen
Closed
#262 [GH-ISSUE #98] Tank number 6 is falling faster.
Closed
#261 [GH-ISSUE #97] Random offence/defence weapon purchase
Closed
#259 [GH-ISSUE #92] Possible Funky Bomb bug
Closed
#257 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm
Closed
#258 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank
Closed
#256 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90]
Closed
#255 [GH-ISSUE #85] Slight sound issues when new round starts
Closed
#253 [GH-ISSUE #86] Configurable mountains height
Closed
#254 [GH-ISSUE #84] Death-flashing before ultimate explosion
Closed
#251 [GH-ISSUE #81] Save a page by removing WhereToSlideTable
Closed
#250 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use
Closed
#252 [GH-ISSUE #82] Wind could be a single signed byte (-128..127)
Closed
#249 [GH-ISSUE #75] Dynamic power & angle control
Closed
#248 [GH-ISSUE #76] Round results window
Closed
#247 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode)
Closed
#243 [GH-ISSUE #74] No exit to title/menu
Closed
#244 [GH-ISSUE #73] "Fast-forward" mode
Closed
#245 [GH-ISSUE #72] Minor screen glitches when changing screens
Closed
#240 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues
Closed
#242 [GH-ISSUE #69] Explosions wrap around screen (bad Y)
Closed
#241 [GH-ISSUE #71] Tanks stay unaffected by bullets
Closed
#239 [GH-ISSUE #65] Save a page by removing cosinus table
Closed
#238 [GH-ISSUE #63] tank says goodbye when invisible
Closed
#237 [GH-ISSUE #64] Different tank shapes, better barrels
Closed
#234 [GH-ISSUE #57] Fire too sensitive on a real machine (?)
Closed
#235 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens
Closed
#236 [GH-ISSUE #62] empty list of Defensives gets corrupted
Closed
#233 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds
Closed
#231 [GH-ISSUE #54] More flexible setting Force (and angle?)
Closed
#232 [GH-ISSUE #56] Sometimes there occur "multiple" purchases
Closed
#229 [GH-ISSUE #52] Mobile tanks
Closed
#230 [GH-ISSUE #53] Don't show weapons which aren't ready yet
Closed
#228 [GH-ISSUE #51] Add "plasma blast" effect
Closed
#227 [GH-ISSUE #48] no sound in game!
Closed
#226 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances
Closed
#225 [GH-ISSUE #50] Add different wall effects
Closed
#224 [GH-ISSUE #47] Human player gets omitted sometimes on first round.
Closed
#222 [GH-ISSUE #43] Pixels out of the screen (line 201)
Closed
#220 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons
Closed
#219 [GH-ISSUE #40] Formula and calculations for a sure hit.
Closed
#221 [GH-ISSUE #42] Make Liquid Dirt weapon
Closed
#216 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes
Closed
#217 [GH-ISSUE #36] Tank that kills itself gets paid for it.
Closed
#218 [GH-ISSUE #37] Do a nicer font, maybe more military.
Closed
#215 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0)
Closed
#213 [GH-ISSUE #33] forbid AI purchases of non-existing weapons
Closed
#214 [GH-ISSUE #32] turn basic off immediately
Closed
#211 [GH-ISSUE #29] RESET button hangs the game on AVGCART
Closed
#212 [GH-ISSUE #30] Remember player settings after each game
Closed
#210 [GH-ISSUE #31] blinking color line due to a delayed DLI
Closed
#207 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker
Closed
#209 [GH-ISSUE #27] Remember game settings between games.
Closed
#208 [GH-ISSUE #26] Add inventory
Closed
#206 [GH-ISSUE #24] Remember player names
Closed
#204 [GH-ISSUE #25] Missiles are too fast
Closed
#205 [GH-ISSUE #23] High flying MIRV leaves traces
Closed
#202 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen)
Closed
#203 [GH-ISSUE #20] Add shields
Closed
#201 [GH-ISSUE #21] one additional shell with a purchase
Closed
#200 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match
Closed
#198 [GH-ISSUE #17] use second fire to change weapons
Closed
#199 [GH-ISSUE #18] selecting players using fire sometimes selects more than one
Closed
#197 [GH-ISSUE #16] More, better colors
Closed
#195 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now)
Closed
#196 [GH-ISSUE #15] Add player colors to purchase screen
Closed
#192 [GH-ISSUE #11] No defensive weapon handling
Closed
#194 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons.
Closed
#193 [GH-ISSUE #13] Make purchases possible with joystick
Closed
#190 [GH-ISSUE #10] Add sound effects
Closed
#189 [GH-ISSUE #8] using too many parachutes
Closed
#191 [GH-ISSUE #9] Add ending to the game
Closed
#188 [GH-ISSUE #6] MIRV loops
Closed
#187 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen
Closed
#186 [GH-ISSUE #7] tank stands on a single pixel spike
Closed
#184 [GH-ISSUE #1] How to build?
Closed
#182 [GH-ISSUE #2] Missing files
Closed
#183 [GH-ISSUE #4] the last shell of any weapon gets removed
Closed
#180 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level).
Closed
#181 [PR #175] Splash screen
Closed
#179 [PR #177] [MERGED] v.1.57
Closed
#177 [PR #172] v1.52
Closed
#176 [PR #173] readme updt.
Closed
#175 [PR #174] [MERGED] A team play option has been added.
Closed
#170 [PR #170] [MERGED] Better keyboard handling
Closed
#169 [PR #169] [MERGED] 1.51
Closed
#167 [PR #165] [CLOSED] Develop
Closed
#165 [PR #168] [MERGED] v1.50
Closed
#166 [PR #167] [MERGED] v1.48
Closed
#168 [PR #166] [MERGED] v1.43
Closed
#162 [PR #162] [MERGED] Develop me baby
Closed
#164 [PR #163] Correcting typos and punctuation in manual (PL version)
Closed
#163 [PR #159] [MERGED] readme updt
Closed
#161 [PR #160] [MERGED] Update README.md
Closed
#159 [PR #164] [MERGED] Polish fonts upgrade
Closed
#157 [PR #157] [MERGED] missing files
Closed
#158 [PR #156] Develop 1.28
Closed
#154 [PR #158] [MERGED] pull it, baby!
Closed
#156 [PR #155] [MERGED] Develop
Closed
#153 [PR #154] [MERGED] Develop
Closed
#152 [PR #150] Develop
Closed
#150 [PR #151] [MERGED] Develop
Closed
#151 [PR #153] [MERGED] readme updt
Closed
#149 [PR #152] [MERGED] 1.25
Closed
#147 [PR #149] [MERGED] Manuals update
Closed
#146 [PR #148] [MERGED] Develop
Closed
#144 [PR #145] [MERGED] Develop
Closed
#145 [PR #147] Develop
Closed
#141 [PR #146] [MERGED] Develop
Closed
#143 [PR #144] [MERGED] Develop
Closed
#138 [PR #128] [MERGED] Develop
Closed
#140 [PR #130] v1.14
Closed
#139 [PR #131] [CLOSED] 5200
Closed
#137 [PR #127] [MERGED] Develop
Closed
#135 [PR #132] [CLOSED] 5200
Closed
#133 [PR #126] [MERGED] Develop
Closed
#131 [PR #116] [MERGED] Develop xl
Closed
#132 [PR #123] [MERGED] Develop
Closed
#134 [PR #125] ver fix
Closed
#130 [PR #124] [MERGED] ver fix
Closed
#128 [PR #113] [MERGED] build 148
Closed
#127 [PR #101] [MERGED] build 146
Closed
#126 [PR #108] [MERGED] build 147
Closed
#124 [PR #115] [CLOSED] 5200
Closed
#125 [PR #109] [MERGED] Optimize plot and point
Closed
#122 [PR #100] [MERGED] build 145
Closed
#123 [PR #96] Develop
Closed
#119 [PR #93] [MERGED] Develop
Closed
#121 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase
Closed
#118 [PR #95] [MERGED] new xex
Closed
#116 [PR #78] README updt
Closed
#115 [PR #90] [MERGED] build 143
Closed
#117 [PR #60] [MERGED] build 140
Closed
#112 [PR #77] [MERGED] build 141
Closed
#114 [PR #83] [MERGED] build 142
Closed
#108 [PR #59] [MERGED] Colors on tanks names screen
Closed
#107 [PR #3] [CLOSED] Added missing files
Closed
#111 [PR #58] [MERGED] master reconciliation
Closed
#110 [PR #45] [MERGED] build 138
Closed
#109 [PR #44] [MERGED] Soil fall optymisation
Closed
#105 [GH-ISSUE #161] Possible bud in sorting scores
Closed
#103 [GH-ISSUE #140] 5200 - screen too high
Closed
#104 [GH-ISSUE #142] Add support for more than 1 joystick.
Closed
#106 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away
Closed
#102 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200)
Closed
#100 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces
Closed
#101 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge
Closed
#98 [GH-ISSUE #137] No funkybomb on death effect
Closed
#99 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player
Closed
#95 [GH-ISSUE #122] Death bug
Closed
#96 [GH-ISSUE #120] Allow spaces when entering tank names
Closed
#97 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones)
Closed
#94 [GH-ISSUE #119] Change sequence of colors assigned to tanks
Closed
#93 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes)
Closed
#92 [GH-ISSUE #117] Entering tank names using joystick
Closed
#89 [GH-ISSUE #112] No sound in napalm.
Closed
#90 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling
Closed
#91 [GH-ISSUE #114] Screen jumping around when music changes for end of the round
Closed
#87 [GH-ISSUE #110] Make Laser Great Again
Closed
#88 [GH-ISSUE #107] Display tank names when aiming
Closed
#86 [GH-ISSUE #106] Move LZSS player from page zero when loading
Closed
#85 [GH-ISSUE #104] Napalm Death
Closed
#84 [GH-ISSUE #105] Bring back old way of displaying angle.
Closed
#83 [GH-ISSUE #103] lonely pixel after nuclear winter :)
Closed
#82 [GH-ISSUE #98] Tank number 6 is falling faster.
Closed
#81 [GH-ISSUE #102] noises and pops on game selection screen
Closed
#80 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode
Closed
#78 [GH-ISSUE #97] Random offence/defence weapon purchase
Closed
#77 [GH-ISSUE #92] Possible Funky Bomb bug
Closed
#75 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm
Closed
#74 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank
Closed
#73 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90]
Closed
#71 [GH-ISSUE #85] Slight sound issues when new round starts
Closed
#72 [GH-ISSUE #84] Death-flashing before ultimate explosion
Closed
#70 [GH-ISSUE #86] Configurable mountains height
Closed
#67 [GH-ISSUE #81] Save a page by removing WhereToSlideTable
Closed
#68 [GH-ISSUE #82] Wind could be a single signed byte (-128..127)
Closed
#69 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use
Closed
#65 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode)
Closed
#64 [GH-ISSUE #76] Round results window
Closed
#66 [GH-ISSUE #75] Dynamic power & angle control
Closed
#61 [GH-ISSUE #73] "Fast-forward" mode
Closed
#63 [GH-ISSUE #72] Minor screen glitches when changing screens
Closed
#62 [GH-ISSUE #74] No exit to title/menu
Closed
#58 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues
Closed
#59 [GH-ISSUE #69] Explosions wrap around screen (bad Y)
Closed
#60 [GH-ISSUE #71] Tanks stay unaffected by bullets
Closed
#55 [GH-ISSUE #63] tank says goodbye when invisible
Closed
#57 [GH-ISSUE #65] Save a page by removing cosinus table
Closed
#56 [GH-ISSUE #64] Different tank shapes, better barrels
Closed
#54 [GH-ISSUE #62] empty list of Defensives gets corrupted
Closed
#52 [GH-ISSUE #57] Fire too sensitive on a real machine (?)
Closed
#53 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens
Closed
#49 [GH-ISSUE #54] More flexible setting Force (and angle?)
Closed
#51 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds
Closed
#50 [GH-ISSUE #56] Sometimes there occur "multiple" purchases
Closed
#48 [GH-ISSUE #52] Mobile tanks
Closed
#47 [GH-ISSUE #51] Add "plasma blast" effect
Closed
#46 [GH-ISSUE #53] Don't show weapons which aren't ready yet
Closed
#44 [GH-ISSUE #50] Add different wall effects
Closed
#43 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances
Closed
#45 [GH-ISSUE #48] no sound in game!
Closed
#42 [GH-ISSUE #47] Human player gets omitted sometimes on first round.
Closed
#39 [GH-ISSUE #42] Make Liquid Dirt weapon
Closed
#40 [GH-ISSUE #43] Pixels out of the screen (line 201)
Closed
#37 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons
Closed
#38 [GH-ISSUE #40] Formula and calculations for a sure hit.
Closed
#36 [GH-ISSUE #36] Tank that kills itself gets paid for it.
Closed
#35 [GH-ISSUE #37] Do a nicer font, maybe more military.
Closed
#34 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes
Closed
#33 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0)
Closed
#31 [GH-ISSUE #32] turn basic off immediately
Closed
#32 [GH-ISSUE #33] forbid AI purchases of non-existing weapons
Closed
#30 [GH-ISSUE #31] blinking color line due to a delayed DLI
Closed
#29 [GH-ISSUE #30] Remember player settings after each game
Closed
#28 [GH-ISSUE #29] RESET button hangs the game on AVGCART
Closed
#25 [GH-ISSUE #26] Add inventory
Closed
#27 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker
Closed
#26 [GH-ISSUE #27] Remember game settings between games.
Closed
#23 [GH-ISSUE #24] Remember player names
Closed
#22 [GH-ISSUE #23] High flying MIRV leaves traces
Closed
#24 [GH-ISSUE #25] Missiles are too fast
Closed
#21 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen)
Closed
#20 [GH-ISSUE #21] one additional shell with a purchase
Closed
#19 [GH-ISSUE #20] Add shields
Closed
#18 [GH-ISSUE #18] selecting players using fire sometimes selects more than one
Closed
#17 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match
Closed
#16 [GH-ISSUE #17] use second fire to change weapons
Closed
#15 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now)
Closed
#14 [GH-ISSUE #16] More, better colors
Closed
#13 [GH-ISSUE #15] Add player colors to purchase screen
Closed
#11 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons.
Closed
#12 [GH-ISSUE #13] Make purchases possible with joystick
Closed
#10 [GH-ISSUE #11] No defensive weapon handling
Closed
#8 [GH-ISSUE #10] Add sound effects
Closed
#7 [GH-ISSUE #8] using too many parachutes
Closed
#9 [GH-ISSUE #9] Add ending to the game
Closed
#6 [GH-ISSUE #6] MIRV loops
Closed
#4 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen
Closed
#5 [GH-ISSUE #7] tank stands on a single pixel spike
Closed
#3 [GH-ISSUE #4] the last shell of any weapon gets removed
Closed
#1 [GH-ISSUE #1] How to build?
Closed
#2 [GH-ISSUE #2] Missing files
360 Issues created by 1 user
Opened
#1 [GH-ISSUE #1] How to build?
Opened
#2 [GH-ISSUE #2] Missing files
Opened
#3 [GH-ISSUE #4] the last shell of any weapon gets removed
Opened
#6 [GH-ISSUE #6] MIRV loops
Opened
#5 [GH-ISSUE #7] tank stands on a single pixel spike
Opened
#4 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen
Opened
#7 [GH-ISSUE #8] using too many parachutes
Opened
#8 [GH-ISSUE #10] Add sound effects
Opened
#9 [GH-ISSUE #9] Add ending to the game
Opened
#12 [GH-ISSUE #13] Make purchases possible with joystick
Opened
#10 [GH-ISSUE #11] No defensive weapon handling
Opened
#11 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons.
Opened
#13 [GH-ISSUE #15] Add player colors to purchase screen
Opened
#14 [GH-ISSUE #16] More, better colors
Opened
#15 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now)
Opened
#17 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match
Opened
#16 [GH-ISSUE #17] use second fire to change weapons
Opened
#18 [GH-ISSUE #18] selecting players using fire sometimes selects more than one
Opened
#20 [GH-ISSUE #21] one additional shell with a purchase
Opened
#19 [GH-ISSUE #20] Add shields
Opened
#21 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen)
Opened
#22 [GH-ISSUE #23] High flying MIRV leaves traces
Opened
#23 [GH-ISSUE #24] Remember player names
Opened
#24 [GH-ISSUE #25] Missiles are too fast
Opened
#25 [GH-ISSUE #26] Add inventory
Opened
#26 [GH-ISSUE #27] Remember game settings between games.
Opened
#27 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker
Opened
#29 [GH-ISSUE #30] Remember player settings after each game
Opened
#28 [GH-ISSUE #29] RESET button hangs the game on AVGCART
Opened
#30 [GH-ISSUE #31] blinking color line due to a delayed DLI
Opened
#32 [GH-ISSUE #33] forbid AI purchases of non-existing weapons
Opened
#31 [GH-ISSUE #32] turn basic off immediately
Opened
#33 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0)
Opened
#35 [GH-ISSUE #37] Do a nicer font, maybe more military.
Opened
#36 [GH-ISSUE #36] Tank that kills itself gets paid for it.
Opened
#34 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes
Opened
#37 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons
Opened
#39 [GH-ISSUE #42] Make Liquid Dirt weapon
Opened
#38 [GH-ISSUE #40] Formula and calculations for a sure hit.
Opened
#40 [GH-ISSUE #43] Pixels out of the screen (line 201)
Opened
#41 [GH-ISSUE #46] Let's discuss networking - #FujiNet brainstorming
Opened
#42 [GH-ISSUE #47] Human player gets omitted sometimes on first round.
Opened
#45 [GH-ISSUE #48] no sound in game!
Opened
#46 [GH-ISSUE #53] Don't show weapons which aren't ready yet
Opened
#43 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances
Opened
#44 [GH-ISSUE #50] Add different wall effects
Opened
#48 [GH-ISSUE #52] Mobile tanks
Opened
#47 [GH-ISSUE #51] Add "plasma blast" effect
Opened
#49 [GH-ISSUE #54] More flexible setting Force (and angle?)
Opened
#50 [GH-ISSUE #56] Sometimes there occur "multiple" purchases
Opened
#51 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds
Opened
#53 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens
Opened
#52 [GH-ISSUE #57] Fire too sensitive on a real machine (?)
Opened
#54 [GH-ISSUE #62] empty list of Defensives gets corrupted
Opened
#56 [GH-ISSUE #64] Different tank shapes, better barrels
Opened
#57 [GH-ISSUE #65] Save a page by removing cosinus table
Opened
#55 [GH-ISSUE #63] tank says goodbye when invisible
Opened
#58 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues
Opened
#60 [GH-ISSUE #71] Tanks stay unaffected by bullets
Opened
#59 [GH-ISSUE #69] Explosions wrap around screen (bad Y)
Opened
#61 [GH-ISSUE #73] "Fast-forward" mode
Opened
#63 [GH-ISSUE #72] Minor screen glitches when changing screens
Opened
#62 [GH-ISSUE #74] No exit to title/menu
Opened
#66 [GH-ISSUE #75] Dynamic power & angle control
Opened
#64 [GH-ISSUE #76] Round results window
Opened
#65 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode)
Opened
#69 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use
Opened
#67 [GH-ISSUE #81] Save a page by removing WhereToSlideTable
Opened
#68 [GH-ISSUE #82] Wind could be a single signed byte (-128..127)
Opened
#72 [GH-ISSUE #84] Death-flashing before ultimate explosion
Opened
#71 [GH-ISSUE #85] Slight sound issues when new round starts
Opened
#70 [GH-ISSUE #86] Configurable mountains height
Opened
#74 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank
Opened
#73 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90]
Opened
#76 [GH-ISSUE #91] "Multideath" bug
Opened
#75 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm
Opened
#77 [GH-ISSUE #92] Possible Funky Bomb bug
Opened
#78 [GH-ISSUE #97] Random offence/defence weapon purchase
Opened
#79 [GH-ISSUE #98] Tank number 6 is falling faster.
Opened
#81 [GH-ISSUE #102] noises and pops on game selection screen
Opened
#80 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode
Opened
#82 [GH-ISSUE #98] Tank number 6 is falling faster.
Opened
#84 [GH-ISSUE #105] Bring back old way of displaying angle.
Opened
#83 [GH-ISSUE #103] lonely pixel after nuclear winter :)
Opened
#85 [GH-ISSUE #104] Napalm Death
Opened
#87 [GH-ISSUE #110] Make Laser Great Again
Opened
#86 [GH-ISSUE #106] Move LZSS player from page zero when loading
Opened
#88 [GH-ISSUE #107] Display tank names when aiming
Opened
#91 [GH-ISSUE #114] Screen jumping around when music changes for end of the round
Opened
#90 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling
Opened
#89 [GH-ISSUE #112] No sound in napalm.
Opened
#92 [GH-ISSUE #117] Entering tank names using joystick
Opened
#94 [GH-ISSUE #119] Change sequence of colors assigned to tanks
Opened
#93 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes)
Opened
#95 [GH-ISSUE #122] Death bug
Opened
#96 [GH-ISSUE #120] Allow spaces when entering tank names
Opened
#97 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones)
Opened
#100 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces
Opened
#98 [GH-ISSUE #137] No funkybomb on death effect
Opened
#99 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player
Opened
#101 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge
Opened
#103 [GH-ISSUE #140] 5200 - screen too high
Opened
#102 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200)
Opened
#104 [GH-ISSUE #142] Add support for more than 1 joystick.
Opened
#105 [GH-ISSUE #161] Possible bud in sorting scores
Opened
#106 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away
Opened
#110 [PR #45] [MERGED] build 138
Opened
#107 [PR #3] [CLOSED] Added missing files
Opened
#111 [PR #58] [MERGED] master reconciliation
Opened
#108 [PR #59] [MERGED] Colors on tanks names screen
Opened
#109 [PR #44] [MERGED] Soil fall optymisation
Opened
#115 [PR #90] [MERGED] build 143
Opened
#113 [PR #78] [MERGED] README updt
Opened
#112 [PR #77] [MERGED] build 141
Opened
#114 [PR #83] [MERGED] build 142
Opened
#117 [PR #60] [MERGED] build 140
Opened
#116 [PR #78] README updt
Opened
#122 [PR #100] [MERGED] build 145
Opened
#118 [PR #95] [MERGED] new xex
Opened
#120 [PR #96] [MERGED] Develop
Opened
#119 [PR #93] [MERGED] Develop
Opened
#121 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase
Opened
#123 [PR #96] Develop
Opened
#126 [PR #108] [MERGED] build 147
Opened
#128 [PR #113] [MERGED] build 148
Opened
#124 [PR #115] [CLOSED] 5200
Opened
#125 [PR #109] [MERGED] Optimize plot and point
Opened
#127 [PR #101] [MERGED] build 146
Opened
#130 [PR #124] [MERGED] ver fix
Opened
#129 [PR #125] [MERGED] ver fix
Opened
#131 [PR #116] [MERGED] Develop xl
Opened
#134 [PR #125] ver fix
Opened
#135 [PR #132] [CLOSED] 5200
Opened
#132 [PR #123] [MERGED] Develop
Opened
#133 [PR #126] [MERGED] Develop
Opened
#138 [PR #128] [MERGED] Develop
Opened
#136 [PR #130] [MERGED] v1.14
Opened
#137 [PR #127] [MERGED] Develop
Opened
#139 [PR #131] [CLOSED] 5200
Opened
#140 [PR #130] v1.14
Opened
#143 [PR #144] [MERGED] Develop
Opened
#141 [PR #146] [MERGED] Develop
Opened
#142 [PR #147] [MERGED] Develop
Opened
#144 [PR #145] [MERGED] Develop
Opened
#145 [PR #147] Develop
Opened
#146 [PR #148] [MERGED] Develop
Opened
#150 [PR #151] [MERGED] Develop
Opened
#148 [PR #150] [MERGED] Develop
Opened
#149 [PR #152] [MERGED] 1.25
Opened
#147 [PR #149] [MERGED] Manuals update
Opened
#151 [PR #153] [MERGED] readme updt
Opened
#152 [PR #150] Develop
Opened
#154 [PR #158] [MERGED] pull it, baby!
Opened
#155 [PR #156] [MERGED] Develop 1.28
Opened
#153 [PR #154] [MERGED] Develop
Opened
#156 [PR #155] [MERGED] Develop
Opened
#157 [PR #157] [MERGED] missing files
Opened
#158 [PR #156] Develop 1.28
Opened
#161 [PR #160] [MERGED] Update README.md
Opened
#162 [PR #162] [MERGED] Develop me baby
Opened
#160 [PR #163] [MERGED] Correcting typos and punctuation in manual (PL version)
Opened
#159 [PR #164] [MERGED] Polish fonts upgrade
Opened
#163 [PR #159] [MERGED] readme updt
Opened
#164 [PR #163] Correcting typos and punctuation in manual (PL version)
Opened
#168 [PR #166] [MERGED] v1.43
Opened
#166 [PR #167] [MERGED] v1.48
Opened
#167 [PR #165] [CLOSED] Develop
Opened
#165 [PR #168] [MERGED] v1.50
Opened
#169 [PR #169] [MERGED] 1.51
Opened
#172 [PR #173] [MERGED] readme updt.
Opened
#173 [PR #172] [MERGED] v1.52
Opened
#171 [PR #171] [MERGED] v1.52
Opened
#170 [PR #170] [MERGED] Better keyboard handling
Opened
#174 [PR #171] v1.52
Opened
#175 [PR #174] [MERGED] A team play option has been added.
Opened
#177 [PR #172] v1.52
Opened
#176 [PR #173] readme updt.
Opened
#180 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level).
Opened
#179 [PR #177] [MERGED] v.1.57
Opened
#178 [PR #175] [MERGED] Splash screen
Opened
#181 [PR #175] Splash screen
Opened
#183 [GH-ISSUE #4] the last shell of any weapon gets removed
Opened
#184 [GH-ISSUE #1] How to build?
Opened
#182 [GH-ISSUE #2] Missing files
Opened
#186 [GH-ISSUE #7] tank stands on a single pixel spike
Opened
#185 [GH-ISSUE #6] MIRV loops
Opened
#187 [GH-ISSUE #5] funkybomb smoke stays on the edges of the screen
Opened
#188 [GH-ISSUE #6] MIRV loops
Opened
#191 [GH-ISSUE #9] Add ending to the game
Opened
#189 [GH-ISSUE #8] using too many parachutes
Opened
#190 [GH-ISSUE #10] Add sound effects
Opened
#192 [GH-ISSUE #11] No defensive weapon handling
Opened
#193 [GH-ISSUE #13] Make purchases possible with joystick
Opened
#194 [GH-ISSUE #12] Make soil fall down faster after soil eating weapons.
Opened
#197 [GH-ISSUE #16] More, better colors
Opened
#196 [GH-ISSUE #15] Add player colors to purchase screen
Opened
#195 [GH-ISSUE #14] Transform ydraw to a consistent var type (it is a mess now)
Opened
#198 [GH-ISSUE #17] use second fire to change weapons
Opened
#200 [GH-ISSUE #19] tank inventory (weapons bought) is not cleared on next match
Opened
#199 [GH-ISSUE #18] selecting players using fire sometimes selects more than one
Opened
#201 [GH-ISSUE #21] one additional shell with a purchase
Opened
#202 [GH-ISSUE #22] Redesign information panel (top 2 lines of the game screen)
Opened
#203 [GH-ISSUE #20] Add shields
Opened
#205 [GH-ISSUE #23] High flying MIRV leaves traces
Opened
#206 [GH-ISSUE #24] Remember player names
Opened
#204 [GH-ISSUE #25] Missiles are too fast
Opened
#209 [GH-ISSUE #27] Remember game settings between games.
Opened
#207 [GH-ISSUE #28] remove white lines around out-of-the-screen point tracker
Opened
#208 [GH-ISSUE #26] Add inventory
Opened
#211 [GH-ISSUE #29] RESET button hangs the game on AVGCART
Opened
#212 [GH-ISSUE #30] Remember player settings after each game
Opened
#210 [GH-ISSUE #31] blinking color line due to a delayed DLI
Opened
#213 [GH-ISSUE #33] forbid AI purchases of non-existing weapons
Opened
#214 [GH-ISSUE #32] turn basic off immediately
Opened
#215 [GH-ISSUE #34] The top plotline is not necessary at all. Convert to plot (x, y=0)
Opened
#216 [GH-ISSUE #35] Two morons shooting each other for more than 5 minutes
Opened
#217 [GH-ISSUE #36] Tank that kills itself gets paid for it.
Opened
#218 [GH-ISSUE #37] Do a nicer font, maybe more military.
Opened
#219 [GH-ISSUE #40] Formula and calculations for a sure hit.
Opened
#220 [GH-ISSUE #41] Make Riot Charge and Riot Blast weapons
Opened
#221 [GH-ISSUE #42] Make Liquid Dirt weapon
Opened
#223 [GH-ISSUE #46] Let's discuss networking - #FujiNet brainstorming
Opened
#222 [GH-ISSUE #43] Pixels out of the screen (line 201)
Opened
#224 [GH-ISSUE #47] Human player gets omitted sometimes on first round.
Opened
#227 [GH-ISSUE #48] no sound in game!
Opened
#225 [GH-ISSUE #50] Add different wall effects
Opened
#226 [GH-ISSUE #49] Seppuku doesn't kill tank in some instances
Opened
#228 [GH-ISSUE #51] Add "plasma blast" effect
Opened
#230 [GH-ISSUE #53] Don't show weapons which aren't ready yet
Opened
#229 [GH-ISSUE #52] Mobile tanks
Opened
#231 [GH-ISSUE #54] More flexible setting Force (and angle?)
Opened
#232 [GH-ISSUE #56] Sometimes there occur "multiple" purchases
Opened
#233 [GH-ISSUE #55] Build #139 - glitches after playing 1-2 rounds
Opened
#236 [GH-ISSUE #62] empty list of Defensives gets corrupted
Opened
#234 [GH-ISSUE #57] Fire too sensitive on a real machine (?)
Opened
#235 [GH-ISSUE #61] [SHIFT] works as [RETURN] in initial menu screens
Opened
#239 [GH-ISSUE #65] Save a page by removing cosinus table
Opened
#238 [GH-ISSUE #63] tank says goodbye when invisible
Opened
#237 [GH-ISSUE #64] Different tank shapes, better barrels
Opened
#241 [GH-ISSUE #71] Tanks stay unaffected by bullets
Opened
#242 [GH-ISSUE #69] Explosions wrap around screen (bad Y)
Opened
#240 [GH-ISSUE #70] Selecting "Poolshark" or "Shooter" sometimes cause Force issues
Opened
#243 [GH-ISSUE #74] No exit to title/menu
Opened
#244 [GH-ISSUE #73] "Fast-forward" mode
Opened
#245 [GH-ISSUE #72] Minor screen glitches when changing screens
Opened
#248 [GH-ISSUE #76] Round results window
Opened
#246 [GH-ISSUE #75] Dynamic power & angle control
Opened
#247 [GH-ISSUE #79] Fast landslide when [START] pressed (turbo mode)
Opened
#249 [GH-ISSUE #75] Dynamic power & angle control
Opened
#252 [GH-ISSUE #82] Wind could be a single signed byte (-128..127)
Opened
#250 [GH-ISSUE #80] Sometimes Not all Funky Bomb remainings are cleared after use
Opened
#251 [GH-ISSUE #81] Save a page by removing WhereToSlideTable
Opened
#255 [GH-ISSUE #85] Slight sound issues when new round starts
Opened
#253 [GH-ISSUE #86] Configurable mountains height
Opened
#254 [GH-ISSUE #84] Death-flashing before ultimate explosion
Opened
#256 [GH-ISSUE #87] Make Angle reasonable [0..180] not [165..255, 0..90]
Opened
#257 [GH-ISSUE #88] Remove copy of getkey procedure from weapons.asm
Opened
#258 [GH-ISSUE #89] FunkyBomb and Leap Frog weapons act weird when launched directly to tank
Opened
#261 [GH-ISSUE #97] Random offence/defence weapon purchase
Opened
#259 [GH-ISSUE #92] Possible Funky Bomb bug
Opened
#260 [GH-ISSUE #91] "Multideath" bug
Opened
#262 [GH-ISSUE #98] Tank number 6 is falling faster.
Opened
#263 [GH-ISSUE #102] noises and pops on game selection screen
Opened
#264 [GH-ISSUE #99] make tool to allow the artist to select colors in 6 sprite mode
Opened
#266 [GH-ISSUE #104] Napalm Death
Opened
#265 [GH-ISSUE #103] lonely pixel after nuclear winter :)
Opened
#268 [GH-ISSUE #110] Make Laser Great Again
Opened
#267 [GH-ISSUE #105] Bring back old way of displaying angle.
Opened
#269 [GH-ISSUE #106] Move LZSS player from page zero when loading
Opened
#270 [GH-ISSUE #107] Display tank names when aiming
Opened
#273 [GH-ISSUE #114] Screen jumping around when music changes for end of the round
Opened
#272 [GH-ISSUE #112] No sound in napalm.
Opened
#271 [GH-ISSUE #111] Wrap up and down inventory and shop scrolling
Opened
#276 [GH-ISSUE #118] Convert purchase and inventory screens to narrow DMA (32 bytes)
Opened
#275 [GH-ISSUE #119] Change sequence of colors assigned to tanks
Opened
#274 [GH-ISSUE #117] Entering tank names using joystick
Opened
#278 [GH-ISSUE #121] Texts wrapping at rightmost position (especially longer ones)
Opened
#279 [GH-ISSUE #122] Death bug
Opened
#277 [GH-ISSUE #120] Allow spaces when entering tank names
Opened
#282 [GH-ISSUE #138] Shield stays on screen after using "white flag" by player
Opened
#281 [GH-ISSUE #129] Funky Bomb after reflecting on Bouncy Castle leaves traces
Opened
#280 [GH-ISSUE #137] No funkybomb on death effect
Opened
#285 [GH-ISSUE #141] Add keyboard autorepeat in menus (important for 5200)
Opened
#283 [GH-ISSUE #139] Glitch when using funkybomb next to screen edge
Opened
#284 [GH-ISSUE #140] 5200 - screen too high
Opened
#287 [GH-ISSUE #142] Add support for more than 1 joystick.
Opened
#286 [GH-ISSUE #161] Possible bud in sorting scores
Opened
#288 [GH-ISSUE #143] 5200 - ATTRACT mode does not go away
Opened
#290 [PR #59] [MERGED] Colors on tanks names screen
Opened
#292 [PR #58] [MERGED] master reconciliation
Opened
#291 [PR #44] [MERGED] Soil fall optymisation
Opened
#293 [PR #45] [MERGED] build 138
Opened
#289 [PR #3] [CLOSED] Added missing files
Opened
#295 [PR #90] [MERGED] build 143
Opened
#296 [PR #60] [MERGED] build 140
Opened
#298 [PR #77] [MERGED] build 141
Opened
#297 [PR #83] [MERGED] build 142
Opened
#294 [PR #78] [MERGED] README updt
Opened
#301 [PR #100] [MERGED] build 145
Opened
#299 [PR #96] [MERGED] Develop
Opened
#302 [PR #95] [MERGED] new xex
Opened
#300 [PR #93] [MERGED] Develop
Opened
#303 [PR #94] [MERGED] inflation and supply chains distuption causes weapon price increase
Opened
#304 [PR #93] Develop
Opened
#307 [PR #109] [MERGED] Optimize plot and point
Opened
#306 [PR #108] [MERGED] build 147
Opened
#305 [PR #115] [CLOSED] 5200
Opened
#310 [PR #113] [MERGED] build 148
Opened
#311 [PR #125] [MERGED] ver fix
Opened
#308 [PR #101] [MERGED] build 146
Opened
#309 [PR #115] 5200
Opened
#312 [PR #124] [MERGED] ver fix
Opened
#313 [PR #123] [MERGED] Develop
Opened
#314 [PR #116] [MERGED] Develop xl
Opened
#316 [PR #125] ver fix
Opened
#319 [PR #132] [CLOSED] 5200
Opened
#317 [PR #126] [MERGED] Develop
Opened
#318 [PR #131] [CLOSED] 5200
Opened
#315 [PR #124] ver fix
Opened
#321 [PR #130] [MERGED] v1.14
Opened
#320 [PR #127] [MERGED] Develop
Opened
#324 [PR #144] [MERGED] Develop
Opened
#322 [PR #132] 5200
Opened
#325 [PR #146] [MERGED] Develop
Opened
#323 [PR #128] [MERGED] Develop
Opened
#327 [PR #145] [MERGED] Develop
Opened
#326 [PR #147] [MERGED] Develop
Opened
#328 [PR #148] [MERGED] Develop
Opened
#329 [PR #146] Develop
Opened
#330 [PR #145] Develop
Opened
#332 [PR #152] [MERGED] 1.25
Opened
#335 [PR #149] [MERGED] Manuals update
Opened
#334 [PR #151] [MERGED] Develop
Opened
#331 [PR #150] [MERGED] Develop
Opened
#333 [PR #153] [MERGED] readme updt
Opened
#337 [PR #155] [MERGED] Develop
Opened
#339 [PR #154] [MERGED] Develop
Opened
#336 [PR #157] [MERGED] missing files
Opened
#340 [PR #156] [MERGED] Develop 1.28
Opened
#338 [PR #158] [MERGED] pull it, baby!
Opened
#342 [PR #159] [MERGED] readme updt
Opened
#344 [PR #164] [MERGED] Polish fonts upgrade
Opened
#341 [PR #163] [MERGED] Correcting typos and punctuation in manual (PL version)
Opened
#343 [PR #162] [MERGED] Develop me baby
Opened
#345 [PR #160] [MERGED] Update README.md
Opened
#348 [PR #165] [CLOSED] Develop
Opened
#346 [PR #167] [MERGED] v1.48
Opened
#347 [PR #169] [MERGED] 1.51
Opened
#351 [PR #167] v1.48
Opened
#350 [PR #166] [MERGED] v1.43
Opened
#349 [PR #168] [MERGED] v1.50
Opened
#352 [PR #171] [MERGED] v1.52
Opened
#353 [PR #170] [MERGED] Better keyboard handling
Opened
#354 [PR #173] [MERGED] readme updt.
Opened
#355 [PR #174] [MERGED] A team play option has been added.
Opened
#357 [PR #170] Better keyboard handling
Opened
#356 [PR #172] [MERGED] v1.52
Opened
#360 [PR #177] [MERGED] v.1.57
Opened
#359 [PR #176] [MERGED] Team symbol on the player name entry screen (difficulty level).
Opened
#358 [PR #175] [MERGED] Splash screen