mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-21 06:39:46 +02:00
@@ -0,0 +1,2 @@
|
||||
|
||||
*.bak
|
||||
@@ -47,6 +47,15 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
|
||||
|
||||
## Changes:
|
||||
|
||||
###### Build 142
|
||||
2022-05-30
|
||||
Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible.
|
||||
- 4x4 font rewritten by @Pecusx as a prep for Y standarization. It makes the messages to appear faster. This is a good change.
|
||||
- https://github.com/pkali/scorch_src/issues/5 and #80 fixed (again) - no funkybomb traces staying on the screen
|
||||
- https://github.com/pkali/scorch_src/issues/70 too strong Shooters fixed
|
||||
- https://github.com/pkali/scorch_src/issues/63 - tank say goodbye when (mostly) visible
|
||||
- several other small changes and improvements that will pay off in the following releases.
|
||||
|
||||
###### Build 141
|
||||
2022-05-22
|
||||
Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment.
|
||||
|
||||
@@ -33,7 +33,7 @@ loop
|
||||
ArtificialIntelligence .proc ;
|
||||
; A - skill of the TankNr
|
||||
; returns shoot energy and angle in
|
||||
; EnergyTable/L/H and AngleTable
|
||||
; ForceTable/L/H and AngleTable
|
||||
;----------------------------------------------
|
||||
asl
|
||||
tax
|
||||
@@ -77,24 +77,22 @@ Shooter .proc
|
||||
lda PreviousAngle,x
|
||||
clc
|
||||
adc #5
|
||||
bmi leftQuadrant
|
||||
bmi @+
|
||||
cmp #90
|
||||
bcc continue
|
||||
bcc @+
|
||||
lda #(-90)
|
||||
bne continue
|
||||
leftQuadrant
|
||||
|
||||
|
||||
|
||||
continue
|
||||
@
|
||||
sta NewAngle
|
||||
|
||||
|
||||
sec
|
||||
lda PreviousEnergyL,x
|
||||
sta EnergyTableL,x
|
||||
lda PreviousEnergyH,x
|
||||
sta EnergyTableH,x
|
||||
|
||||
sbc #5
|
||||
sta ForceTableL,x
|
||||
lda PreviousEnergyH,x
|
||||
sbc #0
|
||||
sta ForceTableH,x
|
||||
jmp endo
|
||||
|
||||
firstShoot
|
||||
; compare the x position with the middle of the screen
|
||||
lda xTanksTableL,x
|
||||
@@ -108,7 +106,6 @@ firstShoot
|
||||
and #$1F
|
||||
clc
|
||||
adc #5
|
||||
;lda #45
|
||||
|
||||
sta NewAngle
|
||||
jmp forceNow
|
||||
@@ -123,15 +120,17 @@ tankIsOnTheRight
|
||||
forceNow
|
||||
mwa #100 RandBoundaryLow
|
||||
mwa #800 RandBoundaryHigh
|
||||
ldx TankNr ;this is possibly not necessary
|
||||
jsr RandomizeForce
|
||||
|
||||
endo
|
||||
;ldx TankNr ;this is possibly not necessary
|
||||
ldx TankNr ;this is possibly not necessary
|
||||
jsr RandomizeForce.LimitForce
|
||||
lda NewAngle
|
||||
sta PreviousAngle,x
|
||||
lda EnergyTableL,x
|
||||
lda ForceTableL,x
|
||||
sta PreviousEnergyL,x
|
||||
lda EnergyTableH,x
|
||||
lda ForceTableH,x
|
||||
sta PreviousEnergyH,x
|
||||
|
||||
; choose the best weapon
|
||||
|
||||
Executable → Regular
Executable → Regular
Executable → Regular
|
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 190 B |
Executable → Regular
Executable → Regular
Executable → Regular
Executable → Regular
+23
-18
@@ -18,7 +18,7 @@ CashOptionL ;(one zero less than on the screen)
|
||||
CashOptionH
|
||||
.by 0,>200,>500,>800,>1000
|
||||
GravityTable .by 10,20,25,30,40
|
||||
MaxWindTable .by 5,20,40,60,80
|
||||
MaxWindTable .by 5,20,40,70,99
|
||||
RoundsTable .by 10,20,30,40,50
|
||||
flyDelayTable .by 255,150,75,35,1
|
||||
seppukuTable .by 255, 45,25,15,9
|
||||
@@ -483,6 +483,7 @@ WhereToSlideTable
|
||||
.BY %000 ; 11111111
|
||||
|
||||
EndOfTheBarrelX
|
||||
; right angles from 0 (vertically up) to 90 (horizontally to the right)
|
||||
.by 4,4,4,4,4,4,4,4,4,4,4
|
||||
.by 5,5,5,5,5,5,5,5,5,5
|
||||
.by 6,6,6,6,6,6,6,6,6
|
||||
@@ -492,15 +493,16 @@ EndOfTheBarrelX
|
||||
.by 7,7,7,7,7,7,7,7,7,7,7,7,7
|
||||
.by 7,7,7,7,7,7,7,7,7,7,7,7,7,7
|
||||
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0 ; not used
|
||||
|
||||
; left angles from 90 (horizontally to the left) to 1 (vertically up)
|
||||
.by 0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
@@ -511,6 +513,7 @@ EndOfTheBarrelX
|
||||
.by 3,3,3,3,3,3,3,3,3,3,3
|
||||
|
||||
EndOfTheBarrelY
|
||||
; right angles from 0 (vertically up) to 90 (horizontally to the right)
|
||||
.by 7,7,7,7,7,7,7,7,7,7,7
|
||||
.by 7,7,7,7,7,7,7,7,7,7
|
||||
.by 7,7,7,7,7,7,7,7,7
|
||||
@@ -520,15 +523,16 @@ EndOfTheBarrelY
|
||||
.by 4,4,4,4,4,4,4,4,4,4,4,4,4
|
||||
.by 3,3,3,3,3,3,3,3,3,3,3,3,3,3
|
||||
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0
|
||||
.by 0,0,0,0
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0,0,0,0,0,0,0 ; not used
|
||||
.by 0,0,0,0 ; not used
|
||||
|
||||
; left angles from 90 (horizontally to the left) to 1 (vertically up)
|
||||
.by 3,3,3,3,3,3,3,3,3,3,3,3,3,3
|
||||
.by 4,4,4,4,4,4,4,4,4,4,4,4,4
|
||||
.by 5,5,5,5,5,5,5,5,5,5
|
||||
@@ -884,7 +888,8 @@ NamesOfWeapons ;the comment is an index in the tables
|
||||
dta d"Contact Trigger " ; 62
|
||||
dta d"White Flag " ; 63
|
||||
weaponsOfDeath
|
||||
dta 0,1,2,3,7,8,9,15,16,17,18,19,20,21,22,23,24,25,26,27
|
||||
dta 1,2,3,7,15,16,17,18,19,20,21,22,23,24,25,26,27
|
||||
weaponsOfDeathEnd
|
||||
joyToKeyTable
|
||||
; .by 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15
|
||||
.by $ff,$ff,$ff,$ff,$ff,$ff,$ff,$07,$ff,$ff,$ff,$06,$ff,$0f,$0e,$ff
|
||||
|
||||
Executable → Regular
Executable → Regular
+180
-225
@@ -214,37 +214,20 @@ LineGoesLeft
|
||||
; line goes left - we are reversing X
|
||||
sbw xtempDRAW temp xdraw ; XI
|
||||
PutPixelinDraw
|
||||
jsr DrawJumpPad
|
||||
; end of the special PLOT for DRAW
|
||||
|
||||
; XI=XI+1
|
||||
; UNTIL XI=XK
|
||||
inw XI
|
||||
cpw XI XK
|
||||
jne DrawLoop
|
||||
|
||||
EndOfDraw
|
||||
mwa xtempDRAW xdraw
|
||||
mva ytempDRAW ydraw
|
||||
rts
|
||||
.endp
|
||||
|
||||
;-------------JumpPad-------------
|
||||
DrawJumpPad
|
||||
jmp (DrawJumpAddr)
|
||||
Drawplot
|
||||
jmp plot
|
||||
DrawLen
|
||||
inw LineLength
|
||||
rts
|
||||
;-------------JumpPad-------------
|
||||
|
||||
DrawCheck .proc
|
||||
lda tracerflag
|
||||
ora SmokeTracerFlag
|
||||
; 0 - plot, %10000000 - LineLength (N), %01000000 - DrawCheck (V)
|
||||
bit drawFunction
|
||||
bpl @+
|
||||
inw LineLength
|
||||
bne ContinueDraw ; ==jmp
|
||||
@
|
||||
bvc @+
|
||||
DrawCheck
|
||||
lda tracerflag
|
||||
ora SmokeTracerFlag
|
||||
yestrace
|
||||
beq notrace
|
||||
jsr plot
|
||||
beq notrace
|
||||
jsr plot
|
||||
notrace
|
||||
;aftertrace
|
||||
lda HitFlag
|
||||
@@ -267,17 +250,34 @@ CheckCollisionDraw
|
||||
cmp (temp),y
|
||||
bcc StopHitChecking
|
||||
|
||||
mva #1 HitFlag
|
||||
mwa xdraw XHit
|
||||
mwa ydraw YHit
|
||||
|
||||
|
||||
lda (temp),y
|
||||
sec
|
||||
sbc #1
|
||||
sta YHit
|
||||
mva #0 YHit+1
|
||||
;mwa ydraw YHit
|
||||
mva #1 HitFlag
|
||||
StopHitChecking
|
||||
jmp ContinueDraw
|
||||
@
|
||||
jsr plot
|
||||
|
||||
ContinueDraw
|
||||
; XI=XI+1
|
||||
; UNTIL XI=XK
|
||||
inw XI
|
||||
cpw XI XK
|
||||
jne DrawLoop
|
||||
|
||||
EndOfDraw
|
||||
mwa xtempDRAW xdraw
|
||||
mva ytempDRAW ydraw
|
||||
rts
|
||||
.endp
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
circle .proc ;fxxxing good circle drawing :)
|
||||
.proc circle ;fxxxing good circle drawing :)
|
||||
;--------------------------------------------------
|
||||
;Turbo Basic source
|
||||
; R=30
|
||||
@@ -560,11 +560,10 @@ UnequalTanks
|
||||
bpl CheckNextTank
|
||||
rts
|
||||
.endp
|
||||
;-------------------------------------------------
|
||||
drawtanks
|
||||
;-------------------------------------------------
|
||||
|
||||
|
||||
;-------------------------------------------------
|
||||
.proc drawtanks
|
||||
;-------------------------------------------------
|
||||
lda tanknr
|
||||
pha
|
||||
ldx #$00
|
||||
@@ -581,8 +580,9 @@ DrawNextTank
|
||||
sta tankNr
|
||||
|
||||
rts
|
||||
.endp
|
||||
;---------
|
||||
drawtanknr
|
||||
.proc DrawTankNr
|
||||
ldx tanknr
|
||||
; let's check the energy
|
||||
lda eXistenZ,x
|
||||
@@ -670,11 +670,11 @@ ZeroesToGo
|
||||
NoPlayerMissile
|
||||
DoNotDrawTankNr
|
||||
rts
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
drawmountains .proc
|
||||
.proc drawmountains
|
||||
;--------------------------------------------------
|
||||
|
||||
mwa #0 xdraw
|
||||
mwa #mountaintable modify
|
||||
mva #1 color
|
||||
@@ -691,7 +691,6 @@ NoMountain
|
||||
inw xdraw
|
||||
cpw xdraw #screenwidth
|
||||
bne drawmountainsloop
|
||||
|
||||
rts
|
||||
;--------------------------------------------------
|
||||
drawmountainspixel
|
||||
@@ -713,7 +712,7 @@ drawmountainspixelloop
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
SoilDown2 .proc
|
||||
.proc SoilDown2
|
||||
;--------------------------------------------------
|
||||
|
||||
; how it is supposed to work:
|
||||
@@ -841,8 +840,9 @@ ColumnIsReady
|
||||
mva #sfx_silencer sfx_effect
|
||||
rts
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
calculatemountains .proc
|
||||
.proc calculatemountains
|
||||
;--------------------------------------------------
|
||||
mwa #0 xdraw
|
||||
|
||||
@@ -944,7 +944,7 @@ EndDrawing
|
||||
.endp
|
||||
; ****************************************************
|
||||
;--------------------------------------------------
|
||||
calculatemountains0 .proc
|
||||
.proc calculatemountains0
|
||||
; Only for testing - makes ground flat (0 pixels)
|
||||
; and places tanks on it
|
||||
; remember to remove in final compilation :)
|
||||
@@ -968,8 +968,9 @@ SetYofNextTank
|
||||
rts
|
||||
.endp
|
||||
; ****************************************************
|
||||
|
||||
; -----------------------------------------
|
||||
unPlot .proc
|
||||
.proc unPlot
|
||||
; plots a point and saves the plotted byte, reverts the previous plot.
|
||||
; -----------------------------------------
|
||||
ldx #0 ; only one pixel
|
||||
@@ -1072,8 +1073,9 @@ SkipThisPlot
|
||||
EndOfUnPlot
|
||||
rts
|
||||
.endp
|
||||
|
||||
; -----------------------------------------
|
||||
plot .proc ;plot (xdraw, ydraw, color)
|
||||
.proc plot ;plot (xdraw, ydraw, color)
|
||||
; color == 1 --> put pixel
|
||||
; color == 0 --> erase pixel
|
||||
; this is one of the most important routines in the whole
|
||||
@@ -1106,11 +1108,7 @@ MakePlot
|
||||
lsr
|
||||
lsr
|
||||
tay ;save
|
||||
;---
|
||||
|
||||
|
||||
|
||||
|
||||
;---
|
||||
ldx ydraw
|
||||
lda linetableL,x
|
||||
sta xbyte
|
||||
@@ -1132,17 +1130,16 @@ ClearPlot
|
||||
sta (xbyte),y
|
||||
rts
|
||||
.endp
|
||||
|
||||
; -----------------------------------------
|
||||
point .proc
|
||||
.proc point
|
||||
; -----------------------------------------
|
||||
; checks state of the pixel (coordinates in xdraw and ydraw)
|
||||
; result is in A (zero or appropriate bit is set)
|
||||
|
||||
|
||||
; let's calculate coordinates from xdraw and ydraw
|
||||
mwa xdraw xbyte
|
||||
|
||||
|
||||
lda xbyte
|
||||
and #$7
|
||||
sta ybit
|
||||
@@ -1154,9 +1151,7 @@ point .proc
|
||||
lsr
|
||||
lsr
|
||||
tay ;save
|
||||
|
||||
;---
|
||||
|
||||
;---
|
||||
ldx ydraw
|
||||
lda linetableL,x
|
||||
sta xbyte
|
||||
@@ -1172,7 +1167,7 @@ point .proc
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
DrawLine .proc
|
||||
.proc DrawLine
|
||||
;--------------------------------------------------
|
||||
mva #0 ydraw+1
|
||||
lda #screenheight
|
||||
@@ -1182,23 +1177,21 @@ DrawLine .proc
|
||||
jsr plot.MakePlot
|
||||
;rts
|
||||
jmp IntoDraw ; jumps inside Draw routine
|
||||
; because one pixel is already plotted
|
||||
; because one pixel is already plotted
|
||||
|
||||
|
||||
loopdraw
|
||||
|
||||
lda (xbyte),y
|
||||
and bittable2,x
|
||||
sta (xbyte),y
|
||||
IntoDraw adw xbyte #screenBytes
|
||||
|
||||
dec tempbyte01
|
||||
bne loopdraw
|
||||
@
|
||||
lda (xbyte),y
|
||||
and bittable2,x
|
||||
sta (xbyte),y
|
||||
IntoDraw
|
||||
adw xbyte #screenBytes
|
||||
dec tempbyte01
|
||||
bne @-
|
||||
rts
|
||||
.endp
|
||||
;
|
||||
|
||||
; ------------------------------------------
|
||||
TypeChar .proc
|
||||
.proc TypeChar
|
||||
; puts char on the graphics screen
|
||||
; in: CharCode
|
||||
; in: left LOWER corner of the char coordinates (xdraw, ydraw)
|
||||
@@ -1247,7 +1240,6 @@ CopyMask
|
||||
lsrw xbyte ; div 8
|
||||
rorw xbyte
|
||||
rorw xbyte
|
||||
|
||||
;---
|
||||
ldy xbyte
|
||||
|
||||
@@ -1264,46 +1256,15 @@ CopyMask
|
||||
ldx ybit
|
||||
beq MaskOK00
|
||||
MakeMask00
|
||||
lsr mask1
|
||||
ror mask2
|
||||
lsr mask1+1
|
||||
ror mask2+1
|
||||
lsr mask1+2
|
||||
ror mask2+2
|
||||
lsr mask1+3
|
||||
ror mask2+3
|
||||
lsr mask1+4
|
||||
ror mask2+4
|
||||
lsr mask1+5
|
||||
ror mask2+5
|
||||
lsr mask1+6
|
||||
ror mask2+6
|
||||
lsr mask1+7
|
||||
ror mask2+7
|
||||
sec
|
||||
ror char1
|
||||
ror char2
|
||||
sec
|
||||
ror char1+1
|
||||
ror char2+1
|
||||
sec
|
||||
ror char1+2
|
||||
ror char2+2
|
||||
sec
|
||||
ror char1+3
|
||||
ror char2+3
|
||||
sec
|
||||
ror char1+4
|
||||
ror char2+4
|
||||
sec
|
||||
ror char1+5
|
||||
ror char2+5
|
||||
sec
|
||||
ror char1+6
|
||||
ror char2+6
|
||||
sec
|
||||
ror char1+7
|
||||
ror char2+7
|
||||
.rept 8
|
||||
lsr mask1+#
|
||||
ror mask2+#
|
||||
.endr
|
||||
.rept 8
|
||||
sec
|
||||
ror char1+#
|
||||
ror char2+#
|
||||
.endr
|
||||
dex
|
||||
bne MakeMask00
|
||||
MaskOK00
|
||||
@@ -1333,132 +1294,126 @@ CharLoopi
|
||||
inx
|
||||
cpx #8
|
||||
bne CharLoopi
|
||||
EndPutChar
|
||||
rts
|
||||
.endp
|
||||
|
||||
; ------------------------------------------
|
||||
PutChar4x4 .proc ;puts 4x4 pixels char on the graphics screen
|
||||
; in: xdraw, ydraw (upper left corner of the char)
|
||||
.proc PutChar4x4
|
||||
; puts 4x4 pixels char on the graphics screen
|
||||
; in: xdraw, ydraw (LOWER left corner of the char)
|
||||
; in: CharCode4x4 (.sbyte)
|
||||
; in: plot4x4color (0/1)
|
||||
; all pixels are being drawn
|
||||
; (empty and not empty)
|
||||
;--------------------------------------------------
|
||||
lda plot4x4color
|
||||
sta color
|
||||
|
||||
|
||||
; calculating address of the first byte
|
||||
mva #4 LoopCounter4x4
|
||||
; cpw ydraw #(screenheight-4)
|
||||
; jcs TypeChar.EndPutChar ;nearest RTS
|
||||
; cpw xdraw #(screenwidth-4)
|
||||
; jcs TypeChar.EndPutChar ;nearest RTS
|
||||
; checks ommited.
|
||||
lda plot4x4color
|
||||
beq FontColor0
|
||||
lda #$ff ; better option to check (plot4x4color = $00 or $ff)
|
||||
sta plot4x4color
|
||||
FontColor0
|
||||
; char to the table
|
||||
lda CharCode4x4
|
||||
and #1
|
||||
beq Upper4bits
|
||||
lda #$ff ; better option to check (nibbler4x4 = $00 or $ff)
|
||||
Upper4bits
|
||||
sta nibbler4x4
|
||||
lda CharCode4x4
|
||||
ror
|
||||
; in carry there is which nibble of the byte is to be taken
|
||||
clc
|
||||
adc #(3*32)
|
||||
sta y4x4
|
||||
nextline4x4
|
||||
mva #4 Xcounter4x4
|
||||
ldy y4x4
|
||||
lda font4x4,y ;there was a problem with OMC here, but it works now
|
||||
lsr
|
||||
sta fontind
|
||||
lda #$00
|
||||
sta fontind+1
|
||||
|
||||
adw fontind #font4x4
|
||||
|
||||
ldx nibbler4x4
|
||||
beq uppernibble
|
||||
; and 4 bytes to the table
|
||||
ldy #0
|
||||
ldx #3
|
||||
CopyChar
|
||||
lda (fontind),y ; Y must be 0 !!!!
|
||||
bit nibbler4x4
|
||||
bpl GetUpper4bits
|
||||
:4 rol
|
||||
GetUpper4bits
|
||||
ora #$0f
|
||||
sta char1,x
|
||||
lda #$ff
|
||||
sta char2,x
|
||||
; and 4 bytes as a mask
|
||||
lda #$f0
|
||||
sta mask1,x
|
||||
lda #$00
|
||||
sta mask2,x
|
||||
adw fontind #32 ; next byte of 4x4 font
|
||||
dex
|
||||
bpl CopyChar
|
||||
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
uppernibble
|
||||
rol
|
||||
sta StoreA4x4
|
||||
bcs EmptyPixel ; the font I drawn is in inverse ...
|
||||
;lda plot4x4color ;these lines are not necessary
|
||||
;sta color ;if a plots are one color only
|
||||
jsr plot
|
||||
;jmp Loop4x4Continued
|
||||
EmptyPixel
|
||||
;lda #1 ;reverse color (color==1-color)
|
||||
;sec
|
||||
;sbc plot4x4color
|
||||
;sta color
|
||||
;jsr plot
|
||||
;this is turned off for speed
|
||||
;anyway we assume the text is being drawn
|
||||
;over an empty space
|
||||
Loop4x4Continued
|
||||
inw xdraw
|
||||
lda StoreA4x4
|
||||
dec Xcounter4x4
|
||||
ldx Xcounter4x4
|
||||
bne uppernibble
|
||||
; here we have on screen one line of the char
|
||||
inw ydraw
|
||||
sbw xdraw #4
|
||||
sbw y4x4 #32
|
||||
dec:lda LoopCounter4x4
|
||||
bne nextline4x4
|
||||
; calculating coordinates from xdraw and ydraw
|
||||
mwa xdraw xbyte
|
||||
|
||||
rts
|
||||
.endp
|
||||
; ------------------------------------------
|
||||
PutChar4x4FULL .proc;
|
||||
;this routine works just like PutChar4x4,
|
||||
;but this time all pixels are being drawn
|
||||
;(empty and not empty)
|
||||
;--------------------------------------------------
|
||||
lda xbyte
|
||||
and #$7
|
||||
sta ybit
|
||||
|
||||
; calculating address of the first byte
|
||||
mva #4 LoopCounter4x4
|
||||
lda CharCode4x4
|
||||
and #1
|
||||
sta nibbler4x4
|
||||
lda CharCode4x4
|
||||
ror
|
||||
; in carry there is which nibble of the byte is to be taken clc
|
||||
clc
|
||||
adc #(3*32)
|
||||
sta y4x4
|
||||
nextline4x4FULL
|
||||
mva #4 Xcounter4x4
|
||||
ldy y4x4
|
||||
lda font4x4,y
|
||||
|
||||
ldx nibbler4x4
|
||||
beq uppernibbleFULL
|
||||
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
uppernibbleFULL
|
||||
rol
|
||||
sta StoreA4x4
|
||||
bcs EmptyPixelFULL
|
||||
lda plot4x4color ;these lines are not necessary
|
||||
sta color ;if a plots are one color only
|
||||
jsr plot
|
||||
jmp Loop4x4ContinuedFULL
|
||||
EmptyPixelFULL
|
||||
lda #1 ;reverse color (color==1-color)
|
||||
lsrw xbyte ; div 8
|
||||
rorw xbyte
|
||||
rorw xbyte
|
||||
;---
|
||||
ldy xbyte
|
||||
lda ydraw ; y = y - 3 because left lower.
|
||||
sec
|
||||
sbc plot4x4color
|
||||
sta color
|
||||
jsr plot
|
||||
;this is turned on now
|
||||
;of course it is slower
|
||||
|
||||
Loop4x4ContinuedFULL
|
||||
inw xdraw
|
||||
lda StoreA4x4
|
||||
dec Xcounter4x4
|
||||
ldx Xcounter4x4
|
||||
bne uppernibbleFULL
|
||||
; here we have on screen one line of the char
|
||||
inw ydraw
|
||||
sbw xdraw #4
|
||||
sbw y4x4 #32 ; why? possibly because of width of the 4x4 font
|
||||
dec:lda LoopCounter4x4
|
||||
bne nextline4x4FULL
|
||||
sbc #3
|
||||
tax
|
||||
|
||||
lda linetableL,x
|
||||
sta xbyte
|
||||
lda linetableH,x
|
||||
sta xbyte+1
|
||||
; mask preparation and character shifting
|
||||
ldx ybit
|
||||
beq MaskOK01
|
||||
MakeMask01
|
||||
.rept 4
|
||||
lsr mask1+#
|
||||
ror mask2+#
|
||||
.endr
|
||||
.rept 4
|
||||
sec
|
||||
ror char1+#
|
||||
ror char2+#
|
||||
.endr
|
||||
dex
|
||||
bne MakeMask01
|
||||
MaskOK01
|
||||
ldx #0
|
||||
CharLoopi4x4
|
||||
lda (xbyte),y
|
||||
ora mask1,x
|
||||
bit plot4x4color
|
||||
bpl PutInColor0_1 ; only mask - no char
|
||||
and char1,x
|
||||
PutInColor0_1
|
||||
sta (xbyte),y
|
||||
iny
|
||||
lda (xbyte),y
|
||||
ora mask2,x
|
||||
bit plot4x4color
|
||||
bpl PutInColor0_2 ; only mask - no char
|
||||
and char2,x
|
||||
PutInColor0_2
|
||||
sta (xbyte),y
|
||||
dey
|
||||
adw xbyte #screenBytes
|
||||
inx
|
||||
cpx #4
|
||||
bne CharLoopi4x4
|
||||
EndPut4x4
|
||||
rts
|
||||
.endp
|
||||
|
||||
|
||||
+72
-50
@@ -36,7 +36,7 @@
|
||||
;we decided it must go in 'English' to let other people work on it
|
||||
|
||||
.macro build
|
||||
dta d"141" ; number of this build (3 bytes)
|
||||
dta d"142" ; number of this build (3 bytes)
|
||||
.endm
|
||||
|
||||
icl 'definitions.asm'
|
||||
@@ -252,12 +252,12 @@ skipzeroing
|
||||
lda #0
|
||||
tax
|
||||
@
|
||||
sta previousAngle,x
|
||||
sta singleRoundVars,x
|
||||
inx
|
||||
cpx #(singleRoundVarsEnd-PreviousAngle)
|
||||
cpx #(singleRoundVarsEnd-singleRoundVars)
|
||||
bne @-
|
||||
|
||||
ldx #5
|
||||
ldx #(MaxPlayers-1)
|
||||
SettingEnergies
|
||||
lda #$00
|
||||
sta gainL,x
|
||||
@@ -271,13 +271,13 @@ SettingEnergies
|
||||
; anything in eXistenZ table means that this tank exist
|
||||
; in the given round
|
||||
lda #<1000
|
||||
sta MaxEnergyTableL,x
|
||||
sta MaxForceTableL,x
|
||||
lda #>1000
|
||||
sta MaxEnergyTableH,x
|
||||
sta MaxForceTableH,x
|
||||
lda #<350
|
||||
sta EnergyTableL,x
|
||||
sta ForceTableL,x
|
||||
lda #>350
|
||||
sta EnergyTableH,x
|
||||
sta ForceTableH,x
|
||||
|
||||
;lda #(255-45)
|
||||
;it does not look good when all tanks have
|
||||
@@ -474,13 +474,13 @@ missed
|
||||
jsr DisplayOffensiveTextNr
|
||||
|
||||
NextPlayerShoots
|
||||
mva #1 Erase
|
||||
jsr drawtanks
|
||||
;mva #1 Erase
|
||||
;jsr drawtanks
|
||||
|
||||
;before it shoots, the eXistenZ table must be
|
||||
;updated accordingly to actual energy (was forgotten, sorry to ourselves)
|
||||
|
||||
ldx #5
|
||||
ldx #(MaxPlayers-1)
|
||||
SeteXistenZ
|
||||
lda Energy,x
|
||||
sta eXistenZ,x
|
||||
@@ -500,25 +500,23 @@ LP0
|
||||
ROR L1
|
||||
BCC B0
|
||||
CLC
|
||||
ADC #10 ; multiplication by 10 (L2)
|
||||
ADC #10 ; (L2) multiplication by 10
|
||||
B0 DEY
|
||||
BNE LP0
|
||||
ror
|
||||
ROR L1
|
||||
STA MaxEnergyTableH,x
|
||||
STA MaxForceTableH,x
|
||||
lda L1
|
||||
sta MaxEnergyTableL,x
|
||||
sta MaxForceTableL,x
|
||||
|
||||
dex
|
||||
bpl SeteXistenZ
|
||||
|
||||
;was setup of maximum energy for players
|
||||
|
||||
mva #0 Erase
|
||||
jsr drawtanks
|
||||
;mva #0 Erase
|
||||
;jsr drawtanks
|
||||
|
||||
;inc TankNr
|
||||
;lda TankNr
|
||||
inc:lda TankSequencePointer
|
||||
cmp NumberOfPlayers
|
||||
bne PlayersAgain
|
||||
@@ -562,12 +560,21 @@ NoPlayerNoDeath
|
||||
lda #0
|
||||
sta FallDown1
|
||||
sta FallDown2
|
||||
sta ydraw+1
|
||||
; get position of the tank
|
||||
ldx TankNr
|
||||
lda xtankstableL,x
|
||||
sta xdraw
|
||||
lda xtankstableH,x
|
||||
sta xdraw+1
|
||||
lda yTanksTable,x
|
||||
sta ydraw
|
||||
lda #1 ; Missile
|
||||
jsr ExplosionDirect
|
||||
jmp MainRoundLoop.continueMainRoundLoopAfterSeppuku
|
||||
.endp
|
||||
;---------------------------------
|
||||
PlayerXdeath
|
||||
.proc PlayerXdeath
|
||||
|
||||
; this tank should not explode anymore:
|
||||
; there is 0 in A, and Tank Number in X, so...
|
||||
@@ -591,7 +598,6 @@ PlayerXdeath
|
||||
sta ResultsTable,x
|
||||
inc CurrentResult
|
||||
|
||||
|
||||
mva #sfx_death_begin sfx_effect
|
||||
;RandomizeDeffensiveText
|
||||
randomize talk.NumberOfOffensiveTexts (talk.NumberOfDeffensiveTexts+talk.NumberOfOffensiveTexts-1)
|
||||
@@ -607,8 +613,6 @@ PlayerXdeath
|
||||
mva #0 plot4x4color
|
||||
jsr DisplayOffensiveTextNr
|
||||
|
||||
|
||||
|
||||
; calculate position of the explosion (the post-death one)
|
||||
ldx TankTempY
|
||||
clc
|
||||
@@ -641,7 +645,7 @@ PlayerXdeath
|
||||
MetodOfDeath
|
||||
lda random
|
||||
and #%00011111 ; range 0-31
|
||||
cmp #20 ; we have 20 weapons in table (from 0 to 19)
|
||||
cmp #(weaponsOfDeathEnd-weaponsOfDeath) ; we have 20 weapons in table (from 0 to 19)
|
||||
bcs MetodOfDeath
|
||||
tay
|
||||
lda weaponsOfDeath,y
|
||||
@@ -656,6 +660,7 @@ MetodOfDeath
|
||||
|
||||
|
||||
jmp MainRoundLoop.AfterExplode
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc DecreaseEnergyX
|
||||
@@ -808,20 +813,20 @@ SetunPlots
|
||||
sta gtictls
|
||||
jsr PMoutofScreen
|
||||
lda TankColoursTable ; temporary colours of sprites under tanks
|
||||
sta $2c0
|
||||
sta COLPM0S
|
||||
lda TankColoursTable+1
|
||||
sta $2c1
|
||||
sta COLPM1S
|
||||
lda TankColoursTable+2
|
||||
sta $2c2
|
||||
sta COLPM2S
|
||||
lda TankColoursTable+3
|
||||
sta $2c3
|
||||
sta COLPM3S
|
||||
LDA TankColoursTable+4
|
||||
STA COLPF3S ; joined missiles (5th tank)
|
||||
mva #0 hscrol
|
||||
|
||||
|
||||
;let the tanks be visible!
|
||||
ldx #5
|
||||
ldx #(maxPlayers-1)
|
||||
lda #1 ; tank is visible
|
||||
MakeTanksVisible
|
||||
sta eXistenZ,x
|
||||
@@ -909,7 +914,19 @@ lab2
|
||||
jmp SYSVBV
|
||||
.endp
|
||||
;----------------------------------------------
|
||||
RandomizeSequence .proc
|
||||
.proc RandomizeSequence0
|
||||
ldx #0
|
||||
@ txa
|
||||
sta TankSequence,x
|
||||
inx
|
||||
cpx #MaxPlayers
|
||||
bne @-
|
||||
rts
|
||||
.endp
|
||||
|
||||
|
||||
|
||||
.proc RandomizeSequence
|
||||
; in: NumberOfPlayers
|
||||
; out: TankSequence
|
||||
; how: get random number lower than NumberOfPlayers
|
||||
@@ -982,7 +999,7 @@ RandomizeAngle .proc ;
|
||||
.endp
|
||||
;----------------------------------------------
|
||||
RandomizeForce .proc
|
||||
; routine returns in EnergyTable/L/H
|
||||
; routine returns in ForceTable/L/H
|
||||
; valid force of shooting for TankNr
|
||||
; in X must be TankNr
|
||||
; low and high randomize boundary passed as word value
|
||||
@@ -990,36 +1007,41 @@ RandomizeForce .proc
|
||||
; RandBoundaryHigh
|
||||
;----------------------------------------------
|
||||
|
||||
lda MaxEnergyTableL,x
|
||||
sta temp
|
||||
lda MaxEnergyTableH,x
|
||||
sta temp+1
|
||||
GetRandomAgain
|
||||
lda RANDOM
|
||||
; gets values in range(256,765)
|
||||
sta temp2
|
||||
lda RANDOM ; :)
|
||||
lda RANDOM
|
||||
and #%00000011 ;(0..1023)
|
||||
sta temp2+1
|
||||
|
||||
cpw RandBoundaryLow temp2
|
||||
bcs GetRandomAgain
|
||||
bcs RandomizeForce
|
||||
|
||||
cpw RandBoundaryHigh temp2
|
||||
bcc GetRandomAgain
|
||||
bcc RandomizeForce
|
||||
|
||||
cpw temp temp2
|
||||
bcs EnergyInRange
|
||||
|
||||
mwa temp temp2
|
||||
|
||||
EnergyInRange
|
||||
lda temp2
|
||||
sta EnergyTableL,x
|
||||
sta ForceTableL,x
|
||||
lda temp2+1
|
||||
sta EnergyTableH,x
|
||||
|
||||
sta ForceTableH,x
|
||||
|
||||
;---------
|
||||
LimitForce
|
||||
; in X must be TankNr
|
||||
; cuts force to MaxForceTable
|
||||
lda MaxForceTableH,x
|
||||
cmp ForceTableH,x
|
||||
bne @+
|
||||
lda MaxForceTableL,x
|
||||
cmp ForceTableL,x
|
||||
@ bcs @+
|
||||
|
||||
lda MaxForceTableL,x
|
||||
sta ForceTableL,x
|
||||
lda MaxForceTableH,x
|
||||
sta ForceTableH,x
|
||||
@
|
||||
rts
|
||||
|
||||
.endp
|
||||
|
||||
;----------------------------------------------
|
||||
@@ -1041,14 +1063,14 @@ rotateRight;older is lower
|
||||
bne MoveBarrelToNewPosition
|
||||
|
||||
mva #$30 CharCode ; if angle goes through 0 we clear the barrel
|
||||
jsr drawtankNrX
|
||||
jsr DrawTankNr.drawtankNrX
|
||||
|
||||
jmp MoveBarrelToNewPosition
|
||||
rotateLeft
|
||||
dec angleTable,x
|
||||
bpl MoveBarrelToNewPosition
|
||||
mva #$2e CharCode
|
||||
jsr drawtankNrX
|
||||
jsr DrawTankNr.drawtankNrX
|
||||
|
||||
jmp MoveBarrelToNewPosition
|
||||
|
||||
|
||||
BIN
Binary file not shown.
Executable → Regular
+19
-15
@@ -1355,7 +1355,8 @@ TypeLine4x4Loop
|
||||
sta CharCode4x4
|
||||
mwa LineXdraw Xdraw
|
||||
mva LineYdraw Ydraw
|
||||
jsr PutChar4x4FULL ;type empty pixels as well!
|
||||
mva #1 plot4x4color
|
||||
jsr PutChar4x4 ;type empty pixels as well!
|
||||
adw LineXdraw #4
|
||||
inc LineCharNr
|
||||
jmp TypeLine4x4Loop
|
||||
@@ -1373,11 +1374,12 @@ EndOfTypeLine4x4
|
||||
mwa Xdraw xk
|
||||
mva Ydraw yc
|
||||
|
||||
mva #15 fs ; temp, how many times blink the billboard
|
||||
@
|
||||
lda fs
|
||||
and #$01
|
||||
sta plot4x4color
|
||||
mva #20 fs ; temp, how many times blink the billboard
|
||||
seppuku_loop
|
||||
lda CONSOL ; turbo mode
|
||||
cmp #6 ; START
|
||||
sne:mva #1 fs ; finish it
|
||||
|
||||
mva #4 ResultY ; where seppuku text starts Y-wise on the screen
|
||||
|
||||
;top frame
|
||||
@@ -1399,12 +1401,10 @@ EndOfTypeLine4x4
|
||||
mwa #((ScreenWidth/2)-(8*4)) LineXdraw ; centering
|
||||
mva ResultY LineYdraw
|
||||
jsr TypeLine4x4
|
||||
|
||||
dec fs
|
||||
bne @-
|
||||
|
||||
|
||||
;clean seppuku
|
||||
mva #3 fs
|
||||
|
||||
mva #3 dx
|
||||
mva #4 ResultY
|
||||
@
|
||||
mva #1 plot4x4color
|
||||
@@ -1414,9 +1414,13 @@ EndOfTypeLine4x4
|
||||
jsr TypeLine4x4
|
||||
adb ResultY #4 ;next line
|
||||
|
||||
dec fs
|
||||
bne @-
|
||||
dec dx
|
||||
bne @-
|
||||
|
||||
dec fs
|
||||
jne seppuku_loop
|
||||
|
||||
quit_seppuku
|
||||
;restore vars
|
||||
mva yc Ydraw
|
||||
mwa xk Xdraw
|
||||
@@ -1664,9 +1668,9 @@ FinishResultDisplay
|
||||
;display Force
|
||||
;=========================
|
||||
ldx TankNr
|
||||
lda EnergyTableL,x
|
||||
lda ForceTableL,x
|
||||
sta decimal
|
||||
lda EnergyTableH,x
|
||||
lda ForceTableH,x
|
||||
sta decimal+1
|
||||
mwa #textbuffer+40+34 displayposition
|
||||
jsr displaydec
|
||||
|
||||
Executable → Regular
+9
-7
@@ -33,6 +33,8 @@ RoundNrDisplay
|
||||
.byte $ff
|
||||
|
||||
variablesStart ; zeroing starts here
|
||||
drawFunction .ds 1 ; 0 - plot, %10000000 - LineLength (N), %01000000 - DrawCheck (V)
|
||||
;--------------
|
||||
escFlag .ds 1
|
||||
;--------------
|
||||
sfx_effect .ds 1
|
||||
@@ -82,14 +84,14 @@ TempResults
|
||||
CurrentResult
|
||||
.DS 1
|
||||
;-----------------------------------
|
||||
EnergyTableL ;shooting Force of the tank during the round
|
||||
ForceTableL ;shooting Force of the tank during the round
|
||||
.DS [MaxPlayers]
|
||||
EnergyTableH
|
||||
ForceTableH
|
||||
.DS [MaxPlayers] ;maxplayers=6
|
||||
MaxEnergyTableL ;Energy of the tank during the round
|
||||
MaxForceTableL ;Energy of the tank during the round
|
||||
;(limes superior force of the Shoot)
|
||||
.DS [MaxPlayers] ;1000 is the default
|
||||
MaxEnergyTableH
|
||||
MaxForceTableH
|
||||
.DS [MaxPlayers]
|
||||
;-----------------------------------
|
||||
|
||||
@@ -126,11 +128,11 @@ xtankstableH
|
||||
.DS [MaxPlayers]
|
||||
ytankstable ;Y positions of tanks (lower left point)
|
||||
.DS [MaxPlayers]
|
||||
LowResDistances ; coarse stank positions divided by 4 (to be in just one byte)
|
||||
LowResDistances ; coarse tank positions divided by 4 (to be in just one byte)
|
||||
.DS [MaxPlayers]
|
||||
;-----------------------------------
|
||||
Erase .DS 1 ; if 1 only mask of the character is printed
|
||||
; on the graphics screen. if 0 character is printed normally
|
||||
; on the graphics screen. if 0 character is printed normally
|
||||
|
||||
;-----------------------------------
|
||||
RangeLeft .DS 2 ;range of the soil to be fallen down
|
||||
@@ -159,7 +161,6 @@ sandhogflag .DS 1 ; (0 digger, 8 sandhog)
|
||||
;ofdirt
|
||||
magic .DS 2 ; was tempor2, but it was not compiling!!! (bug in OMC65)
|
||||
;draw
|
||||
DrawJumpAddr .DS 2
|
||||
HowToDraw .DS 1
|
||||
; bits here mean
|
||||
; 0 - negative X (go up)
|
||||
@@ -333,6 +334,7 @@ TextNumberOff .DS 1
|
||||
TankTempY
|
||||
.DS 1
|
||||
;-------------- single round variables --------------
|
||||
singleRoundVars
|
||||
previousAngle
|
||||
.DS [MaxPlayers]
|
||||
previousEnergyL
|
||||
|
||||
Executable → Regular
+79
-83
@@ -13,7 +13,7 @@
|
||||
ldx TankNr
|
||||
lda ActiveWeapon,x
|
||||
.endp
|
||||
ExplosionDirect .proc
|
||||
.proc ExplosionDirect
|
||||
asl
|
||||
tax
|
||||
lda ExplosionRoutines+1,x
|
||||
@@ -214,9 +214,7 @@ FunkyBombLoop
|
||||
lda random
|
||||
lsr
|
||||
and #%00011111
|
||||
bcc DoNotEor
|
||||
eor #$ff
|
||||
DoNotEor
|
||||
scc:eor #$ff
|
||||
sta Angle
|
||||
|
||||
lda #0
|
||||
@@ -231,6 +229,7 @@ DoNotEor
|
||||
lda HitFlag
|
||||
beq NoExplosionInFunkyBomb
|
||||
mva #sfx_baby_missile sfx_effect
|
||||
mva #11 ExplosionRadius
|
||||
jsr xmissile
|
||||
NoExplosionInFunkyBomb
|
||||
dec FunkyBombCounter
|
||||
@@ -545,7 +544,7 @@ DiggerCharacter
|
||||
sbc EndOfTheBarrelY,y
|
||||
sta ybyte
|
||||
mva #0 ybyte+1
|
||||
mwa #Drawplot DrawJumpAddr
|
||||
mva #0 drawFunction
|
||||
mwa xdraw LaserCoordinate
|
||||
mwa ydraw LaserCoordinate+2
|
||||
mwa xbyte LaserCoordinate+4
|
||||
@@ -616,7 +615,7 @@ ExplosionLoop2
|
||||
|
||||
;check tanks' distance from the centre of the explosion
|
||||
|
||||
mwa #DrawLen DrawJumpAddr
|
||||
mva #%10000000 drawFunction
|
||||
;the above switches Draw to measuring length
|
||||
;trick is easy - how many pixels does it take to draw
|
||||
;a line from one point to another
|
||||
@@ -658,9 +657,7 @@ DistanceCheckLoop
|
||||
;multiply difference by 8
|
||||
clc
|
||||
adc #1
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
:3 asl
|
||||
tay
|
||||
jsr DecreaseEnergyX
|
||||
|
||||
@@ -978,17 +975,17 @@ ToHighFill
|
||||
ldx TankNr
|
||||
|
||||
;Checking the maximal force
|
||||
lda MaxEnergyTableH,x
|
||||
cmp EnergyTableH,x
|
||||
lda MaxForceTableH,x
|
||||
cmp ForceTableH,x
|
||||
bne ContinueToCheckMaxForce2
|
||||
lda MaxEnergyTableL,x
|
||||
cmp EnergyTableL,x
|
||||
lda MaxForceTableL,x
|
||||
cmp ForceTableL,x
|
||||
ContinueToCheckMaxForce2
|
||||
bcs @+
|
||||
lda MaxEnergyTableH,x
|
||||
sta EnergyTableH,x
|
||||
lda MaxEnergyTableL,x
|
||||
sta EnergyTableL,x
|
||||
lda MaxForceTableH,x
|
||||
sta ForceTableH,x
|
||||
lda MaxForceTableL,x
|
||||
sta ForceTableL,x
|
||||
@
|
||||
jsr StatusDisplay ;all digital values like force, angle, wind, etc.
|
||||
jsr PutTankNameOnScreen
|
||||
@@ -1059,36 +1056,36 @@ notpressedJoy
|
||||
pressedUp
|
||||
;force increaseeee!
|
||||
ldx TankNr
|
||||
inc EnergyTableL,x
|
||||
inc ForceTableL,x
|
||||
bne CheckingMaxForce
|
||||
inc EnergyTableH,x
|
||||
inc ForceTableH,x
|
||||
CheckingMaxForce
|
||||
|
||||
mva #sfx_set_power_1 sfx_effect
|
||||
|
||||
lda MaxEnergyTableH,x
|
||||
cmp EnergyTableH,x
|
||||
lda MaxForceTableH,x
|
||||
cmp ForceTableH,x
|
||||
bne FurtherCheckMaxForce
|
||||
lda MaxEnergyTableL,x
|
||||
cmp EnergyTableL,x
|
||||
lda MaxForceTableL,x
|
||||
cmp ForceTableL,x
|
||||
FurtherCheckMaxForce
|
||||
jcs BeforeFire
|
||||
|
||||
lda MaxEnergyTableH,x
|
||||
sta EnergyTableH,x
|
||||
lda MaxEnergyTableL,x
|
||||
sta EnergyTableL,x
|
||||
lda MaxForceTableH,x
|
||||
sta ForceTableH,x
|
||||
lda MaxForceTableL,x
|
||||
sta ForceTableL,x
|
||||
|
||||
jmp BeforeFire
|
||||
|
||||
CTRLPressedUp
|
||||
ldx TankNr
|
||||
lda EnergyTableL,x
|
||||
lda ForceTableL,x
|
||||
clc
|
||||
adc #10
|
||||
sta EnergyTableL,x
|
||||
sta ForceTableL,x
|
||||
bcc CheckingMaxForce
|
||||
inc EnergyTableH,x
|
||||
inc ForceTableH,x
|
||||
jmp CheckingMaxForce
|
||||
|
||||
|
||||
@@ -1096,16 +1093,16 @@ pressedDown
|
||||
mva #sfx_set_power_1 sfx_effect
|
||||
|
||||
ldx TankNr
|
||||
dec EnergyTableL,x
|
||||
lda EnergyTableL,x
|
||||
dec ForceTableL,x
|
||||
lda ForceTableL,x
|
||||
cmp #$ff
|
||||
bne @+
|
||||
dec EnergyTableH,x
|
||||
dec ForceTableH,x
|
||||
bpl @+
|
||||
ForceGoesZero
|
||||
lda #0
|
||||
sta EnergyTableH,x
|
||||
sta EnergyTableL,x
|
||||
sta ForceTableH,x
|
||||
sta ForceTableL,x
|
||||
@
|
||||
jmp BeforeFire
|
||||
|
||||
@@ -1114,11 +1111,11 @@ CTRLPressedDown
|
||||
|
||||
ldx TankNr
|
||||
sec
|
||||
lda EnergyTableL,x
|
||||
lda ForceTableL,x
|
||||
sbc #10
|
||||
sta EnergyTableL,x
|
||||
sta ForceTableL,x
|
||||
jcs BeforeFire
|
||||
dec EnergyTableH,x
|
||||
dec ForceTableH,x
|
||||
bmi ForceGoesZero
|
||||
jmp BeforeFire
|
||||
|
||||
@@ -1130,7 +1127,7 @@ pressedLeft
|
||||
cmp #$ff ; if angle goes through 0 we clear the barrel
|
||||
bne NotThrough90DegreesLeft
|
||||
mva #$2e CharCode
|
||||
jsr drawtankNrX
|
||||
jsr DrawTankNr.drawtankNrX
|
||||
NotThrough90DegreesLeft
|
||||
cmp #(255-91)
|
||||
jne BeforeFire
|
||||
@@ -1145,7 +1142,7 @@ pressedRight
|
||||
lda AngleTable,x
|
||||
bne NotThrough90DegreesRight
|
||||
mva #$30 CharCode ; if angle goes through 0 we clear the barrel
|
||||
jsr drawtankNrX
|
||||
jsr DrawTankNr.drawtankNrX
|
||||
NotThrough90DegreesRight
|
||||
cmp #91
|
||||
jne BeforeFire
|
||||
@@ -1222,9 +1219,9 @@ RandomizeOffensiveText
|
||||
sta Force+1
|
||||
bne AfterStrongShoot
|
||||
NotStrongShoot
|
||||
lda EnergyTableL,x
|
||||
lda ForceTableL,x
|
||||
sta Force
|
||||
lda EnergyTableH,x
|
||||
lda ForceTableH,x
|
||||
sta Force+1
|
||||
AfterStrongShoot
|
||||
lda #$0
|
||||
@@ -1536,7 +1533,7 @@ noSmokeTracer
|
||||
RepeatIfSmokeTracer
|
||||
mwa ytraj+1 Ytrajold+1
|
||||
mwa xtraj+1 Xtrajold+1
|
||||
mwa #DrawCheck DrawJumpAddr
|
||||
mva #%01000000 drawFunction
|
||||
|
||||
lda #0
|
||||
sta Result
|
||||
@@ -1556,7 +1553,7 @@ RepeatIfSmokeTracer
|
||||
stx LeapFrogAngle ; we will need it later
|
||||
|
||||
;Angle works like this:
|
||||
;0 'degrees' is sraight up
|
||||
;0 'degrees' is straight up
|
||||
;90 'degrees' is horizontally right
|
||||
;255 is straight up (same as 0)
|
||||
;255-90 (165) horizontally left
|
||||
@@ -1734,13 +1731,13 @@ FlightLeft
|
||||
lda goleft
|
||||
bne FlightsLeft ;blow on bullet flighting left
|
||||
lda WindOrientation
|
||||
bne WindToLeft
|
||||
bne LWindToRight
|
||||
beq LWindToLeft
|
||||
FlightsLeft
|
||||
lda WindOrientation
|
||||
beq LWindToRight
|
||||
LWindToLeft
|
||||
|
||||
LWindToLeft
|
||||
; here Wind to right, bullet goes right as well, so vx=vx+Wind
|
||||
; here Wind to left, bullet goes left as well, so vx=vx+Wind
|
||||
clc
|
||||
@@ -1757,23 +1754,23 @@ LWindToLeft
|
||||
adc #0
|
||||
sta vx+3
|
||||
jmp @+
|
||||
WindToLeft
|
||||
|
||||
LWindToRight
|
||||
;Wind to left, bullet right, so vx=vx-Wind
|
||||
;Wind to right, bullet left, so vx=vx-Wind
|
||||
sec
|
||||
lda vx
|
||||
sbc Wind
|
||||
sta vx
|
||||
lda vx+1
|
||||
sbc Wind+1
|
||||
sta vx+1
|
||||
lda vx+2
|
||||
sbc #0
|
||||
sta vx+2
|
||||
lda vx+3
|
||||
sbc #0
|
||||
sta vx+3
|
||||
;Wind to left, bullet right, so vx=vx-Wind
|
||||
;Wind to right, bullet left, so vx=vx-Wind
|
||||
sec
|
||||
lda vx
|
||||
sbc Wind
|
||||
sta vx
|
||||
lda vx+1
|
||||
sbc Wind+1
|
||||
sta vx+1
|
||||
lda vx+2
|
||||
sbc #0
|
||||
sta vx+2
|
||||
lda vx+3
|
||||
sbc #0
|
||||
sta vx+3
|
||||
@
|
||||
mwa xtrajold+1 xdraw
|
||||
mwa ytrajold+1 ydraw
|
||||
@@ -1813,25 +1810,24 @@ SkipCollisionCheck
|
||||
jsr UnPlot
|
||||
|
||||
NoUnPlot
|
||||
; jsr PlotPointer
|
||||
|
||||
|
||||
jmp Loopi
|
||||
|
||||
Hit
|
||||
mwa XHit xdraw
|
||||
mva YHit ydraw ; one byte now
|
||||
mwa YHit ydraw
|
||||
|
||||
jsr unPlot
|
||||
EndOfFlight
|
||||
; mwa xdraw xcircle ; we must store for a little while
|
||||
; mva ydraw ycircle ; xdraw and ydraw .... but this values are in YHit and XHit !!!
|
||||
mwa xdraw xcircle ; we must store for a little while
|
||||
mva ydraw ycircle ; xdraw and ydraw .... but this values are in YHit and XHit !!!
|
||||
mwa #0 xdraw
|
||||
mva #screenheight-1 ydraw
|
||||
jsr unPlot
|
||||
; mwa xcircle xdraw
|
||||
; mva ycircle ydraw
|
||||
mwa XHit xdraw
|
||||
mva YHit ydraw
|
||||
mwa xcircle xdraw
|
||||
mva ycircle ydraw
|
||||
; mwa XHit xdraw
|
||||
; mva YHit ydraw
|
||||
|
||||
ldy SmokeTracerFlag
|
||||
beq EndOfFlight2
|
||||
@@ -1847,9 +1843,9 @@ SecondFlight .proc
|
||||
; ---------------- copied code fragment from before firing. not too elegant.
|
||||
; ---------------- get fire parameters again
|
||||
ldx TankNr
|
||||
lda EnergyTableL,x
|
||||
lda ForceTableL,x
|
||||
sta Force
|
||||
lda EnergyTableH,x
|
||||
lda ForceTableH,x
|
||||
sta Force+1
|
||||
lda #$0
|
||||
sta Force+2
|
||||
@@ -1886,7 +1882,7 @@ SecondFlight .proc
|
||||
sbc #0
|
||||
sta ytraj+2
|
||||
|
||||
ldy #100
|
||||
ldy #100 ; ???
|
||||
mva #1 tracerflag ; I do not know (I mean I think I know ;) )
|
||||
; 10 years later - I do not know!!!
|
||||
; 20 years later - still do not know :]
|
||||
@@ -1975,12 +1971,10 @@ MIRVcopyParameters
|
||||
ldx #$FF ; it will turn 0 in a moment anyway
|
||||
stx MirvMissileCounter
|
||||
mrLoopi
|
||||
inc MirvMissileCounter
|
||||
lda MirvMissileCounter
|
||||
inc:lda MirvMissileCounter
|
||||
cmp #5
|
||||
bne mrLoopix
|
||||
mva #0 MirvMissileCounter
|
||||
mrLoopix
|
||||
sne:mva #0 MirvMissileCounter
|
||||
|
||||
ldx MirvMissileCounter
|
||||
; Y changes only for bullet number 0
|
||||
; because rest of the bullets have the same Y (height)
|
||||
@@ -2142,7 +2136,7 @@ MIRVcheckCollision
|
||||
lda xtraj02,x
|
||||
adc #>mountaintable
|
||||
sta temp+1
|
||||
; adw mountaintable --- it does not work!!!!!!!! and should! (OMC bug?) #temp
|
||||
|
||||
ldy #0
|
||||
lda ytraj+1
|
||||
cmp (temp),y
|
||||
@@ -2169,7 +2163,7 @@ mrHit
|
||||
; we have to make unPlot over the screen (to initialise it)
|
||||
; before actual explosion
|
||||
mwa #0 xdraw
|
||||
mva #screenheight-1 ydraw
|
||||
mwa #screenheight-1 ydraw
|
||||
jsr unPlot.unPlotAfterX
|
||||
ldx MirvMissileCounter
|
||||
ldy #0
|
||||
@@ -2184,6 +2178,8 @@ mrHit
|
||||
adc #>mountaintable
|
||||
sta temp+1
|
||||
lda (temp),y
|
||||
sec
|
||||
sbc #1
|
||||
sta ydraw
|
||||
sty ydraw+1 ;we know that y=0
|
||||
jsr missile ; explode ....
|
||||
@@ -2290,9 +2286,9 @@ CalculateExplosionRange0
|
||||
lda #0
|
||||
sta RangeRight
|
||||
sta RangeRight+1
|
||||
mva #11 ExplosionRadius
|
||||
mva #11 ExplosionRadius ; what is this magic value?
|
||||
;--------------------------------------------------
|
||||
CalculateExplosionRange .proc
|
||||
.proc CalculateExplosionRange
|
||||
;--------------------------------------------------
|
||||
;calculates total horizontal range of explosion by
|
||||
;"summing up" ranges of all separate explosions
|
||||
|
||||
Reference in New Issue
Block a user