build 142

This commit is contained in:
2022-05-30 09:04:09 -04:00
parent f13d7ac801
commit eae8cb08d8
3 changed files with 11 additions and 2 deletions
+9
View File
@@ -47,6 +47,15 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
## Changes:
###### Build 142
2022-05-30
Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible.
- 4x4 font rewritten by @Pecusx as a prep for Y standarization. It makes the messages to appear faster. This is a good change.
- https://github.com/pkali/scorch_src/issues/5 and #80 fixed (again) - no funkybomb traces staying on the screen
- https://github.com/pkali/scorch_src/issues/70 too strong Shooters fixed
- https://github.com/pkali/scorch_src/issues/63 - tank say goodbye when (mostly) visible
- several other small changes and improvements that will pay off in the following releases.
###### Build 141
2022-05-22
Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment.
+2 -2
View File
@@ -36,7 +36,7 @@
;we decided it must go in 'English' to let other people work on it
.macro build
dta d"141" ; number of this build (3 bytes)
dta d"142" ; number of this build (3 bytes)
.endm
icl 'definitions.asm'
@@ -124,7 +124,7 @@ START
bne START
jsr EnterPlayerNames
jsr RandomizeSequence0
jsr RandomizeSequence
; for the round #1 shooting sequence is random
MainGameLoop
BIN
View File
Binary file not shown.