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readme updt
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@@ -22,7 +22,7 @@ If there is no DOS, you can play the single built-in level.
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With DOS, the game tries to load `LEVELnnn.DAT` file, starting from `LEVEL001.DAT` from the current directory.
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The levels can be edited on Atari with the enclosed `ED.COM` editor or a PC (end line characters can be CR, LF, CRFL or ATASCII EOL).
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The levels can be edited on Atari with the enclosed `ED.COM` editor or a PC (end line characters can be LF, CRFL or ATASCII EOL).
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### Level file format:
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line 1: number of balls to be hit for the level to succeed
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@@ -33,6 +33,9 @@ the following lines define the level. Any character is a pixel, space is a space
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The game displays 46 lines of pixels, but your levels should generally be shorter to make it playable.
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Important! Any error in the level definition causes the game to return to level 000, so if you make a mistake in `LEVEL004.DAT`,
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the files `LEVEL005.DAT` and `LEVEL006.DAT` will never be displayed.
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Experiment!
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