Commit Graph

186 Commits

Author SHA1 Message Date
Pecusx 17e653b37d Flashing before tank explodes #84 2022-05-31 10:44:47 +02:00
Pecusx bef3c0f080 MIRV bugfix #66
I think so.
2022-05-30 22:41:45 +02:00
Pecusx 0ddbe41005 Hit one pixel over ground 2022-05-30 14:34:58 +02:00
Pecusx 7cd31450c7 Better ground hit handling and small bugfix
But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx a556e50e53 seppuku fix 2022-05-30 07:12:10 -04:00
Pirx 9f1720e970 work in progress... 2022-05-30 05:54:00 -04:00
Pirx aa74cf133b draw jmp(indirect) ellimination 2022-05-28 13:42:42 -04:00
Pirx be5652074a font4x4 xy check removed 2022-05-27 21:40:15 -04:00
Pirx 762b56567b chmod fix 2022-05-27 21:10:35 -04:00
Pecusx b11d22d1bb Correct x position of 4x4 characters 2022-05-26 09:43:12 +02:00
Pecusx e399754e0c One unified procedure for 4x4 fonts 2022-05-25 20:36:15 +02:00
Pecusx 381495fb5a Sepuku error :)
4x4 texts were drawn 4 pixels too high
2022-05-25 19:31:09 +02:00
Pecusx 17b57d1ed2 Better (and faster!) 4x4 char handling.
New PutChar4x4FULL proc.
2022-05-25 12:05:24 +02:00
Pecusx 571b3c137e Revert "First attempt to 2 bytes Y"
This reverts commit 7e24e44f1b.
2022-05-22 19:17:17 +02:00
Pecusx 7e24e44f1b First attempt to 2 bytes Y 2022-05-22 19:10:52 +02:00
Pecusx 2f099897c7 Cleanup 2022-05-22 18:25:31 +02:00
Pirx ec5838ebaf ESCape from menus #74 2022-05-22 10:12:52 -04:00
Pecusx 620bcf5aa8 Small bugfix and optymalisation
Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pecusx 91b39e736b Minor optimizations
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pecusx 0ba4594712 Playfield in niverse
Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
2022-05-11 19:03:35 +02:00
Pecusx 2de2c24373 Very old bug fixed!
In the second (and next) round, the ground was drawn one pixel lower than it should have been.
2022-05-09 11:20:42 +02:00
Pirx 4a50184b92 WIP: sfx 3 2022-05-08 11:17:46 -04:00
Pecusx 70b197392e Very old bug fixed in soil down!
An old and rare bug that crashes the program if there is nothing to fall.
Also I leave the procedure helpful in testing new weapons.
2022-05-07 13:59:19 +02:00
Pecusx e6c2f89f12 Soil fall optymisation
My first approach after many years :)

The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
2022-04-27 17:08:24 +02:00
Pirx d57a8265db mem optimization, nicer explosions 2022-04-27 09:09:07 -04:00
Pirx 5d86373b98 build 136 2022-04-24 19:34:52 -04:00
Pirx a3fd31be2d build 135 2022-04-17 16:17:11 -04:00
Pirx 0f6e171e5c build 134 2022-04-10 11:18:29 -04:00
Pirx 73c0b86b90 build 133 2022-04-03 18:10:47 -04:00
Pirx d343426b63 build 132 2022-03-27 23:55:17 -04:00
Pirx bea5a776da build 131 2022-03-21 00:06:45 -04:00
Pirx cc3bc492fc build 130 2022-03-13 14:49:15 -04:00
Pirx d54c38d0bf build 128 2022-02-19 15:56:26 -05:00
Pirx c5264a2d83 build 127 2022-02-14 00:19:27 -05:00
Pawel Kalinowski e424064aad minor typos and clean-ups 2022-01-23 21:31:45 -05:00
Pirx 5dcf6bea02 Initial commit 2018-04-22 01:34:59 +02:00