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build 135
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@@ -1409,8 +1409,6 @@ PutChar4x4FULL .proc;
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;but this time all pixels are being drawn
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;(empty and not empty)
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;--------------------------------------------------
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lda plot4x4color
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sta color
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; calculating address of the first byte
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mva #4 LoopCounter4x4
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@@ -1461,7 +1459,7 @@ Loop4x4ContinuedFULL
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; here we have on screen one line of the char
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inw ydraw
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sbw xdraw #4
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sbw y4x4 #32
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sbw y4x4 #32 ; why? possibly because of width of the 4x4 font
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dec:lda LoopCounter4x4
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bne nextline4x4FULL
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