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https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 06:39:40 +02:00
WIP: sfx 3
This commit is contained in:
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+2
-2
@@ -84,7 +84,7 @@ sfx_lightning = $02
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sfx_dunno = $03
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sfx_nuke = $04
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sfx_baby_missile= $05
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sfx_death_beg = $06
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sfx_death_begin = $06
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sfx_plasma_1_2 = $07
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sfx_plasma_2_2 = $08
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sfx_napalm = $09
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@@ -99,7 +99,7 @@ sfx_riot_blast = $11
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sfx_sandhog = $12
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sfx_dirt_chrg_s = $13
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sfx_digger = $14
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sfx_silenting = $15
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sfx_silencer = $15
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sfx_next_player = $16
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sfx_purchase = $17
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sfx_keyclick = $18
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@@ -816,6 +816,7 @@ FalloutOfLine
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sta (temp),y
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sty color
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jsr plot.MakePlot
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mva #sfx_silencer sfx_effect
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ThereIsPixelHere
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ColumnIsReady
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@@ -833,6 +834,7 @@ ColumnIsReady
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jeq MainFallout2
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; now correct heights are in the mountaintable
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mva #1 color
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mva #sfx_silencer sfx_effect
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rts
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.endp
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;--------------------------------------------------
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+2
-2
@@ -590,7 +590,7 @@ PlayerXdeath .proc
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.endp
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mva #sfx_death_beg sfx_effect
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mva #sfx_death_begin sfx_effect
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;RandomizeDeffensiveText
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randomize talk.NumberOfOffensiveTexts (talk.NumberOfDeffensiveTexts+talk.NumberOfOffensiveTexts-1)
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@@ -1215,7 +1215,7 @@ TankFont
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opt h+
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;
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;
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MODUL equ $a000 ;address of RMT module
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MODUL equ $b000 ;address of RMT module
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TheEnd
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.ECHO 'TheEnd:',TheEnd
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.if TheEnd > PMGraph + $300
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BIN
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+23
-9
@@ -71,6 +71,7 @@ VOID
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.endp
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; ------------------------
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.proc missile ;
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mva #sfx_baby_missile sfx_effect
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inc FallDown2
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mva #17 ExplosionRadius
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jsr CalculateExplosionRange
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@@ -126,14 +127,15 @@ VOID
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ror Force
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;lsr Force+1
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;ror Force
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lda LeapFrogAngle
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sta Angle
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mva LeapFrogAngle Angle
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mva #sfx_funky_hit sfx_effect
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jsr Flight
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lda HitFlag
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beq EndOfLeapping
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mva #15 ExplosionRadius
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jsr CalculateExplosionRange0
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mva #sfx_funky_hit sfx_effect
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mva #sfx_baby_missile sfx_effect
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jsr xmissile
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; soil must fall down now! there is no other way...
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@@ -155,14 +157,14 @@ VOID
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;ror Force
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lsr Force+1
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ror Force
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lda LeapFrogAngle
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sta Angle
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mva LeapFrogAngle Angle
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mva #sfx_funky_hit sfx_effect
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jsr Flight
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lda HitFlag
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beq EndOfLeapping
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mva #13 ExplosionRadius
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jsr CalculateExplosionRange0
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mva #sfx_funky_hit sfx_effect
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mva #sfx_baby_missile sfx_effect
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jmp xmissile
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EndOfLeapping
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rts
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@@ -174,7 +176,7 @@ EndOfLeapping
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.endp
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; ------------------------
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.proc funkybomb ;
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mva #sfx_funky_hit sfx_effect
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mva #sfx_baby_missile sfx_effect
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mwa xtraj+1 xtrajfb
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mwa ytraj+1 ytrajfb
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inc FallDown2
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@@ -222,12 +224,13 @@ DoNotEor
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sta ytraj
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mwa xtrajfb xtraj+1
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mwa ytrajfb ytraj+1
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mva #sfx_funky_hit sfx_effect
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jsr Flight
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jsr CalculateExplosionRange
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lda HitFlag
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beq NoExplosionInFunkyBomb
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mva #sfx_funky_hit sfx_effect
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mva #sfx_baby_missile sfx_effect
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jsr xmissile
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NoExplosionInFunkyBomb
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dec FunkyBombCounter
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@@ -267,6 +270,7 @@ NoUpperCircle
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mva #sfx_nuke sfx_effect
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jsr xmissile
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NoLowerCircle
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mva #sfx_silencer sfx_effect
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rts
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.endp
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; ------------------------
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@@ -432,6 +436,7 @@ DigDrawing
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dec:lda DigLong
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jpl BranchNotFinished
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DoNotPutDig
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mva #sfx_silencer sfx_effect
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rts
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DiggerCharacter
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lda random
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@@ -536,6 +541,7 @@ DiggerCharacter
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mwa ydraw LaserCoordinate+2
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mwa xbyte LaserCoordinate+4
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mwa ybyte LaserCoordinate+6
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mva #sfx_lightning sfx_effect
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jsr draw
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mva #0 color
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@@ -543,18 +549,21 @@ DiggerCharacter
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mwa LaserCoordinate+2 ydraw
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mwa LaserCoordinate+4 xbyte
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mwa LaserCoordinate+6 ybyte
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mva #sfx_lightning sfx_effect
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jsr draw
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mva #1 color
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mwa LaserCoordinate xdraw
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mwa LaserCoordinate+2 ydraw
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mwa LaserCoordinate+4 xbyte
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mwa LaserCoordinate+6 ybyte
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mva #sfx_lightning sfx_effect
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jsr draw
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mva #0 color
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mwa LaserCoordinate xdraw
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mwa LaserCoordinate+2 ydraw
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mwa LaserCoordinate+4 xbyte
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mwa LaserCoordinate+6 ybyte
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mva #sfx_lightning sfx_effect
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jsr draw
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mva #1 color
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mwa LaserCoordinate xdraw
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@@ -650,6 +659,7 @@ TankIsNotWithinTheRange
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EndOfDistanceCheckLoop
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txa
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bne DistanceCheckLoop
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mva #sfx_silencer sfx_effect
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rts
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.endp
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; -----------------
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@@ -1042,7 +1052,7 @@ pressedUp
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inc EnergyTableH,x
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CheckingMaxForce
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mva #sfx_set_power_2 sfx_effect
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mva #sfx_set_power_1 sfx_effect
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lda MaxEnergyTableH,x
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cmp EnergyTableH,x
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@@ -1101,6 +1111,7 @@ CTRLPressedDown
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jmp BeforeFire
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pressedLeft
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mva #sfx_set_power_2 sfx_effect
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ldx TankNr
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dec AngleTable,x
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lda AngleTable,x
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@@ -1116,6 +1127,7 @@ NotThrough90DegreesLeft
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jmp BeforeFire
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pressedRight
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mva #sfx_set_power_2 sfx_effect
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ldx TankNr
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INC AngleTable,x
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lda AngleTable,x
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@@ -1250,6 +1262,7 @@ AfterStrongShoot
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;--------------------------------------------------
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TankFalls .proc;
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;--------------------------------------------------
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mva #sfx_shield_off sfx_effect
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lda #0
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sta PreviousFall
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sta EndOfTheFallFlag
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@@ -1477,6 +1490,7 @@ EndOfFall
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lda #$35 ; parachute
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jsr DecreaseWeapon
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ThereWasNoParachute
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mva #sfx_silencer sfx_effect
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rts
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.endp
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