Commit Graph

224 Commits

Author SHA1 Message Date
Pirx eb8360dcd0 Merge branch 'develop' of github.com:pkali/scorch_src into develop 2022-05-22 13:09:04 -04:00
Pirx 3d8ec72da0 glich #55 2022-05-22 13:08:42 -04:00
Pecusx 2f099897c7 Cleanup 2022-05-22 18:25:31 +02:00
Pirx 26f82b59c1 code cleanup 2022-05-22 11:25:40 -04:00
Pirx 9a3cf1251f ESC updt #74 2022-05-22 10:59:06 -04:00
Pirx ec5838ebaf ESCape from menus #74 2022-05-22 10:12:52 -04:00
Pirx 491dc2861c speed up when [START] #73 2022-05-22 09:39:17 -04:00
Pirx 5e476eb742 [SHIFT] bug #61 2022-05-21 19:21:42 -04:00
Pirx 661d4776c7 cosinus angle fix #65 2022-05-21 18:50:13 -04:00
Pirx 3701accfc9 glitches when switches #72 2022-05-21 18:29:56 -04:00
Pirx fb54230ea7 white flag #62 2022-05-21 13:19:55 -04:00
Pirx fb86876d9f cos table removed #65 2022-05-21 13:12:54 -04:00
Pirx 80bc302689 too much force for AI #70 2022-05-21 11:20:16 -04:00
Pirx d9645b9c37 post intro glitch fix #67 2022-05-21 08:45:26 -04:00
Pecusx 620bcf5aa8 Small bugfix and optymalisation
Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pirx 68bf4a9541 build 140 2022-05-15 23:21:47 -04:00
Pecusx 08f7680563 Colors on tanks names screen 2022-05-14 20:28:14 +02:00
Pirx d766088b66 colors upd+weapon change sfx 2022-05-14 08:13:32 -04:00
Pecusx de5bfab2a8 Tank colors bugfix & new DLI for purchase screen
He, he.
The tank colors were not taken from the table :)
2022-05-13 09:18:50 +02:00
Pecusx 91b39e736b Minor optimizations
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pecusx 572bee982a Test
I'am in develop branch :)
2022-05-12 19:02:26 +02:00
Pirx b37dc73f52 WIP: colors test 2022-05-12 09:53:56 -04:00
Pecusx 11ddf69de9 Merge branch 'master' of https://github.com/pkali/scorch_src 2022-05-11 19:03:42 +02:00
Pecusx 0ba4594712 Playfield in niverse
Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
2022-05-11 19:03:35 +02:00
Pirx 8556dfe0d7 joytest for real hardware 2022-05-11 10:51:22 -04:00
Pecusx 860d0917ad Fixed bugs in LiqudDirt and Roller
Correct operation of dirt at the edges of the screen, and now dirt counter is two bytes (more and more dirt is possible).
Correction of the roller's (and LiquidDirtoperation on the right side of the screen. (old stiupid error)
2022-05-09 17:58:07 +02:00
Pecusx 2de2c24373 Very old bug fixed!
In the second (and next) round, the ground was drawn one pixel lower than it should have been.
2022-05-09 11:20:42 +02:00
Pirx a6382c5dc0 README UPDT 2022-05-09 01:32:02 -04:00
Pirx 123dac1ff2 build 139 2022-05-09 01:30:24 -04:00
Pirx 37560be9e3 sfx 0d1 + hiding unavailable weapons 2022-05-08 13:38:40 -04:00
Pirx fa6bd51abc seppuku always kills 2022-05-08 12:49:47 -04:00
Pirx e789569058 WIP: sfx 0d 2022-05-08 12:29:43 -04:00
Pirx 4a50184b92 WIP: sfx 3 2022-05-08 11:17:46 -04:00
Pirx 676dbe2877 WIP: sfx 09 2022-05-08 09:17:48 -04:00
Pirx 08964e2f68 SFX: work in progress 2022-05-08 01:10:33 -04:00
Pirx cd51be825d more liquid dirt 2022-05-07 14:54:06 -04:00
Pecusx 326e6c9a33 Small LiquidDirt optimisation/bugfix ? 2022-05-07 18:40:16 +02:00
Pecusx dde29e2c96 Liquid Dirt weapon
Roller bugfix and optimalisations and new weapon: Liquid Dirt (not optimal but works).
2022-05-07 18:06:25 +02:00
Pecusx 70b197392e Very old bug fixed in soil down!
An old and rare bug that crashes the program if there is nothing to fall.
Also I leave the procedure helpful in testing new weapons.
2022-05-07 13:59:19 +02:00
Pecusx ca7a61873c wrong array range 2022-05-02 13:23:00 +02:00
Pecusx 41747cfadd better death handling and bottom line
Weapon of death now is from special table (not fully random value).
Added last line of ground for better experience.
2022-05-02 13:11:27 +02:00
Pecusx 38dd21d232 Merge pull request #45 from Pecusx/master
build 138
2022-05-01 22:56:14 +02:00
Pecusx c9e9359e1a build 138
Better fonts (thanks Adam), black bars in background - bettter look (idea by Adam :) ).
2022-05-01 22:55:05 +02:00
Pirx 890be77b45 README update2 2022-04-29 22:36:55 -04:00
Pirx f9e49ddfc2 README update 2022-04-29 22:36:09 -04:00
Pirx 85ca916674 release 137 2022-04-29 22:15:31 -04:00
Pirx 70ce7890cb Merge pull request #44 from Pecusx/master
Soil fall optymisation
2022-04-27 17:27:06 -04:00
Pecusx e6c2f89f12 Soil fall optymisation
My first approach after many years :)

The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
2022-04-27 17:08:24 +02:00
Pirx d57a8265db mem optimization, nicer explosions 2022-04-27 09:09:07 -04:00
Pirx 5d86373b98 build 136 2022-04-24 19:34:52 -04:00