mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
better death handling and bottom line
Weapon of death now is from special table (not fully random value). Added last line of ground for better experience.
This commit is contained in:
@@ -969,6 +969,8 @@ NamesOfWeapons ;the comment is an index in the tables
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dta d"Fuel Tank " ; 61
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dta d"Contact Trigger " ; 62
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dta d"----------------" ; 63
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weaponsOfDeath
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dta 0,1,2,3,7,8,9,15,16,17,18,19,20,21,22,23,24,25,26,27
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joyToKeyTable
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; .by 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15
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.by $ff,$ff,$ff,$ff,$ff,$ff,$ff,$07,$ff,$ff,$ff,$06,$ff,$0f,$0e,$ff
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+31
-26
@@ -54,48 +54,51 @@ dl ; MAIN game display list
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.byte $10 ; 2 blank lines
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.byte $4f
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.word display
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:76 .by $0f
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.by $0f+$80 ; DLI (black bar)
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.word display ; 1 line
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:76 .by $0f ;76
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:13 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:13 .by $0f ;13
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:8 .by $0f
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.by $4f
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:8 .by $0f ;8
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.by $4f ;1
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.wo display+$0ff0
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:2 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:2 .by $0f ;2
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:9 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:9 .by $0f ;9
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:8 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:8 .by $0f ;8
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:7 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:7 .by $0f ;7
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:6 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:6 .by $0f ;6
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:5 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:5 .by $0f ;5
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:4 .by $0f
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.by $0f+$80 ; DLI (black bar)
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:4 .by $0f ;4
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:3 .by $0f
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.by $0f+$80 ; DLI (black to end)
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:34 .byte $0f ;1+101+1+97 = 200
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:3 .by $0f ;3
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.by $0f+$80 ; DLI (black to end);1
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:38 .byte $0f ;35 ..... = 200
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.by $4f
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.wo LastLine ; additional line of ground
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.byte $41
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.word dl
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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OptionsScreen
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dta d"Welcome to Scorch ver. 138 (un)2000-2022"
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dta d"Welcome to Scorch ver. "
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build ; 3 bytes from scorch.asm (fancy method) :)
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dta d" (un)2000-2022"
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dta d" Please select option with cursor keys "
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dta d" and press (Return) to proceed "
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OptionsHere
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@@ -156,6 +159,8 @@ WeaponsDescription
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dta d" - Finish "
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EmptyLine
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dta d" "
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LastLine
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:40 dta $ff
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;-----------------------------------------------
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textbuffer
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; 0123456789012345678901234567890123456789
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+9
-5
@@ -35,6 +35,10 @@
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;and due to being always short of time/energy (to finish the game)
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;we decided it must go in 'English' to let other people work on it
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.macro build
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dta d"138" ; number of this build (3 bytes)
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.endm
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icl 'definitions.asm'
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@@ -616,11 +620,11 @@ PlayerXdeath .proc
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MetodOfDeath
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lda random
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and #%00011111 ; range 0-31 (reduced to 0 - 15 - why??? )
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cmp #4 ; no leapfrog
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beq MetodOfDeath
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cmp #5 ; no Funkybomb
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beq MetodOfDeath
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jsr ExplosionDirect
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cmp #19 ; we have 19 weapons in table
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bcs MetodOfDeath
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tay
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lda weaponsOfDeath,y
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jsr ExplosionDirect
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; jump to after explosion routines (soil fallout, etc.)
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; After going through these routines we are back
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