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README updt
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@@ -77,7 +77,7 @@ screenheight = 200
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screenBytes = 40
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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margin = 48 ;mountain drawing Y variable margin
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display = $1010 ;kill dos with the casette recorder!
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display = $1010 ;screen takes $2K due to clearing routine
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MaxPlayers = 6
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maxOptions = 6 ;number of all options
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PMOffset = $23 ; P/M to graphics offset
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@@ -87,7 +87,7 @@ PMOffset = $23 ; P/M to graphics offset
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icl 'artwork/HIMARS14.asm'
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;Game loading address
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ORG $3010 ;one hex thousands for screen
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ORG $3010 ;must be $2K after screen, because screen cleaning erases $2K
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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