diff --git a/README.md b/README.md index 6d117c2..5e25491 100755 --- a/README.md +++ b/README.md @@ -42,6 +42,16 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin ## Changes: +###### Build 133 +2022-04-03 +- bug: https://github.com/pkali/scorch_src/issues/7 tank stands on a single pixel spike. `WhereToSlideTable` vastly improved. +- enhancement: https://github.com/pkali/scorch_src/issues/15 Add player colors to purchase screen. Still room to improvement! +- enhancement: https://github.com/pkali/scorch_src/issues/22 Redesign information panel (top 2 lines of the game screen). Now game might make some sense for a newcomer :) +- change: https://github.com/pkali/scorch_src/issues/28 remove white lines around out-of-the-screen point tracker. Now it is visible and looks better! +- enhancement: https://github.com/pkali/scorch_src/issues/25 Missiles are too fast. Thanks @bocianu and @miker for the hint. Speed of the shell is configurable now, 5 speeds available. +- enhancement: https://github.com/pkali/scorch_src/issues/27 Remember game settings between games. +- enhancement: https://github.com/pkali/scorch_src/issues/24 Remember player names between games. Thanks @bocianu + ###### Build 132 2022-03-27 - fixed bug: https://github.com/pkali/scorch_src/issues/21 Wrong number of shells purchased diff --git a/scorch.asm b/scorch.asm index d847cfa..ddc4d26 100644 --- a/scorch.asm +++ b/scorch.asm @@ -77,7 +77,7 @@ screenheight = 200 screenBytes = 40 screenwidth = screenBytes*8 ; Max screenwidth = 512!!! margin = 48 ;mountain drawing Y variable margin -display = $1010 ;kill dos with the casette recorder! +display = $1010 ;screen takes $2K due to clearing routine MaxPlayers = 6 maxOptions = 6 ;number of all options PMOffset = $23 ; P/M to graphics offset @@ -87,7 +87,7 @@ PMOffset = $23 ; P/M to graphics offset icl 'artwork/HIMARS14.asm' ;Game loading address - ORG $3010 ;one hex thousands for screen + ORG $3010 ;must be $2K after screen, because screen cleaning erases $2K ;----------------------------------------------- ;Screen displays go first to avoid crossing 4kb barrier ;-----------------------------------------------