README updt

This commit is contained in:
2022-04-03 18:25:58 -04:00
parent 73c0b86b90
commit 1833f38f86
2 changed files with 12 additions and 2 deletions
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@@ -42,6 +42,16 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
## Changes:
###### Build 133
2022-04-03
- bug: https://github.com/pkali/scorch_src/issues/7 tank stands on a single pixel spike. `WhereToSlideTable` vastly improved.
- enhancement: https://github.com/pkali/scorch_src/issues/15 Add player colors to purchase screen. Still room to improvement!
- enhancement: https://github.com/pkali/scorch_src/issues/22 Redesign information panel (top 2 lines of the game screen). Now game might make some sense for a newcomer :)
- change: https://github.com/pkali/scorch_src/issues/28 remove white lines around out-of-the-screen point tracker. Now it is visible and looks better!
- enhancement: https://github.com/pkali/scorch_src/issues/25 Missiles are too fast. Thanks @bocianu and @miker for the hint. Speed of the shell is configurable now, 5 speeds available.
- enhancement: https://github.com/pkali/scorch_src/issues/27 Remember game settings between games.
- enhancement: https://github.com/pkali/scorch_src/issues/24 Remember player names between games. Thanks @bocianu
###### Build 132
2022-03-27
- fixed bug: https://github.com/pkali/scorch_src/issues/21 Wrong number of shells purchased
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@@ -77,7 +77,7 @@ screenheight = 200
screenBytes = 40
screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
margin = 48 ;mountain drawing Y variable margin
display = $1010 ;kill dos with the casette recorder!
display = $1010 ;screen takes $2K due to clearing routine
MaxPlayers = 6
maxOptions = 6 ;number of all options
PMOffset = $23 ; P/M to graphics offset
@@ -87,7 +87,7 @@ PMOffset = $23 ; P/M to graphics offset
icl 'artwork/HIMARS14.asm'
;Game loading address
ORG $3010 ;one hex thousands for screen
ORG $3010 ;must be $2K after screen, because screen cleaning erases $2K
;-----------------------------------------------
;Screen displays go first to avoid crossing 4kb barrier
;-----------------------------------------------