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README updt
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@@ -42,6 +42,16 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
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## Changes:
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###### Build 133
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2022-04-03
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- bug: https://github.com/pkali/scorch_src/issues/7 tank stands on a single pixel spike. `WhereToSlideTable` vastly improved.
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- enhancement: https://github.com/pkali/scorch_src/issues/15 Add player colors to purchase screen. Still room to improvement!
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- enhancement: https://github.com/pkali/scorch_src/issues/22 Redesign information panel (top 2 lines of the game screen). Now game might make some sense for a newcomer :)
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- change: https://github.com/pkali/scorch_src/issues/28 remove white lines around out-of-the-screen point tracker. Now it is visible and looks better!
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- enhancement: https://github.com/pkali/scorch_src/issues/25 Missiles are too fast. Thanks @bocianu and @miker for the hint. Speed of the shell is configurable now, 5 speeds available.
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- enhancement: https://github.com/pkali/scorch_src/issues/27 Remember game settings between games.
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- enhancement: https://github.com/pkali/scorch_src/issues/24 Remember player names between games. Thanks @bocianu
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###### Build 132
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2022-03-27
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- fixed bug: https://github.com/pkali/scorch_src/issues/21 Wrong number of shells purchased
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+2
-2
@@ -77,7 +77,7 @@ screenheight = 200
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screenBytes = 40
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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margin = 48 ;mountain drawing Y variable margin
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display = $1010 ;kill dos with the casette recorder!
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display = $1010 ;screen takes $2K due to clearing routine
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MaxPlayers = 6
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maxOptions = 6 ;number of all options
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PMOffset = $23 ; P/M to graphics offset
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@@ -87,7 +87,7 @@ PMOffset = $23 ; P/M to graphics offset
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icl 'artwork/HIMARS14.asm'
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;Game loading address
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ORG $3010 ;one hex thousands for screen
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ORG $3010 ;must be $2K after screen, because screen cleaning erases $2K
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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