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@@ -653,7 +653,7 @@ no_eyes_animation
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beq no_foot ; eyes up (no animation)
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; continue foot animation
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inx
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cpx #25 ; after last phase of foot animation
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cpx #25 ; after last phase of foot animation (one frame = 4, one "step" = 2 frames = 8 .... +1 (ending frame) - 25 = 8(step)*3+1
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bne not_end_f
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ldx #0 ; set to mo animation phase
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not_end_f
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