diff --git a/lumber.asm b/lumber.asm index ab89d9e..6a108a2 100644 --- a/lumber.asm +++ b/lumber.asm @@ -653,7 +653,7 @@ no_eyes_animation beq no_foot ; eyes up (no animation) ; continue foot animation inx - cpx #25 ; after last phase of foot animation + cpx #25 ; after last phase of foot animation (one frame = 4, one "step" = 2 frames = 8 .... +1 (ending frame) - 25 = 8(step)*3+1 bne not_end_f ldx #0 ; set to mo animation phase not_end_f