Pirx
a556e50e53
seppuku fix
2022-05-30 07:12:10 -04:00
Pirx
9f1720e970
work in progress...
2022-05-30 05:54:00 -04:00
Pirx
2df28af79c
WIP: hunting for #47
2022-05-29 08:00:23 -04:00
Pirx
defbde5b87
cosmetics
2022-05-29 00:25:19 -04:00
Pirx
0820124f9f
LimitForce added #70
2022-05-28 21:43:55 -04:00
Pirx
aa74cf133b
draw jmp(indirect) ellimination
2022-05-28 13:42:42 -04:00
Pirx
636e121bf7
funkybomb traces deleted #5
2022-05-28 08:38:46 -04:00
Pirx
3c1b0a02aa
cosmetic edits
2022-05-28 01:50:59 -04:00
Pirx
be5652074a
font4x4 xy check removed
2022-05-27 21:40:15 -04:00
Pirx
a425500d4e
seppuku turbo mode
2022-05-27 21:26:18 -04:00
Pecusx
b11d22d1bb
Correct x position of 4x4 characters
2022-05-26 09:43:12 +02:00
Pirx
c68ba09103
blinking seppuku
2022-05-25 20:47:09 -04:00
Pecusx
e399754e0c
One unified procedure for 4x4 fonts
2022-05-25 20:36:15 +02:00
Pecusx
381495fb5a
Sepuku error :)
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4x4 texts were drawn 4 pixels too high
2022-05-25 19:31:09 +02:00
Pecusx
17b57d1ed2
Better (and faster!) 4x4 char handling.
...
New PutChar4x4FULL proc.
2022-05-25 12:05:24 +02:00
Pirx
61ff5e47e1
build 141
2022-05-22 21:54:34 -04:00
Pirx
2d8c71e9ff
smalls and #13
2022-05-22 21:23:56 -04:00
Pirx
fd1a61c1f9
display fix
2022-05-22 14:14:23 -04:00
Pirx
3d8ec72da0
glich #55
2022-05-22 13:08:42 -04:00
Pirx
26f82b59c1
code cleanup
2022-05-22 11:25:40 -04:00
Pirx
9a3cf1251f
ESC updt #74
2022-05-22 10:59:06 -04:00
Pirx
ec5838ebaf
ESCape from menus #74
2022-05-22 10:12:52 -04:00
Pirx
491dc2861c
speed up when [START] #73
2022-05-22 09:39:17 -04:00
Pirx
5e476eb742
[SHIFT] bug #61
2022-05-21 19:21:42 -04:00
Pirx
661d4776c7
cosinus angle fix #65
2022-05-21 18:50:13 -04:00
Pirx
3701accfc9
glitches when switches #72
2022-05-21 18:29:56 -04:00
Pirx
fb54230ea7
white flag #62
2022-05-21 13:19:55 -04:00
Pirx
fb86876d9f
cos table removed #65
2022-05-21 13:12:54 -04:00
Pirx
80bc302689
too much force for AI #70
2022-05-21 11:20:16 -04:00
Pirx
d9645b9c37
post intro glitch fix #67
2022-05-21 08:45:26 -04:00
Pecusx
620bcf5aa8
Small bugfix and optymalisation
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Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pirx
68bf4a9541
build 140
2022-05-15 23:21:47 -04:00
Pecusx
08f7680563
Colors on tanks names screen
2022-05-14 20:28:14 +02:00
Pirx
d766088b66
colors upd+weapon change sfx
2022-05-14 08:13:32 -04:00
Pecusx
de5bfab2a8
Tank colors bugfix & new DLI for purchase screen
...
He, he.
The tank colors were not taken from the table :)
2022-05-13 09:18:50 +02:00
Pecusx
91b39e736b
Minor optimizations
...
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pirx
b37dc73f52
WIP: colors test
2022-05-12 09:53:56 -04:00
Pecusx
0ba4594712
Playfield in niverse
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Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
2022-05-11 19:03:35 +02:00
Pecusx
860d0917ad
Fixed bugs in LiqudDirt and Roller
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Correct operation of dirt at the edges of the screen, and now dirt counter is two bytes (more and more dirt is possible).
Correction of the roller's (and LiquidDirtoperation on the right side of the screen. (old stiupid error)
2022-05-09 17:58:07 +02:00
Pecusx
2de2c24373
Very old bug fixed!
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In the second (and next) round, the ground was drawn one pixel lower than it should have been.
2022-05-09 11:20:42 +02:00
Pirx
123dac1ff2
build 139
2022-05-09 01:30:24 -04:00
Pirx
37560be9e3
sfx 0d1 + hiding unavailable weapons
2022-05-08 13:38:40 -04:00
Pirx
fa6bd51abc
seppuku always kills
2022-05-08 12:49:47 -04:00
Pirx
e789569058
WIP: sfx 0d
2022-05-08 12:29:43 -04:00
Pirx
4a50184b92
WIP: sfx 3
2022-05-08 11:17:46 -04:00
Pirx
676dbe2877
WIP: sfx 09
2022-05-08 09:17:48 -04:00
Pirx
08964e2f68
SFX: work in progress
2022-05-08 01:10:33 -04:00
Pirx
cd51be825d
more liquid dirt
2022-05-07 14:54:06 -04:00
Pecusx
326e6c9a33
Small LiquidDirt optimisation/bugfix ?
2022-05-07 18:40:16 +02:00
Pecusx
dde29e2c96
Liquid Dirt weapon
...
Roller bugfix and optimalisations and new weapon: Liquid Dirt (not optimal but works).
2022-05-07 18:06:25 +02:00