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seppuku always kills
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+12
-1
@@ -430,12 +430,13 @@ ShootNow
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lda HitFlag ;0 if missed
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beq missed
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Seppuku
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lda #0
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sta FallDown1
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sta FallDown2
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jsr Explosion
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continueMainRoundLoopAfterSeppuku
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;here we clear offensive text (after a shoot)
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ldy TankNr
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mva #0 plot4x4color
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@@ -562,6 +563,16 @@ NoPlayerNoDeath
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; if processor is here it means there are no more explosions
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jmp MainRoundLoop
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.endp
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;---------------------------------
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.proc Seppuku
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lda #0
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sta FallDown1
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sta FallDown2
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lda #1
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jsr ExplosionDirect
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jmp continueMainRoundLoopAfterSeppuku
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.endp
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;---------------------------------
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PlayerXdeath .proc
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BIN
Binary file not shown.
+1
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@@ -2,7 +2,7 @@
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.IF *>0 ;this is a trick that prevents compiling this file alone
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;--------------------------------------------------
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Explosion .proc
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.proc Explosion
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;--------------------------------------------------
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;cleanup of the soil fall down ranges (left and right)
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mwa #screenwidth RangeLeft
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