Pecusx
1b983b8d92
Index of hit tank in HitFlag
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For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx
53e9f89012
Shield "horns" drawing.
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For future use (defensive but aggressive :) ) weapons.
2022-06-09 14:40:48 +02:00
Pecusx
cf40bf905d
Slight change.
2022-06-09 12:57:50 +02:00
Pecusx
91b613f166
Shield witch parachute added
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Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx
eace9eb5cf
Shield with energy added
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Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx
4c6b56a1e2
Now shield is displayed on a tank without PM
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Small bugfix.
2022-06-08 14:40:29 +02:00
Pecusx
7b86fc98cd
Simple shield added
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Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx
186cacf5ba
The first attempt at handling defensive weapons
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Only for test.
Now all players has active Parachute berore round.
2022-06-07 10:25:23 +02:00
Pecusx
031416b8e6
"Underground" shot fixed.
2022-06-06 17:59:43 +02:00
Pecusx
1394524a26
FunkyBomb and LeapFrog bugfix #89
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Problem was due to the better accuracy of the collision with tank check procedure.
2022-06-06 09:42:22 +02:00
Pirx
afd81c08c3
build 143
2022-06-06 00:23:02 -04:00
Pirx
a9703609b6
bad tanksequence fix #47
2022-06-06 00:01:02 -04:00
Pirx
d8bfda28a0
code size opts
2022-06-05 21:36:38 -04:00
Pirx
743114fd0d
some code size optimizations
2022-06-05 09:33:28 -04:00
Pirx
079abc062f
done for now #74
2022-06-05 03:17:34 -04:00
Pirx
853a597daf
almost done #74
2022-06-05 02:40:07 -04:00
Pirx
1eadc7f63e
minor edits
2022-06-04 17:54:15 -04:00
Pirx
081cf282c8
forgot about MIRV #82
2022-06-04 16:15:43 -04:00
Pirx
4c3203854c
letting winds #82
2022-06-04 16:07:01 -04:00
Pecusx
bf11a9967f
Atract mode only for human players
2022-06-03 21:46:04 +02:00
Pecusx
0d7403d1c0
Laser is working properly.
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But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx
777f5c341a
Additional check for 0 bullets in DecreaseWeapon proc #56
2022-06-03 10:48:08 +02:00
Pecusx
8f0bd8ca81
Liquid Dirt bug and little optimization
2022-06-03 10:30:02 +02:00
Pecusx
c12049d0d7
Sometimes no explosion - solved!
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A small change after a long analysis of the procedures "Fly" and "draw" - very hard work :)
2022-06-02 23:38:52 +02:00
Pecusx
6013986e51
Minor changes
2022-06-02 21:40:09 +02:00
Pecusx
0fbe3de569
Improved checking collision with the tank.
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And other optimizations.
2022-06-02 15:01:49 +02:00
Pecusx
9569b3365a
First attempt to 2 bytes Y
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Not everywhere yet, but in the most important procedures.
2022-06-02 10:01:06 +02:00
Pecusx
6d9b2907c5
Flight procedure optimization
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3 bytes variable (Result) now is unnecessary.
The code is a bit shorter.
2022-06-02 09:12:00 +02:00
Pecusx
94e6caebed
MIRV bullets over the screen now are visible
2022-06-01 11:44:53 +02:00
Pecusx
532ee7dc88
MIRV hit procedure completely rewritten.
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Now wthout bugs :) and much clearer.
2022-06-01 11:19:14 +02:00
Pecusx
17e653b37d
Flashing before tank explodes #84
2022-05-31 10:44:47 +02:00
Pecusx
bef3c0f080
MIRV bugfix #66
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I think so.
2022-05-30 22:41:45 +02:00
Pirx
eae8cb08d8
build 142
2022-05-30 09:04:09 -04:00
Pecusx
0ddbe41005
Hit one pixel over ground
2022-05-30 14:34:58 +02:00
Pecusx
7cd31450c7
Better ground hit handling and small bugfix
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But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx
a556e50e53
seppuku fix
2022-05-30 07:12:10 -04:00
Pirx
9f1720e970
work in progress...
2022-05-30 05:54:00 -04:00
Pirx
2df28af79c
WIP: hunting for #47
2022-05-29 08:00:23 -04:00
Pirx
defbde5b87
cosmetics
2022-05-29 00:25:19 -04:00
Pirx
0820124f9f
LimitForce added #70
2022-05-28 21:43:55 -04:00
Pirx
aa74cf133b
draw jmp(indirect) ellimination
2022-05-28 13:42:42 -04:00
Pirx
636e121bf7
funkybomb traces deleted #5
2022-05-28 08:38:46 -04:00
Pirx
3c1b0a02aa
cosmetic edits
2022-05-28 01:50:59 -04:00
Pirx
be5652074a
font4x4 xy check removed
2022-05-27 21:40:15 -04:00
Pirx
a425500d4e
seppuku turbo mode
2022-05-27 21:26:18 -04:00
Pecusx
b11d22d1bb
Correct x position of 4x4 characters
2022-05-26 09:43:12 +02:00
Pirx
c68ba09103
blinking seppuku
2022-05-25 20:47:09 -04:00
Pecusx
e399754e0c
One unified procedure for 4x4 fonts
2022-05-25 20:36:15 +02:00
Pecusx
381495fb5a
Sepuku error :)
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4x4 texts were drawn 4 pixels too high
2022-05-25 19:31:09 +02:00
Pecusx
17b57d1ed2
Better (and faster!) 4x4 char handling.
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New PutChar4x4FULL proc.
2022-05-25 12:05:24 +02:00