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https://github.com/pkali/scorch_src.git
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merge conflict fix
This commit is contained in:
@@ -0,0 +1,643 @@
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;
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; Raster Music Tracker, RMT Atari routine version 1.20090108
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; (c) Radek Sterba, Raster/C.P.U., 2002 - 2009
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; http://raster.atari.org
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;
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; Warnings:
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;
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; 1. RMT player routine needs 19 itself reserved bytes in zero page (no accessed
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; from any other routines) as well as cca 1KB of memory before the "PLAYER"
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; address for frequency tables and functionary variables. It's:
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; a) from PLAYER-$03c0 to PLAYER for stereo RMTplayer
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; b) from PLAYER-$0320 to PLAYER for mono RMTplayer
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;
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; 2. RMT player routine MUST (!!!) be compiled from the begin of the memory page.
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; i.e. "PLAYER" address can be $..00 only!
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;
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; 3. Because of RMTplayer provides a lot of effects, it spent a lot of CPU time.
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;
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; STEREOMODE equ 0..3 ;0 => compile RMTplayer for 4 tracks mono
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; ;1 => compile RMTplayer for 8 tracks stereo
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; ;2 => compile RMTplayer for 4 tracks stereo L1 R2 R3 L4
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; ;3 => compile RMTplayer for 4 tracks stereo L1 L2 R3 R4
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TRACKS equ 4
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; RMT FEATures definitions file
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; For optimizations of RMT player routine to concrete RMT modul only!
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icl "feat.txt"
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;FEAT_EFFECTS equ FEAT_EFFECTVIBRATO||FEAT_EFFECTFSHIFT
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;
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; RMT ZeroPage addresses
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.zpvar p_tis .word
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p_instrstable = p_tis
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.zpvar p_trackslbstable .word
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.zpvar p_trackshbstable .word
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.zpvar p_song .word
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.zpvar ns .word
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.zpvar nr .word
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.zpvar nt .byte
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.zpvar reg1 .byte
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.zpvar reg2 .byte
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.zpvar reg3 .byte
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.zpvar tmp .byte
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.zpvar v_audctl .byte ; de-self-modification vars
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.zpvar v_ainstrspeed .byte
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.zpvar v_maxtracklen .byte
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.zpvar v_abeat .byte
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.zpvar v_bspeed .byte
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.zpvar v_speed .byte
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.zpvar RMTSFXVOLUME .byte
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org PLAYER-$400+$e0
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track_variables
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trackn_db .ds TRACKS
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trackn_hb .ds TRACKS
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trackn_idx .ds TRACKS
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trackn_pause .ds TRACKS
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trackn_note .ds TRACKS
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trackn_volume .ds TRACKS
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trackn_distor .ds TRACKS
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trackn_shiftfrq .ds TRACKS
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trackn_instrx2 .ds TRACKS
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trackn_instrdb .ds TRACKS
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trackn_instrhb .ds TRACKS
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trackn_instridx .ds TRACKS
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trackn_instrlen .ds TRACKS
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trackn_instrlop .ds TRACKS
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trackn_instrreachend .ds TRACKS
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trackn_volumeslidedepth .ds TRACKS
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trackn_volumeslidevalue .ds TRACKS
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trackn_effdelay .ds TRACKS
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trackn_effvibratoa .ds TRACKS
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trackn_effshift .ds TRACKS
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trackn_tabletypespeed .ds TRACKS
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trackn_tablenote .ds TRACKS
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trackn_tablea .ds TRACKS
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trackn_tableend .ds TRACKS
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trackn_tablelop .ds TRACKS
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trackn_tablespeeda .ds TRACKS
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trackn_command .ds TRACKS
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trackn_filter .ds TRACKS
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trackn_audf .ds TRACKS
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trackn_audc .ds TRACKS
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trackn_audctl .ds TRACKS
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v_aspeed .ds 1
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track_endvariables
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org PLAYER-$100-$140-$40+2
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INSTRPAR equ 12
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tabbeganddistor
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dta frqtabpure-frqtab,$00
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dta frqtabpure-frqtab,$20
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dta frqtabpure-frqtab,$40
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dta frqtabbass1-frqtab,$c0
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dta frqtabpure-frqtab,$80
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dta frqtabpure-frqtab,$a0
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dta frqtabbass1-frqtab,$c0
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dta frqtabbass2-frqtab,$c0
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vibtabbeg dta 0,vib1-vib0,vib2-vib0,vib3-vib0
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vib0 dta 0
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vib1 dta 1,-1,-1,1
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vib2 dta 1,0,-1,-1,0,1
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vib3 dta 1,1,0,-1,-1,-1,-1,0,1,1
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vibtabnext
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dta vib0-vib0+0
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dta vib1-vib0+1,vib1-vib0+2,vib1-vib0+3,vib1-vib0+0
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dta vib2-vib0+1,vib2-vib0+2,vib2-vib0+3,vib2-vib0+4,vib2-vib0+5,vib2-vib0+0
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dta vib3-vib0+1,vib3-vib0+2,vib3-vib0+3,vib3-vib0+4,vib3-vib0+5,vib3-vib0+6,vib3-vib0+7,vib3-vib0+8,vib3-vib0+9,vib3-vib0+0
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org PLAYER-$100-$140
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org PLAYER-$100-$100
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frqtab
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ERT [<frqtab]!=0 ;* frqtab must begin at the memory page bound! (i.e. $..00 address)
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frqtabbass1
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dta $BF,$B6,$AA,$A1,$98,$8F,$89,$80,$F2,$E6,$DA,$CE,$BF,$B6,$AA,$A1
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dta $98,$8F,$89,$80,$7A,$71,$6B,$65,$5F,$5C,$56,$50,$4D,$47,$44,$3E
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dta $3C,$38,$35,$32,$2F,$2D,$2A,$28,$25,$23,$21,$1F,$1D,$1C,$1A,$18
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dta $17,$16,$14,$13,$12,$11,$10,$0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07
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frqtabbass2
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dta $FF,$F1,$E4,$D8,$CA,$C0,$B5,$AB,$A2,$99,$8E,$87,$7F,$79,$73,$70
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dta $66,$61,$5A,$55,$52,$4B,$48,$43,$3F,$3C,$39,$37,$33,$30,$2D,$2A
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dta $28,$25,$24,$21,$1F,$1E,$1C,$1B,$19,$17,$16,$15,$13,$12,$11,$10
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dta $0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00
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frqtabpure
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dta $F3,$E6,$D9,$CC,$C1,$B5,$AD,$A2,$99,$90,$88,$80,$79,$72,$6C,$66
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dta $60,$5B,$55,$51,$4C,$48,$44,$40,$3C,$39,$35,$32,$2F,$2D,$2A,$28
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dta $25,$23,$21,$1F,$1D,$1C,$1A,$18,$17,$16,$14,$13,$12,$11,$10,$0F
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dta $0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00,$00
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org PLAYER-$0100
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volumetab
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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dta $00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01,$02,$02,$02,$02
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dta $00,$00,$00,$01,$01,$01,$01,$01,$02,$02,$02,$02,$02,$03,$03,$03
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dta $00,$00,$01,$01,$01,$01,$02,$02,$02,$02,$03,$03,$03,$03,$04,$04
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dta $00,$00,$01,$01,$01,$02,$02,$02,$03,$03,$03,$04,$04,$04,$05,$05
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dta $00,$00,$01,$01,$02,$02,$02,$03,$03,$04,$04,$04,$05,$05,$06,$06
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dta $00,$00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07
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dta $00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07,$08
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dta $00,$01,$01,$02,$02,$03,$04,$04,$05,$05,$06,$07,$07,$08,$08,$09
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dta $00,$01,$01,$02,$03,$03,$04,$05,$05,$06,$07,$07,$08,$09,$09,$0A
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dta $00,$01,$01,$02,$03,$04,$04,$05,$06,$07,$07,$08,$09,$0A,$0A,$0B
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dta $00,$01,$02,$02,$03,$04,$05,$06,$06,$07,$08,$09,$0A,$0A,$0B,$0C
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dta $00,$01,$02,$03,$03,$04,$05,$06,$07,$08,$09,$0A,$0A,$0B,$0C,$0D
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dta $00,$01,$02,$03,$04,$05,$06,$07,$07,$08,$09,$0A,$0B,$0C,$0D,$0E
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dta $00,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F
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org PLAYER
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;*
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;* Set of RMT main vectors:
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;*
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RASTERMUSICTRACKER
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jmp rmt_init
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jmp rmt_play
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jmp rmt_p3
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jmp rmt_silence
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jmp SetPokey
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jmp rmt_sfx ;* A=note(0,..,60),X=channel(0,..,3 or 0,..,7),Y=instrument*2(0,2,4,..,126)
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rmt_init
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stx ns
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sty ns+1
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pha
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; IFT track_endvariables-track_variables>255
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; ldy #0
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; tya
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;ri0 sta track_variables,y
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; sta track_endvariables-$100,y
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; iny
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; bne ri0
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; ELS
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ldy #track_endvariables-track_variables
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lda #0
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ri0 sta track_variables-1,y
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dey
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bne ri0
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; EIF
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ldy #4
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lda (ns),y
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sta v_maxtracklen
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iny
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lda (ns),y
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sta v_speed
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ldy #8
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ri1 lda (ns),y
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sta p_tis-8,y
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iny
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cpy #8+8
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bne ri1
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pla
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pha
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asl @
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asl @
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clc
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adc p_song
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sta p_song
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pla
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php
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and #$c0
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asl @
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rol @
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rol @
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plp
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adc p_song+1
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sta p_song+1
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jsr GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
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rmt_silence
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lda #0
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sta $d208
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ldy #3
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sty $d20f
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ldy #8
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si1 sta $d200,y
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dey
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bpl si1
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lda #FEAT_INSTRSPEED
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rts
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GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
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GetSongLine
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ldx #0
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stx v_abeat
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nn0
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nn1 txa
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tay
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lda (p_song),y
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cmp #$fe
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bcs nn2
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tay
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lda (p_trackslbstable),y
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sta trackn_db,x
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lda (p_trackshbstable),y
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nn1a sta trackn_hb,x
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lda #0
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sta trackn_idx,x
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lda #1
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nn1a2 sta trackn_pause,x
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lda #$80
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sta trackn_instrx2,x
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inx
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xtracks01 cpx #TRACKS
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bne nn1
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lda p_song
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clc
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xtracks02 adc #TRACKS
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sta p_song
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bcc GetTrackLine
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inc p_song+1
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nn1b
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jmp GetTrackLine
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nn2
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beq nn3
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nn2a
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lda #0
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beq nn1a2
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nn3
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ldy #2
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lda (p_song),y
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tax
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iny
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lda (p_song),y
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sta p_song+1
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stx p_song
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ldx #0
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beq nn0
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GetTrackLine
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oo0
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oo0a
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lda v_speed
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sta v_bspeed
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ldx #-1
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oo1
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inx
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dec trackn_pause,x
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bne oo1x
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oo1b
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lda trackn_db,x
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sta ns
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lda trackn_hb,x
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sta ns+1
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oo1i
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ldy trackn_idx,x
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inc trackn_idx,x
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lda (ns),y
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sta reg1
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and #$3f
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cmp #61
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beq oo1a
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bcs oo2
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sta trackn_note,x
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iny
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lda (ns),y
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lsr @
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and #$3f*2
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sta trackn_instrx2,x
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oo1a
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lda #1
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sta trackn_pause,x
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ldy trackn_idx,x
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inc trackn_idx,x
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lda (ns),y
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lsr @
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ror reg1
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lsr @
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ror reg1
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lda reg1
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and #$f0
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sta trackn_volume,x
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oo1x
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xtracks03sub1 cpx #TRACKS-1
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bne oo1
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lda v_bspeed
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sta v_speed
|
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sta v_aspeed
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jmp InitOfNewSetInstrumentsOnly
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oo2
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cmp #63
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beq oo63
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lda reg1
|
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and #$c0
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beq oo62_b
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asl @
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rol @
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rol @
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sta trackn_pause,x
|
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jmp oo1x
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oo62_b
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iny
|
||||
lda (ns),y
|
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sta trackn_pause,x
|
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inc trackn_idx,x
|
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jmp oo1x
|
||||
oo63
|
||||
lda reg1
|
||||
bmi oo63_1X
|
||||
iny
|
||||
lda (ns),y
|
||||
sta v_bspeed
|
||||
inc trackn_idx,x
|
||||
jmp oo1i
|
||||
oo63_1X
|
||||
cmp #255
|
||||
beq oo63_11
|
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iny
|
||||
lda (ns),y
|
||||
sta trackn_idx,x
|
||||
jmp oo1i
|
||||
oo63_11
|
||||
jmp GetSongLine
|
||||
p2xrmtp3 jmp rmt_p3
|
||||
p2x0 dex
|
||||
bmi p2xrmtp3
|
||||
InitOfNewSetInstrumentsOnly
|
||||
p2x1 ldy trackn_instrx2,x
|
||||
bmi p2x0
|
||||
jsr SetUpInstrumentY2
|
||||
jmp p2x0
|
||||
rmt_sfx
|
||||
sta trackn_note,x
|
||||
lda RMTSFXVOLUME ;* sfx note volume*16
|
||||
;* label for sfx note volume parameter overwriting
|
||||
sta trackn_volume,x
|
||||
SetUpInstrumentY2
|
||||
lda (p_instrstable),y
|
||||
sta trackn_instrdb,x
|
||||
sta nt
|
||||
iny
|
||||
lda (p_instrstable),y
|
||||
sta trackn_instrhb,x
|
||||
sta nt+1
|
||||
lda #1
|
||||
sta trackn_filter,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tablelop,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_instrlen,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_instrlop,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_tabletypespeed,x
|
||||
sta trackn_tablespeeda,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_audctl,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_volumeslidedepth,x
|
||||
ldy #8
|
||||
lda (nt),y
|
||||
sta trackn_effdelay,x
|
||||
iny
|
||||
lda (nt),y
|
||||
tay
|
||||
lda vibtabbeg,y
|
||||
sta trackn_effvibratoa,x
|
||||
ldy #10
|
||||
lda (nt),y
|
||||
sta trackn_effshift,x
|
||||
lda #128
|
||||
sta trackn_volumeslidevalue,x
|
||||
sta trackn_instrx2,x
|
||||
asl @
|
||||
sta trackn_instrreachend,x
|
||||
sta trackn_shiftfrq,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tableend,x
|
||||
adc #0
|
||||
sta trackn_instridx,x
|
||||
lda #INSTRPAR
|
||||
sta trackn_tablea,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tablenote,x
|
||||
xata_rtshere
|
||||
rts
|
||||
rmt_play
|
||||
rmt_p0
|
||||
jsr SetPokey
|
||||
rmt_p1
|
||||
rmt_p2
|
||||
dec v_aspeed
|
||||
bne rmt_p3
|
||||
inc v_abeat
|
||||
lda v_abeat
|
||||
|
||||
cmp v_maxtracklen
|
||||
|
||||
beq p2o3
|
||||
jmp GetTrackLine
|
||||
p2o3
|
||||
jmp GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
|
||||
go_ppnext jmp ppnext
|
||||
rmt_p3
|
||||
lda #>frqtab
|
||||
sta nr+1
|
||||
xtracks05sub1 ldx #TRACKS-1
|
||||
pp1
|
||||
lda trackn_instrhb,x
|
||||
beq go_ppnext
|
||||
sta ns+1
|
||||
lda trackn_instrdb,x
|
||||
sta ns
|
||||
ldy trackn_instridx,x
|
||||
lda (ns),y
|
||||
sta reg1
|
||||
iny
|
||||
lda (ns),y
|
||||
sta reg2
|
||||
iny
|
||||
lda (ns),y
|
||||
sta reg3
|
||||
iny
|
||||
tya
|
||||
cmp trackn_instrlen,x
|
||||
bcc pp2
|
||||
beq pp2
|
||||
lda #$80
|
||||
sta trackn_instrreachend,x
|
||||
pp1b
|
||||
lda trackn_instrlop,x
|
||||
pp2 sta trackn_instridx,x
|
||||
lda reg1
|
||||
and #$0f
|
||||
ora trackn_volume,x
|
||||
tay
|
||||
lda volumetab,y
|
||||
sta tmp
|
||||
lda reg2
|
||||
and #$0e
|
||||
tay
|
||||
lda tabbeganddistor,y
|
||||
sta nr
|
||||
lda tmp
|
||||
ora tabbeganddistor+1,y
|
||||
sta trackn_audc,x
|
||||
InstrumentsEffects
|
||||
lda trackn_effdelay,x
|
||||
beq ei2
|
||||
cmp #1
|
||||
bne ei1
|
||||
lda trackn_shiftfrq,x
|
||||
clc
|
||||
adc trackn_effshift,x
|
||||
clc
|
||||
ldy trackn_effvibratoa,x
|
||||
adc vib0,y
|
||||
sta trackn_shiftfrq,x
|
||||
lda vibtabnext,y
|
||||
sta trackn_effvibratoa,x
|
||||
jmp ei2
|
||||
ei1
|
||||
dec trackn_effdelay,x
|
||||
ei2
|
||||
ldy trackn_tableend,x
|
||||
cpy #INSTRPAR+1
|
||||
bcc ei3
|
||||
lda trackn_tablespeeda,x
|
||||
bpl ei2f
|
||||
ei2c
|
||||
tya
|
||||
cmp trackn_tablea,x
|
||||
bne ei2c2
|
||||
lda trackn_tablelop,x
|
||||
sta trackn_tablea,x
|
||||
bne ei2a
|
||||
ei2c2
|
||||
inc trackn_tablea,x
|
||||
ei2a
|
||||
lda trackn_instrdb,x
|
||||
sta nt
|
||||
lda trackn_instrhb,x
|
||||
sta nt+1
|
||||
ldy trackn_tablea,x
|
||||
lda (nt),y
|
||||
sta trackn_tablenote,x
|
||||
lda trackn_tabletypespeed,x
|
||||
ei2f
|
||||
sec
|
||||
sbc #1
|
||||
sta trackn_tablespeeda,x
|
||||
ei3
|
||||
lda trackn_instrreachend,x
|
||||
bpl ei4
|
||||
lda trackn_volume,x
|
||||
beq ei4
|
||||
tay
|
||||
lda trackn_volumeslidevalue,x
|
||||
clc
|
||||
adc trackn_volumeslidedepth,x
|
||||
sta trackn_volumeslidevalue,x
|
||||
bcc ei4
|
||||
tya
|
||||
sbc #16
|
||||
sta trackn_volume,x
|
||||
ei4
|
||||
lda reg2
|
||||
sta trackn_command,x
|
||||
and #$70
|
||||
beq cmd0
|
||||
cmd1
|
||||
lda reg3
|
||||
jmp cmd0c
|
||||
cmd2
|
||||
cmd3
|
||||
cmd4
|
||||
cmd5
|
||||
cmd6
|
||||
cmd7
|
||||
cmd0
|
||||
lda trackn_note,x
|
||||
clc
|
||||
adc reg3
|
||||
cmd0a
|
||||
clc
|
||||
adc trackn_tablenote,x
|
||||
cmp #61
|
||||
bcc cmd0a1
|
||||
lda #0
|
||||
sta trackn_audc,x
|
||||
lda #63
|
||||
cmd0a1
|
||||
tay
|
||||
lda (nr),y
|
||||
clc
|
||||
adc trackn_shiftfrq,x
|
||||
cmd0c
|
||||
sta trackn_audf,x
|
||||
pp9
|
||||
ppnext
|
||||
dex
|
||||
bmi rmt_p4
|
||||
jmp pp1
|
||||
rmt_p4
|
||||
lda trackn_audctl+0
|
||||
ora trackn_audctl+1
|
||||
ora trackn_audctl+2
|
||||
ora trackn_audctl+3
|
||||
tax
|
||||
qq1
|
||||
stx v_audctl
|
||||
lda trackn_command+0
|
||||
bpl qq2
|
||||
lda trackn_audc+0
|
||||
and #$0f
|
||||
beq qq2
|
||||
lda trackn_audf+0
|
||||
clc
|
||||
adc trackn_filter+0
|
||||
sta trackn_audf+2
|
||||
lda #0
|
||||
sta trackn_audc+2
|
||||
qq1a
|
||||
txa
|
||||
ora #4
|
||||
tax
|
||||
qq2
|
||||
lda trackn_command+1
|
||||
bpl qq3
|
||||
lda trackn_audc+1
|
||||
and #$0f
|
||||
beq qq3
|
||||
lda trackn_audf+1
|
||||
clc
|
||||
adc trackn_filter+1
|
||||
sta trackn_audf+3
|
||||
lda #0
|
||||
sta trackn_audc+3
|
||||
qq2a
|
||||
txa
|
||||
ora #2
|
||||
tax
|
||||
qq3
|
||||
cpx v_audctl
|
||||
bne qq5
|
||||
qq5
|
||||
stx v_audctl
|
||||
rmt_p5
|
||||
lda v_ainstrspeed
|
||||
|
||||
rts
|
||||
SetPokey
|
||||
ldy v_audctl
|
||||
|
||||
lda trackn_audf+0
|
||||
ldx trackn_audc+0
|
||||
sta $d200
|
||||
stx $d201
|
||||
lda trackn_audf+1
|
||||
ldx trackn_audc+1
|
||||
sta $d200+2
|
||||
stx $d201+2
|
||||
lda trackn_audf+2
|
||||
ldx trackn_audc+2
|
||||
sta $d200+4
|
||||
stx $d201+4
|
||||
lda trackn_audf+3
|
||||
ldx trackn_audc+3
|
||||
sta $d200+6
|
||||
stx $d201+6
|
||||
sty $d208
|
||||
rts
|
||||
RMTPLAYEREND
|
||||
@@ -0,0 +1,40 @@
|
||||
;* --------BEGIN--------
|
||||
;* C:\Atari\rmt\rmt128\scorch_SFX-only-str.rmt
|
||||
FEAT_SFX equ 1
|
||||
FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable
|
||||
FEAT_NOSTARTINGSONGLINE equ 0
|
||||
FEAT_INSTRSPEED equ 1
|
||||
FEAT_CONSTANTSPEED equ 16 ;(0 times)
|
||||
FEAT_COMMAND1 equ 1 ;(8 times)
|
||||
FEAT_COMMAND2 equ 0 ;(0 times)
|
||||
FEAT_COMMAND3 equ 0 ;(0 times)
|
||||
FEAT_COMMAND4 equ 0 ;(0 times)
|
||||
FEAT_COMMAND5 equ 0 ;(0 times)
|
||||
FEAT_COMMAND6 equ 0 ;(0 times)
|
||||
FEAT_COMMAND7SETNOTE equ 0 ;(0 times)
|
||||
FEAT_COMMAND7VOLUMEONLY equ 0 ;(0 times)
|
||||
FEAT_PORTAMENTO equ 0 ;(0 times)
|
||||
FEAT_FILTER equ 1 ;(22 times)
|
||||
FEAT_FILTERG0L equ 0 ;(0 times)
|
||||
FEAT_FILTERG1L equ 0 ;(0 times)
|
||||
FEAT_FILTERG0R equ 0 ;(0 times)
|
||||
FEAT_FILTERG1R equ 0 ;(0 times)
|
||||
FEAT_BASS16 equ 0 ;(0 times)
|
||||
FEAT_BASS16G1L equ 0 ;(0 times)
|
||||
FEAT_BASS16G3L equ 0 ;(0 times)
|
||||
FEAT_BASS16G1R equ 0 ;(0 times)
|
||||
FEAT_BASS16G3R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG0L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG2L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG3L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG0R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG2R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG3R equ 0 ;(0 times)
|
||||
FEAT_TABLETYPE equ 0 ;(0 times)
|
||||
FEAT_TABLEMODE equ 0 ;(0 times)
|
||||
FEAT_TABLEGO equ 1 ;(2 times)
|
||||
FEAT_AUDCTLMANUALSET equ 1 ;(6 times)
|
||||
FEAT_VOLUMEMIN equ 0 ;(0 times)
|
||||
FEAT_EFFECTVIBRATO equ 1 ;(1 times)
|
||||
FEAT_EFFECTFSHIFT equ 1 ;(11 times)
|
||||
;* --------END--------
|
||||
Binary file not shown.
Binary file not shown.
+18
-9
@@ -559,8 +559,6 @@ CreditsStart
|
||||
dta d"Warsaw, Miam",d"i"*
|
||||
dta d"2000-202",d"2"*
|
||||
dta d" "*
|
||||
dta d"B",d"y"*
|
||||
dta d" "*
|
||||
dta d"Programmin",d"g"*
|
||||
dta d"Tomasz 'Pecus' Peck",d"o"*
|
||||
dta d"Pawel 'pirx' Kalinowsk",d"i"*
|
||||
@@ -568,15 +566,19 @@ CreditsStart
|
||||
dta d"SFX, Music and Suppor",d"t"*
|
||||
dta d"Michal 'Miker' Szpilowsk",d"i"*
|
||||
dta d" "*
|
||||
dta d"Additional Musi",d"c"*
|
||||
dta d"Mario 'Emkay' Kri",d"x"*
|
||||
dta d" "*
|
||||
.IF target != 5200
|
||||
dta d"Additional Musi",d"c"*
|
||||
dta d"Mario 'Emkay' Kri",d"x"*
|
||||
dta d" "*
|
||||
.ENDIF
|
||||
dta d"Code Optimizatio",d"n"*
|
||||
dta d"Piotr '0xF' Fusi",d"k"*
|
||||
dta d" "*
|
||||
dta d"Ar",d"t"*
|
||||
dta d"Adam Wachowsk",d"i"*
|
||||
dta d"Krzysztof 'Kaz' Ziembi",d"k"*
|
||||
.IF target != 5200
|
||||
dta d"Krzysztof 'Kaz' Ziembi",d"k"*
|
||||
.ENDIF
|
||||
dta d" "*
|
||||
dta d"Ideas and Q",d"A"*
|
||||
dta d"Bocianu, Probabilitydragon, EnderDude",d","*
|
||||
@@ -586,9 +588,16 @@ CreditsStart
|
||||
dta d" "*
|
||||
dta d"Additional testin",d"g"*
|
||||
dta d"Arek and Alex Peck",d"o"*
|
||||
dta d" "*
|
||||
dta d"Stay tuned for the FujiNet version",d"!"*
|
||||
.IF target != 5200
|
||||
dta d" "*
|
||||
dta d"Stay tuned for the FujiNet version",d"!"*
|
||||
.ENDIF
|
||||
dta d" "*
|
||||
CreditsEnd
|
||||
CreditsLines=44
|
||||
.IF target = 5200
|
||||
CreditsLines=36
|
||||
.ELSE
|
||||
CreditsLines=42 ; 34 in reality. add 7?
|
||||
.ENDIF
|
||||
|
||||
.endif
|
||||
|
||||
+13
-5
@@ -5,16 +5,24 @@ screenBytes = 40
|
||||
screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
|
||||
|
||||
TankWidth = 8
|
||||
.if target = 5200
|
||||
;----------------------------------------------
|
||||
; Player/missile memory
|
||||
PMGraph = $1800 ; real PM start = PMGraph + $0300
|
||||
; Generated tables
|
||||
linetableL = PMGraph + $0300 - (screenHeight+1)*2
|
||||
linetableH = PMGraph + $0300 - (screenHeight+1)
|
||||
display = $2010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
|
||||
.else
|
||||
;----------------------------------------------
|
||||
; Player/missile memory
|
||||
PMGraph = $0800 ; real PM start = $0b00
|
||||
|
||||
|
||||
; Generated tables
|
||||
linetableL = $0b00 - (screenHeight+1)*2
|
||||
linetableH = $0b00 - (screenHeight+1)
|
||||
|
||||
linetableL = PMGraph + $0300 - (screenHeight+1)*2
|
||||
linetableH = PMGraph + $0300 - (screenHeight+1)
|
||||
display = $1010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
|
||||
.endif
|
||||
;----------------------------------------------
|
||||
|
||||
margin = 40 ;mountain drawing Y variable margin
|
||||
MaxPlayers = 6
|
||||
|
||||
-177
@@ -28,15 +28,6 @@ OptionsHere
|
||||
OptionsScreenEnd
|
||||
|
||||
;-----------------------------------------------
|
||||
ListOfWeapons
|
||||
; 0123456789012345678901234567890123456789
|
||||
; :number_of_offensives dta d" "
|
||||
:32 dta d" "
|
||||
ListOfWeapons1End
|
||||
ListOfDefensiveWeapons
|
||||
; :number_of_defensives dta d" "
|
||||
:16 dta d" "
|
||||
ListOfDefensiveWeaponsEnd ;constant useful when clearing
|
||||
NameScreen
|
||||
dta d" Enter names of players "
|
||||
dta d" Tank 01 Name:"
|
||||
@@ -103,173 +94,5 @@ DLCreditsAddr
|
||||
;------------------------
|
||||
; end of "variables" (RAM)
|
||||
;------------------------
|
||||
; start of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
;Screen displays go first to avoid crossing 4kb barrier
|
||||
;-----------------------------------------------
|
||||
OptionsScreen
|
||||
dta d"Welcome to Scorch v. "
|
||||
build ; 4 bytes from scorch.asm (fancy method) :)
|
||||
dta d" (un)2000-2022"
|
||||
dta d" Please select option with cursor keys "
|
||||
dta d" and press (Return) to proceed "
|
||||
MoreUp
|
||||
dta d" "
|
||||
dta 92,92,92
|
||||
dta d" more "
|
||||
dta 92,92,92
|
||||
dta d" "
|
||||
MoreDown
|
||||
dta d" "
|
||||
dta 93,93,93
|
||||
dta d" more "
|
||||
dta 93,93,93
|
||||
dta d" "
|
||||
WeaponsDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Tab"*
|
||||
dta d ": Defensive/Offensive weapon "
|
||||
PurchaseDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Space"*
|
||||
dta d": Purchase "
|
||||
dta d"Return"*
|
||||
dta d": Finish "
|
||||
ActivateDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Space"*
|
||||
dta d": Activate "
|
||||
dta d"Return"*
|
||||
dta d": Finish "
|
||||
EmptyLine
|
||||
dta d" "
|
||||
;---------------------------------------------------
|
||||
OptionsTitle
|
||||
dta d" scorch "*
|
||||
DifficultyTitle
|
||||
dta d" difficulty "*
|
||||
PurchaseTitle
|
||||
dta d"purchase weapons"
|
||||
InventoryTitle
|
||||
dta d"activate weapons"*
|
||||
GameOverTitle
|
||||
dta d" game over "*
|
||||
GameOverTitle2
|
||||
dta d" Player Points Hits Earned Money "
|
||||
;-----------------------------------------------------
|
||||
;-------------display-lists---------------------------
|
||||
;-----------------------------------------------------
|
||||
|
||||
dl ; MAIN game display list
|
||||
.byte 0
|
||||
.byte $42
|
||||
.word textbuffer
|
||||
.byte $02, $02 +$80 ;DLI
|
||||
.byte $10 ; 2 blank lines
|
||||
|
||||
.byte $4f
|
||||
.word display ; 1 line
|
||||
:76 .by $0f ;76
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:13 .by $0f ;13
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:8 .by $0f ;8
|
||||
.by $4f ;1
|
||||
.wo display+$0ff0
|
||||
:2 .by $0f ;2
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:9 .by $0f ;9
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:8 .by $0f ;8
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:7 .by $0f ;7
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:6 .by $0f ;6
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:5 .by $0f ;5
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:4 .by $0f ;4
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:3 .by $0f ;3
|
||||
.by $0f+$80 ; DLI (black to end);1
|
||||
:38 .byte $0f ;35 ..... = 200
|
||||
.by $4f
|
||||
.wo EmptyLine ; additional line of ground
|
||||
.byte $41
|
||||
.word dl
|
||||
;-----------------------------------------------
|
||||
.ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
|
||||
OptionsDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
.word OptionsTitle
|
||||
.byte $70,$70
|
||||
.byte $42
|
||||
.word OptionsScreen
|
||||
.byte $30,$02,$02,$70
|
||||
.byte $42
|
||||
.word OptionsHere
|
||||
.byte $10
|
||||
:maxOptions-1 .by $02,$10
|
||||
:(9-maxOptions) .by $70,$10
|
||||
.byte $80
|
||||
.byte $4f
|
||||
.word (display+140*40)
|
||||
:21 .by $0f ;76
|
||||
.byte $41
|
||||
.word OptionsDL
|
||||
;------------------------
|
||||
;Enter names of tanks DL
|
||||
NameDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
.word DifficultyTitle
|
||||
.byte $70,$70
|
||||
.byte $42
|
||||
.word NameScreen
|
||||
.byte $30
|
||||
.byte $02,$30+$80,$02
|
||||
.byte $10,$02,$02,$02,$30,$02,$02
|
||||
.byte $41
|
||||
.word NameDL
|
||||
; -------------------------------------------------
|
||||
GameOverResults = display+$0ff0 ; reuse after game
|
||||
Credits = GameOverResults +(6*40)
|
||||
CreditsLastLine = Credits + (CreditsLines*40)
|
||||
GameOverDL
|
||||
.byte $70,$40
|
||||
.byte $47 ; 16 gr8 lines
|
||||
.word GameOverTitle
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*72)
|
||||
:28 .byte $0f ; 28 lines
|
||||
.byte $0f+$80
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*32)
|
||||
:30 .byte $0f ; 30 lines
|
||||
.byte $0f+$80 ; 1 line
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*72)
|
||||
:7 .byte $0f ; 7 lines
|
||||
.byte $00+$80 ; 1 line
|
||||
.byte $42 ; 7 tekst lines
|
||||
.word GameOverTitle2
|
||||
.byte $00+$80
|
||||
.byte $42
|
||||
.word GameOverResults
|
||||
:5 .byte $00+$80,$02
|
||||
.byte $01
|
||||
.word DLCreditsFragm
|
||||
; ---------------
|
||||
; end of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
.endif
|
||||
@@ -0,0 +1,174 @@
|
||||
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
|
||||
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
;------------------------
|
||||
; start of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
;Screen displays go first to avoid crossing 4kb barrier
|
||||
;-----------------------------------------------
|
||||
OptionsScreen
|
||||
dta d"Welcome to Scorch v. "
|
||||
build ; 4 bytes from scorch.asm (fancy method) :)
|
||||
dta d" (un)2000-2022"
|
||||
dta d" Please select option with cursor keys "
|
||||
dta d" and press (Return) to proceed "
|
||||
MoreUp
|
||||
dta d" "
|
||||
dta 92,92,92
|
||||
dta d" more "
|
||||
dta 92,92,92
|
||||
dta d" "
|
||||
MoreDown
|
||||
dta d" "
|
||||
dta 93,93,93
|
||||
dta d" more "
|
||||
dta 93,93,93
|
||||
dta d" "
|
||||
WeaponsDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Tab"*
|
||||
dta d ": Defensive/Offensive weapon "
|
||||
PurchaseDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Space"*
|
||||
dta d": Purchase "
|
||||
dta d"Return"*
|
||||
dta d": Finish "
|
||||
ActivateDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Space"*
|
||||
dta d": Activate "
|
||||
dta d"Return"*
|
||||
dta d": Finish "
|
||||
EmptyLine
|
||||
dta d" "
|
||||
;---------------------------------------------------
|
||||
OptionsTitle
|
||||
dta d" scorch "*
|
||||
DifficultyTitle
|
||||
dta d" difficulty "*
|
||||
PurchaseTitle
|
||||
dta d"purchase weapons"
|
||||
InventoryTitle
|
||||
dta d"activate weapons"*
|
||||
GameOverTitle
|
||||
dta d" game over "*
|
||||
GameOverTitle2
|
||||
dta d" Player Points Hits Earned Money "
|
||||
;-----------------------------------------------------
|
||||
;-------------display-lists---------------------------
|
||||
;-----------------------------------------------------
|
||||
|
||||
dl ; MAIN game display list
|
||||
.byte 0
|
||||
.byte $42
|
||||
.word textbuffer
|
||||
.byte $02, $02 +$80 ;DLI
|
||||
.byte $10 ; 2 blank lines
|
||||
|
||||
.byte $4f
|
||||
.word display ; 1 line
|
||||
:76 .by $0f ;76
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:13 .by $0f ;13
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:8 .by $0f ;8
|
||||
.by $4f ;1
|
||||
.wo display+$0ff0
|
||||
:2 .by $0f ;2
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:9 .by $0f ;9
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:8 .by $0f ;8
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:7 .by $0f ;7
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:6 .by $0f ;6
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:5 .by $0f ;5
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:4 .by $0f ;4
|
||||
.by $0f+$80 ; DLI (black bar) ;2
|
||||
.by $0f+$80 ; DLI
|
||||
:3 .by $0f ;3
|
||||
.by $0f+$80 ; DLI (black to end);1
|
||||
:38 .byte $0f ;35 ..... = 200
|
||||
.by $4f
|
||||
.wo EmptyLine ; additional line of ground
|
||||
.byte $41
|
||||
.word dl
|
||||
;-----------------------------------------------
|
||||
;.ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
|
||||
OptionsDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
.word OptionsTitle
|
||||
.byte $70,$70
|
||||
.byte $42
|
||||
.word OptionsScreen
|
||||
.byte $30,$02,$02,$70
|
||||
.byte $42
|
||||
.word OptionsHere
|
||||
.byte $10
|
||||
:maxOptions-1 .by $02,$10
|
||||
:(9-maxOptions) .by $70,$10
|
||||
.byte $80
|
||||
.byte $4f
|
||||
.word (display+140*40)
|
||||
:21 .by $0f ;76
|
||||
.byte $41
|
||||
.word OptionsDL
|
||||
;------------------------
|
||||
;Enter names of tanks DL
|
||||
NameDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
.word DifficultyTitle
|
||||
.byte $70,$70
|
||||
.byte $42
|
||||
.word NameScreen
|
||||
.byte $30
|
||||
.byte $02,$30+$80,$02
|
||||
.byte $10,$02,$02,$02,$30,$02,$02
|
||||
.byte $41
|
||||
.word NameDL
|
||||
; -------------------------------------------------
|
||||
GameOverResults = display+$0ff0 ; reuse after game
|
||||
Credits = GameOverResults +(6*40)
|
||||
CreditsLastLine = Credits + (CreditsLines*40)
|
||||
GameOverDL
|
||||
.byte $70,$40
|
||||
.byte $47 ; 16 gr8 lines
|
||||
.word GameOverTitle
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*72)
|
||||
:28 .byte $0f ; 28 lines
|
||||
.byte $0f+$80
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*32)
|
||||
:30 .byte $0f ; 30 lines
|
||||
.byte $0f+$80 ; 1 line
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*72)
|
||||
:7 .byte $0f ; 7 lines
|
||||
.byte $00+$80 ; 1 line
|
||||
.byte $42 ; 7 tekst lines
|
||||
.word GameOverTitle2
|
||||
.byte $00+$80
|
||||
.byte $42
|
||||
.word GameOverResults
|
||||
:5 .byte $00+$80,$02
|
||||
.byte $01
|
||||
.word DLCreditsFragm
|
||||
; ---------------
|
||||
; end of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
.endif
|
||||
+74
-55
@@ -3,40 +3,22 @@
|
||||
;---------------------------------------------------
|
||||
;by Tomasz 'pecus' Pecko and Pawel 'pirx' Kalinowski
|
||||
;Warsaw 2000,2001,2002,2003,2009,2012,2013
|
||||
;Miami&Warsaw 2022
|
||||
;you can contact us at pecus@poczta.fm or pirx@5oft.pl
|
||||
;home page of this project is https://github.com/pkali/scorch_src
|
||||
;Miami & Warsaw 2022
|
||||
|
||||
;this source code was compiled under OMC65 crossassembler
|
||||
;(https://github.com/pkali/omc65)
|
||||
;and on 2012-06-21 translated to mads
|
||||
;
|
||||
;game source code is split into 5+2 parts:
|
||||
;scorch.asm is the main game code (with many assorted routines)
|
||||
;grafproc.asm - graphics routines like line or circle
|
||||
;textproc.asm - text routines like list of weapons and shop
|
||||
;variables.asm - all non-zero page variables and constans
|
||||
;display.asm - display lists and text screen definitions
|
||||
;ai.asm - artificial stupidity of computer opponents
|
||||
;weapons.asm - general arsenal of tankies
|
||||
|
||||
;we were trying to use as much macros and pseudoops as possible
|
||||
;they are defined in atari.hea and macro.hea files together with many
|
||||
;atari constans. This way it shoud be relatively easy to
|
||||
;port this code to e.g. C64
|
||||
;
|
||||
;After those N years of working on this piece of code
|
||||
;we are sure it would be much wiser to write it in C, Action!
|
||||
;or MadPascal but on the other hand it is so much fun to type 150 chars
|
||||
;where you want to have y=ax+b :)
|
||||
;
|
||||
;originally most variables were in Polish, comments were sparse
|
||||
;but we wanted to release this piece of code to public
|
||||
;and due to being always short of time/energy (to finish the game)
|
||||
;we decided it must go in 'English' to let other people work on it
|
||||
.def target = 800 ;5200 ; or 800
|
||||
|
||||
.macro build
|
||||
dta d"1.14" ; number of this build (3 bytes)
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
.endm
|
||||
|
||||
.macro RMTSong
|
||||
; .IF target != 5200
|
||||
lda #:1
|
||||
jsr RMTSongSelect
|
||||
; .ENDIF
|
||||
>>>>>>> 5200
|
||||
.endm
|
||||
|
||||
icl 'definitions.asm'
|
||||
@@ -83,9 +65,6 @@
|
||||
.zpvar pressTimer .byte
|
||||
.zpvar NTSCcounter .byte
|
||||
.zpvar IsEndOfTheFallFlag .byte ; for small speedup ground falling
|
||||
;.zpvar dliA .byte
|
||||
;.zpvar dliX .byte
|
||||
;.zpvar dliY .byte
|
||||
.zpvar sfx_effect .byte
|
||||
.zpvar RMT_blocked .byte
|
||||
|
||||
@@ -143,7 +122,6 @@
|
||||
.zpvar L1 .byte
|
||||
|
||||
;* RMT ZeroPage addresses in artwork/sfx/rmtplayr.a65
|
||||
.zpvar RMT_Zero_Page_V .byte
|
||||
|
||||
displayposition = modify
|
||||
LineAddress4x4 = temp
|
||||
@@ -153,18 +131,27 @@
|
||||
icl 'lib/ATARISYS.ASM'
|
||||
icl 'lib/macro.hea'
|
||||
|
||||
;splash screen and musix
|
||||
icl 'artwork/Scorch50.asm'
|
||||
|
||||
.IF target !=5200
|
||||
;splash screen and musix
|
||||
icl 'artwork/Scorch50.asm'
|
||||
.ENDIF
|
||||
|
||||
;Game loading address
|
||||
ORG $3000
|
||||
.IF target = 5200
|
||||
ORG linetableL - (variablesEnd - OneTimeZeroVariables + 1)
|
||||
icl 'variables.asm'
|
||||
ORG $4000
|
||||
.ELSE
|
||||
ORG $3000
|
||||
.ENDIF
|
||||
|
||||
WeaponFont
|
||||
ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
|
||||
;-----------------------------------------------
|
||||
;Screen displays go here to avoid crossing 4kb barrier
|
||||
;-----------------------------------------------
|
||||
icl 'display.asm'
|
||||
icl 'display_static.asm'
|
||||
;----------------------------------------------
|
||||
|
||||
;--------------------------------------------------
|
||||
@@ -202,6 +189,20 @@ FirstSTART
|
||||
cpy #screenheight+1
|
||||
bne @-
|
||||
|
||||
; .if target = 5200
|
||||
; ; move RMT player from ROM to RAM (it modifies itself)
|
||||
; mwa #PlayerBlob temp
|
||||
; mwa #PlayerBlobDest temp2
|
||||
;@
|
||||
; ldy #0
|
||||
; lda (temp),y
|
||||
; sta (temp2),y
|
||||
; inw temp
|
||||
; inw temp2
|
||||
; cpw temp #PlayerBlobEnd
|
||||
; bne @-
|
||||
; .endif
|
||||
|
||||
|
||||
; RMT INIT
|
||||
lda #$f0 ;initial value
|
||||
@@ -221,9 +222,7 @@ START
|
||||
|
||||
;jsr GameOverScreen ; only for test !!!
|
||||
|
||||
lda #song_main_menu
|
||||
jsr RmtSongSelect
|
||||
|
||||
RMTSong song_main_menu
|
||||
|
||||
jsr Options ;startup screen
|
||||
jsr MakeDarkScreen
|
||||
@@ -281,8 +280,7 @@ SettingBarrel
|
||||
; Results are number of other deaths
|
||||
; before the player dies itself
|
||||
|
||||
lda #song_round_over
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_round_over
|
||||
jsr DisplayResults
|
||||
|
||||
jsr DemoModeOrKey
|
||||
@@ -385,7 +383,7 @@ GoGameOver
|
||||
NoGameOverYet
|
||||
inc CurrentRoundNr
|
||||
jsr MakeDarkScreen ; issue #72
|
||||
jsr RmtSongSelect
|
||||
; jsr RmtSongSelect ; ?????
|
||||
mva #sfx_silencer sfx_effect
|
||||
jsr PMoutofscreen
|
||||
|
||||
@@ -402,8 +400,7 @@ NoGameOverYet
|
||||
; the shooting angle is randomized
|
||||
; of course gains an loses are zeroed
|
||||
|
||||
lda #song_ingame
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ingame
|
||||
|
||||
jsr SetPMWidth
|
||||
lda #0
|
||||
@@ -1641,7 +1638,7 @@ MakeDarkScreen
|
||||
;--------------------------------------------------
|
||||
; starting song line 0-255 to A reg
|
||||
cmp #song_ingame
|
||||
bne noingame ; noMusic blck onlu ingame song
|
||||
bne noingame ; noMusic blocks only ingame song
|
||||
bit noMusic
|
||||
spl:lda #song_silencio
|
||||
noingame
|
||||
@@ -1681,21 +1678,43 @@ noingame
|
||||
TankFont
|
||||
ins 'artwork/tanksv3.fnt',+0,352 ; 44 characters only
|
||||
;----------------------------------------------
|
||||
icl 'variables.asm'
|
||||
.if target != 5200
|
||||
icl 'variables.asm'
|
||||
.endif
|
||||
;----------------------------------------------
|
||||
|
||||
; reserved space for RMT player
|
||||
;RMT PLAYER and song loading shenaningans
|
||||
|
||||
; .IF target = 5200
|
||||
;;----------------------------------------------
|
||||
; ; 5200 memory layout
|
||||
;
|
||||
; .ds $0320
|
||||
; .align $100
|
||||
;
|
||||
;PLAYER icl 'artwork/sfx/rmtplayr_modified.asm'
|
||||
;
|
||||
; org $b500
|
||||
;
|
||||
;MODUL
|
||||
; ;opt h- ;RMT module is standard Atari binary file already
|
||||
; ins "artwork/sfx/scorch_SFX-only-str.rmt",6 ;so remove the header to reallocate
|
||||
; ;opt h+
|
||||
; .ELSE
|
||||
;;----------------------------------------------
|
||||
; normal (A800) memory layout
|
||||
; reserved space for RMT player
|
||||
.ds $0320
|
||||
.align $100
|
||||
PLAYER
|
||||
.ECHO 'PLAYER: ',*
|
||||
icl 'artwork/sfx/rmtplayr.a65'
|
||||
|
||||
icl 'artwork/sfx/rmtplayr_modified.asm'
|
||||
MODUL equ $b000 ;address of RMT module
|
||||
opt h- ;RMT module is standard Atari binary file already
|
||||
ins "artwork/sfx/scorch_str6.rmt" ;include music RMT module
|
||||
opt h+
|
||||
opt h- ;RMT module is standard Atari binary file already
|
||||
ins "artwork/sfx/scorch_str6.rmt" ;include music RMT module
|
||||
opt h+
|
||||
; .ENDIF
|
||||
;
|
||||
MODULEND
|
||||
;----------------------------------------------
|
||||
org $bf80
|
||||
font4x4
|
||||
|
||||
+5
-5
@@ -298,12 +298,14 @@ GoToActivation
|
||||
lda #@dmactl(narrow|dma) ; narrow screen width, DL on, P/M off
|
||||
sta dmactls
|
||||
|
||||
.IF target != 5200
|
||||
lda #song_supermarket
|
||||
bit IsInventory
|
||||
bpl @+
|
||||
lda #song_inventory
|
||||
@ jsr RmtSongSelect
|
||||
|
||||
.ENDIF
|
||||
|
||||
ldx tankNr
|
||||
lda TankStatusColoursTable,x
|
||||
sta COLOR2
|
||||
@@ -1864,8 +1866,7 @@ quit_seppuku
|
||||
beq @+ ;unconditional jump, because TypeLine4x4 ends with beq
|
||||
|
||||
GameOver4x4
|
||||
lda #song_round_over
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_round_over
|
||||
mwa #LineGameOver LineAddress4x4
|
||||
mwa #((ScreenWidth/2)-(8*4)) LineXdraw
|
||||
mva ResultY LineYdraw
|
||||
@@ -2113,8 +2114,7 @@ MakeAllTanksVisible
|
||||
jsr SetStandardBarrels
|
||||
|
||||
; start music and animations
|
||||
lda #song_ending_looped
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ending_looped
|
||||
; initial tank positions randomization
|
||||
ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
|
||||
@
|
||||
|
||||
+61
-48
@@ -14,38 +14,51 @@ OneTimeZeroVariablesCount = variablesToInitialize-OneTimeZeroVariables ; MAX 12
|
||||
.error "OneTimeZeroVariablesCount too large, ",OneTimeZeroVariablesCount
|
||||
.endif
|
||||
|
||||
noMusic .by 0 ; 0 - play music, $ff - do not play music
|
||||
noSfx .by 0 ; 0 - play SFX, $ff - do not play SFX
|
||||
noMusic .ds 1 ;.by 0 ; 0 - play music, $ff - do not play music
|
||||
noSfx .ds 1 ;.by 0 ; 0 - play SFX, $ff - do not play SFX
|
||||
;----------------------------------------------------
|
||||
; Color table for Game Over Screen (created in a gameover routine)
|
||||
.by $00 ; labels line color
|
||||
GameOverColoursTable .BYTE $80,$40,$c4,$20,$c0,$e4
|
||||
.ds 1 ;.by $00 ; labels line color
|
||||
GameOverColoursTable .ds MaxPlayers; .BYTE $80,$40,$c4,$20,$c0,$e4
|
||||
;----------------------------------------------------
|
||||
TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24
|
||||
:6 dta d" "
|
||||
;:6 dta d" "
|
||||
.ds 6*8
|
||||
;----------------------------------------------------
|
||||
skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
variablesToInitialize
|
||||
;Options DO NOT ZERO ON RESTART GAME - ticket #27
|
||||
OptionsTable .by 0,1,2,2,0,1,3,2,0
|
||||
RoundsInTheGame .by 10 ;how many rounds in the current game
|
||||
seppukuVal .by 75
|
||||
mountainDeltaH .by 3
|
||||
mountainDeltaL .by $ff
|
||||
OptionsTable .ds maxOptions ;.by 0,1,2,2,0,1,3,2,0
|
||||
RoundsInTheGame .ds 1 ;.by 10 ;how many rounds in the current game
|
||||
seppukuVal .ds 1 ;.by 75
|
||||
mountainDeltaH .ds 1 ;.by 3
|
||||
mountainDeltaL .ds 1 ;.by $ff
|
||||
;----------------------------------------------------
|
||||
LineHeader1
|
||||
dta d"# ROUND: "
|
||||
.ds 9 ;dta d"# ROUND: "
|
||||
RoundNrDisplay
|
||||
dta d" #", $ff
|
||||
.ds 7 ;dta d" #", $ff
|
||||
; 4x4 text buffer
|
||||
ResultLineBuffer
|
||||
dta d" ", $ff
|
||||
.ds 19 ;dta d" ", $ff
|
||||
|
||||
;=====================================================
|
||||
variablesStart ; zeroing starts here
|
||||
;=====================================================
|
||||
; This is moved from display.asm to be easier to relocate
|
||||
ListOfWeapons
|
||||
; 0123456789012345678901234567890123456789
|
||||
; :number_of_offensives dta d" "
|
||||
;:32 dta d" "
|
||||
.ds 32*32
|
||||
ListOfWeapons1End
|
||||
ListOfDefensiveWeapons
|
||||
; :number_of_defensives dta d" "
|
||||
;:16 dta d" "
|
||||
.ds 16*32
|
||||
ListOfDefensiveWeaponsEnd ;constant useful when clearing
|
||||
;isInventory .ds 1 ; 0 - purchase, $ff - inventory
|
||||
;--------------
|
||||
drawFunction .ds 1 ; 0 - plot, %10000000 - LineLength (N), %01000000 - DrawCheck (V)
|
||||
@@ -56,69 +69,69 @@ OptionsY .ds 1 ;vertical position of cursor on Options screen
|
||||
flyDelay .ds 1
|
||||
;--------------
|
||||
;NumberOfPlayers .DS 1 ;current number of players (counted from 1)
|
||||
TankSequence .DS [MaxPlayers] ;sequence of shooting during the Round
|
||||
TankSequence .DS MaxPlayers ;sequence of shooting during the Round
|
||||
GameIsOver .DS 1 ; 1 means it was the last round in the game
|
||||
;----------------------------------------------------
|
||||
moneyH ;we place zero at the end of prices and money
|
||||
;and have range from 0 to 99990 (not too much)
|
||||
;money players have (maybe one more byte is needed?)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
moneyL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
gainH ;how much money player gets after the round
|
||||
;it is gathered during the round basing on energy
|
||||
;opponents lose after player's shoots
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
gainL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
loseH ;how much player looses after the round
|
||||
;calculated from REAL energy loss
|
||||
;(not only to zero energy)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
loseL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
Energy
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ShieldEnergy
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
EnergyDecrease .DS 1
|
||||
eXistenZ
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
LASTeXistenZ ; eXistenZ before shoot
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
|
||||
ResultsTable ;the results in the gameeeeee
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
TempResults
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
DirectHitsH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
DirectHitsL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
EarnedMoneyH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
EarnedMoneyL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
ForceTableL ;shooting Force of the tank during the round
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ForceTableH
|
||||
.DS [MaxPlayers] ;maxplayers=6
|
||||
.DS MaxPlayers ;maxplayers=6
|
||||
MaxForceTableL ;Energy of the tank during the round
|
||||
;(limes superior force of the Shoot)
|
||||
.DS [MaxPlayers] ;1000 is the default
|
||||
.DS MaxPlayers ;1000 is the default
|
||||
MaxForceTableH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
BarrelLength ;length of the tank barrel - dont forget to set it to 6 at round start!
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ActiveWeapon ;number of the selected weapon
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ActiveDefenceWeapon ;number of the activated defence weapon - 0
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
WeaponDepleted .DS 1 ; if 0 deactivate the weapon and switch to Baby Missile
|
||||
;----------------------------------------------------
|
||||
|
||||
@@ -142,13 +155,13 @@ WindOrientation .DS 1 ;(0-right,1-left)
|
||||
WallsType .ds 1 ; bits 6 and 7: 00 - none, 01 - bump, 10 - wrap, 11 - boxy
|
||||
;----------------------------------------------------
|
||||
xtankstableL ;X positions of tanks (lower left point)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
xtankstableH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ytankstable ;Y positions of tanks (lower left point)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
LowResDistances ; coarse tank positions divided by 4 (to be in just one byte)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
TargetTankNr ; Target tank index (for AI routines)
|
||||
.DS 1
|
||||
@@ -367,24 +380,24 @@ CurrentResult
|
||||
.DS 1
|
||||
;--------------
|
||||
AngleTable ;Angle of the barrel of each tank during the round
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;NewAngle ; used in AI
|
||||
.DS 1
|
||||
;previousBarrelAngle
|
||||
; .DS [MaxPlayers]
|
||||
; .DS MaxPlayers
|
||||
EndOfTheBarrelX
|
||||
.ds 2
|
||||
EndOfTheBarrelY
|
||||
.ds 1
|
||||
;----------------------------------------------------
|
||||
previousAngle
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
previousEnergyL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
previousLeftRange
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
previousEnergyH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
RandBoundaryLow
|
||||
.ds 2
|
||||
RandBoundaryHigh
|
||||
|
||||
+2
-4
@@ -1192,8 +1192,7 @@ callInventory
|
||||
jsr Purchase
|
||||
afterInventory
|
||||
jsr MakeDarkScreen
|
||||
lda #song_ingame
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ingame
|
||||
mva #0 escFlag
|
||||
jsr DisplayStatus
|
||||
jsr SetMainScreen
|
||||
@@ -1430,8 +1429,7 @@ pressedM
|
||||
; have you tried turning the music off and on again?
|
||||
lda #$ff
|
||||
eor:sta noMusic
|
||||
lda #song_ingame
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ingame
|
||||
jsr WaitForKeyRelease
|
||||
jmp BeforeFire
|
||||
|
||||
|
||||
Reference in New Issue
Block a user