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typos, not important
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+9
-4
@@ -35,7 +35,7 @@
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;and due to being always short of time/energy (to finish the game)
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;we decided it must go in 'English' to let other people work on it
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.def target = 800 ;5200 ; or 800
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.def target = 800 ; 5200 ; or 800
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.macro build
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dta d"1.13" ; number of this build (3 bytes)
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@@ -168,7 +168,12 @@
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.ENDIF
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;Game loading address
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ORG $3000
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.IF target = 5200
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ORG $3000
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.ELSE
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ORG $3000
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.ENDIF
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WeaponFont
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ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
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;-----------------------------------------------
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@@ -1700,8 +1705,8 @@ PLAYER
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.IF target=5200
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MODUL equ $b000 ;address of RMT module
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opt h- ;RMT module is standard Atari binary file already
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ins "artwork/sfx/scorch_SFX-only-str.rmt" ;include music RMT module
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opt h- ;RMT module is standard Atari binary file already
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ins "artwork/sfx/scorch_SFX-only-str.rmt" ;include music RMT module
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opt h+
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.ELSE
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