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Real fix for rollers bug.
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+3
-3
@@ -28,15 +28,15 @@
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; begin: xdraw,ydraw - end: xbyte,ybyte
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; let's store starting coordinates
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; will be needed, because everything is calculated relatively
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mwa #0 LineLength
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mwa #$ffff LineLength
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mwa xdraw xtempDRAW
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mwa ydraw ytempDRAW
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; if line goes our of the screen we are not drawing it, but...
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cpw xdraw #screenwidth
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cpw xdraw #screenwidth+1
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bcs DrawOutOfTheScreen
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cpw xbyte #screenwidth
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cpw xbyte #screenwidth+1
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bcs DrawOutOfTheScreen
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;cpw ydraw #screenheight
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;bcs DrawOutOfTheScreen
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BIN
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+2
-2
@@ -906,7 +906,7 @@ UpNotYet
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beq ExplodeNow
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HowMuchToFallRight2
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inw xdraw
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cpw xdraw #screenwidth-1 ; if without -1 it miscalculates range of explosion (why? !!!)
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cpw xdraw #screenwidth
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jne RollinContinues
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ExplodeNow
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mwa xdraw xcircle ; we must store somewhere (BAD)
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@@ -1469,6 +1469,7 @@ NotStrongShoot
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sta Force
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lda ForceTableH,x
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sta Force+1
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mva #sfx_shoot sfx_effect
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AfterStrongShoot
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lda #$0
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sta Force+2
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@@ -1479,7 +1480,6 @@ AfterStrongShoot
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sta xtraj
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sta ytraj
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mva #sfx_shoot sfx_effect
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; Shoots tank nr X !!! :)
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; set the starting coordinates of bullet with correction
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; to start where the tank's barrel ends
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