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Preventing compilation of unused procedures.
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@@ -488,7 +488,7 @@ skipThisPlayer
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.endp
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;----------------------------------------------
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.proc FindBestTarget2
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; find farthest tank neighbour
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; find nearest tank neighbour
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; X - shooting tank number
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; returns target tank number in Y and
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; direcion of shoot in A (0 - left, >0 - right)
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@@ -542,6 +542,7 @@ skipThisPlayer
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lda tempor2
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rts
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.endp
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/*
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;----------------------------------------------
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.proc FindBestTarget1
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; find farthest tank neighbour
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@@ -598,6 +599,7 @@ skipThisPlayer
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lda tempor2
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rts
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.endp
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*/
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;----------------------------------------------
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.proc TakeAim
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; targeting the tank number TargetTankNr (and Y)
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+2
-2
@@ -1431,7 +1431,7 @@ EndDrawing
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rts
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.endp
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; ****************************************************
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/*
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;--------------------------------------------------
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.proc calculatemountains0
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; Only for testing - makes ground flat (0 pixels)
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@@ -1456,7 +1456,7 @@ SetYofNextTank
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bpl SetYofNextTank
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rts
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.endp
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; ****************************************************
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*/
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; -----------------------------------------
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.proc unPlot
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