One NOP more and manuals update
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@@ -135,7 +135,7 @@ And here are the values of maximum energy loss for individual weapons. If a weap
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| Missile | 136 |
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| Missile | 136 |
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| Baby Nuke | 200 |
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| Baby Nuke | 200 |
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| Nuke | 240 |
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| Nuke | 240 |
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| LeapFrog| 136 120 104 |
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| LeapFrog| 136 112 112 |
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| Funky Bomb | 168 88 (* 5) |
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| Funky Bomb | 168 88 (* 5) |
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| MIRV | 136 (* 5) |
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| MIRV | 136 (* 5) |
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| Death's Head | 240 (* 5) |
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| Death's Head | 240 (* 5) |
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+1
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@@ -134,7 +134,7 @@ A oto wartości maksymalnego ubytku energii dla poszczególnych broni. Jeśli br
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| Missile | 136 |
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| Missile | 136 |
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| Baby Nuke | 200 |
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| Baby Nuke | 200 |
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| Nuke | 240 |
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| Nuke | 240 |
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| LeapFrog| 136 120 104 |
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| LeapFrog| 136 112 112 |
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| Funky Bomb | 168 88 (* 5) |
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| Funky Bomb | 168 88 (* 5) |
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| MIRV | 136 (* 5) |
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| MIRV | 136 (* 5) |
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| Death's Head | 240 (* 5) |
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| Death's Head | 240 (* 5) |
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+3
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@@ -1186,10 +1186,10 @@ MakeTanksVisible
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ldy #$ff
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ldy #$ff
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GoGradient
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GoGradient
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iny
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iny
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; .IF TARGET = 800
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.IF TARGET = 800
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; nop ; necessary on 800 because DLIs take less time, jitter visible without it
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nop ; necessary on 800 because DLIs take less time, jitter visible without it
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; nop
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; nop
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; .ENDIF
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.ENDIF
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sta COLPF1
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sta COLPF1
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lda dliColorsFore,y ; mountains colors array
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lda dliColorsFore,y ; mountains colors array
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; lda dliColorsFore ; one mauntain color
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; lda dliColorsFore ; one mauntain color
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