diff --git a/MANUAL_EN.md b/MANUAL_EN.md index db1f4e1..64781a4 100644 --- a/MANUAL_EN.md +++ b/MANUAL_EN.md @@ -135,7 +135,7 @@ And here are the values of maximum energy loss for individual weapons. If a weap | Missile | 136 | | Baby Nuke | 200 | | Nuke | 240 | -| LeapFrog| 136 120 104 | +| LeapFrog| 136 112 112 | | Funky Bomb | 168 88 (* 5) | | MIRV | 136 (* 5) | | Death's Head | 240 (* 5) | diff --git a/MANUAL_PL.md b/MANUAL_PL.md index 98ad537..13d1559 100644 --- a/MANUAL_PL.md +++ b/MANUAL_PL.md @@ -134,7 +134,7 @@ A oto wartości maksymalnego ubytku energii dla poszczególnych broni. Jeśli br | Missile | 136 | | Baby Nuke | 200 | | Nuke | 240 | -| LeapFrog| 136 120 104 | +| LeapFrog| 136 112 112 | | Funky Bomb | 168 88 (* 5) | | MIRV | 136 (* 5) | | Death's Head | 240 (* 5) | diff --git a/scorch.asm b/scorch.asm index fce0b98..76a3165 100644 --- a/scorch.asm +++ b/scorch.asm @@ -1186,10 +1186,10 @@ MakeTanksVisible ldy #$ff GoGradient iny -; .IF TARGET = 800 -; nop ; necessary on 800 because DLIs take less time, jitter visible without it + .IF TARGET = 800 + nop ; necessary on 800 because DLIs take less time, jitter visible without it ; nop -; .ENDIF + .ENDIF sta COLPF1 lda dliColorsFore,y ; mountains colors array ; lda dliColorsFore ; one mauntain color diff --git a/scorch.xex b/scorch.xex index f60a6b5..ba1ee8e 100644 Binary files a/scorch.xex and b/scorch.xex differ