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2024-12-10 13:49:59 -05:00
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@@ -17,13 +17,18 @@ The `backup` folder contains easier to play hi-res, b-w version.
## 2024-12-07 ## 2024-12-07
We teamed with Pecus and Alex and made a game out of the "tech demo". There are points, game over screen and possibility to add your own levels. We teamed with Pecus and Alex and made a game out of the "tech demo". There are points, game over screen and possibility to add your own levels.
If there is no DOS, you can play the single built-in level. If there is no DOS, you can play the single built-in level.
With DOS, the game tries to load `LEVELnnn.DAT` file, starting from `LEVEL001.DAT` from the current directory. With DOS, the game tries to load `LEVELnnn.DAT` file, starting from `LEVEL001.DAT` from the current directory.
The levels can be edited on Atari with the enclosed `ED.COM` editor or a PC (end line characters can be CR, LF, CRFL or ATASCII EOL). The levels can be edited on Atari with the enclosed `ED.COM` editor or a PC (end line characters can be CR, LF, CRFL or ATASCII EOL).
### Level file format: ### Level file format:
line 1: number of balls to be hit for the level to succeed line 1: number of balls to be hit for the level to succeed
line 2: `1` means single pixel width of the pattern, `2` double pixel width line 2: `1` means single pixel width of the pattern, `2` double pixel width
the following lines define the level. Any character is a pixel, space is a space, EOL is the end of line. the following lines define the level. Any character is a pixel, space is a space, EOL is the end of line.
The game displays 46 lines of pixels, but your levels should generally be shorter to make it playable. The game displays 46 lines of pixels, but your levels should generally be shorter to make it playable.