mirror of
https://github.com/pkali/Avery_Breakout.git
synced 2026-05-20 22:33:55 +02:00
cleanup
This commit is contained in:
+25
-34
@@ -43,12 +43,11 @@ maxMemory = 7 ; number of saved pixel positions
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maxBrickLines = 14 ; maximum number of lines of bricks to be eradicated
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.zpvar xpos ypos .word = $80 ; position of the ball
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.zpvar color .byte ; color of the pixel to plot
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.zpvar deXpos deYpos .byte ;position for deletion
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.zpvar dX dY .word ;main loop shortcuts to the table values
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;.zpvar dx dy .word ;delta
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.zpvar dX dY .word ;main loop shortcuts to the table values of delta
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;xpos, dx - "static point precision" - [dx+1].[dx] (big endian!)
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;this static point precision is emulated with .word calcs, just a result is the high byte
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.zpvar color .byte ; color of the pixel to plot
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.zpvar currBall collisionCheck racquetPos MyClok eXistenZstackPtr .byte
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.zpvar xMemAddr yMemAddr .word ; address where to store memories of the current ball
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.zpvar temp .word
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@@ -61,13 +60,13 @@ RMT_zpvars = AutoPlay+1 ; POZOR!!! RMT vars go here
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;---------------------------------------------------
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org $2000
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MODUL
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ins 'art/muzyka_stripped.rmt',+5
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ins 'art/muzyka_stripped.rmt',+5 ; my RMT 1.28 on WINE is apparently broken. I lost some hair here (5, not 6)
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.align $100
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icl 'art/rmtplayr.a65'
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;---------------------------------------------------
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.align $400
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font
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ins 'art/Mild West.fnt'
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ins 'art/Mild West.fnt' ; https://damieng.com/typography/zx-origins/mild-west/
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dl
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.by SKIP3
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dta MODE2+LMS,a(statusBuffer)
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@@ -87,13 +86,13 @@ DLracquetAddr0
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.wo dl
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;---------------------------------------------------
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dl_level
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.by SKIP8,SKIP8,SKIP8,SKIP8,SKIP8,SKIP8,SKIP8,SKIP8
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:8 .by SKIP8
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dta 6+LMS,a(LevelText)
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.by JVB
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.wo dl_level
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;---------------------------------------------------
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dl_start
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.by SKIP3,SKIP8,SKIP8
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:6 .by SKIP3
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dta 6+LMS,a(StartText)
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dta 6,SKIP4
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dta 6,SKIP8,SKIP8
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@@ -108,7 +107,7 @@ dl_start
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.wo dl_start
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;---------------------------------------------------
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dl_over
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.by SKIP8,SKIP8,SKIP8,SKIP8,SKIP8,SKIP8,SKIP8,SKIP8
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:8 .by SKIP8
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dta 6+LMS,a(OverText)
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.by SKIP8
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dta 6
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@@ -123,9 +122,9 @@ racquetDisp
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;--------------------------------------------------
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statusBuffer
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dta d" Lives: 5 HS: 000000 Score: 000000 "
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score=statusBuffer+33
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HiScore=statusBuffer+17
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Lives=statusBuffer+8
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score = statusBuffer+33
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HiScore = statusBuffer+17
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Lives = statusBuffer+8
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LevelText
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dta d" entering level 000 "
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OverText
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@@ -133,7 +132,7 @@ OverText
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dta d" YOUR SCORE: 000000 "
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StartText
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dta d" ,"
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dta d"GAME BY PIRX & PECUS"
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dta d"GAME by PIRX & PECUS"
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dta d" MUSIC by ALEX "
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dta d"press start to START"
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;--------------------------------------------------
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@@ -193,7 +192,7 @@ JNotFire
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and #$01
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;sta HSCROL
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;pos print
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/* ;pos print
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lda racquetPos
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:4 lsr
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clc
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@@ -205,7 +204,8 @@ JNotFire
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clc
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adc #'0'
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sta hexDump+1
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*/
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mva #0 dliCount
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; mva #13 VSCROL ; FOX gfx mode only
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@@ -278,7 +278,6 @@ skipSoundFrame
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rti
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*/
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sta DLI_A
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;stx DLI_X
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mva #$80 PRIOR
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lda VCOUNT
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@@ -1253,10 +1252,7 @@ brickcolorTab
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jsr RASTERMUSICTRACKER ;Init
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lda dmactls
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and #$fc
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ora #$02 ; normal screen width
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;ora #$01 ; narrow screen width
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lda #@dmactl(standard|dma)
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sta dmactls
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mwa #dl dlptrs
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vdli DLI
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@@ -1689,18 +1685,17 @@ Numbers
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.byte '0123456789'
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lineAdrL
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:margin .byte <marginLine ;8 lines of margin space
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:maxLines .byte <(display+40*#)
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;:margin .byte <marginLine ;8 lines of margin space
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:256-maxLines-1*margin .by <marginLine; (display+40*#) ;just to let the plot smear on full .byte ypos
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:maxLines .byte <(display+screenBytes*#)
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:256-maxLines-1*margin .by <marginLine ; (display+40*#) ;just to let the plot smear on full .byte ypos
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lineAdrH
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:margin .byte >marginLine
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:maxLines .byte >(display+40*#)
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;:margin .byte >marginLine
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:256-maxLines-1*margin .by >marginLine; (display+40*#) ;just to let the plot smear on full .byte ypos
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; $E000 is an address in ROM - the trick to avoid spawning new balls!
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:maxLines .byte >(display+screenBytes*#)
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:256-maxLines-1*margin .by >marginLine ; (display+40*#) ;just to let the plot smear on full .byte ypos
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bittable
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.byte %11110000
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debittable
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.byte %00001111
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.byte %11110000
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RNColtable ; Right Nibble color Table
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.byte %00000000
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.byte %00000001
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@@ -1721,9 +1716,7 @@ LNColtable ; Left Nibble color Table
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.byte %01100000
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.byte %01110000
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.byte %10000000
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debittable
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.byte %00001111
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.byte %11110000
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;--------------------------------
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clear_vars_start
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dxTableL :maxBalls .byte 0
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dxTableH :maxBalls .byte 0
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@@ -1750,7 +1743,6 @@ xposMemTable
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:maxBalls*maxMemory .byte 0
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yposMemTable
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:maxBalls*maxMemory .byte 0
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clear_vars_end
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;addressess of the tables with snake pixels
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xposMemTableAdrL
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:maxMemory .byte 0
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@@ -1763,6 +1755,8 @@ yposMemTableAdrH
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;table for keeping the count on the last position to be deleted from the "snake"
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memCycleTable
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:maxBalls .byte 0
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clear_vars_end
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;--------------------------------
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statusBar
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dta d"rc$"
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hexDump
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@@ -1773,10 +1767,7 @@ dyDisp
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dta d" balls$"
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ballDisp
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dta d" "
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marginLine :40 .byte 0
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.ds $400 ; buffer for RMT player
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.align $100
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;PLAYER
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marginLine .ds screenBytes
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;--------------------------------
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; names of RMT instruments (sfx)
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;--------------------------------
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