Commit Graph

728 Commits

Author SHA1 Message Date
Pecusx 664dc1568d Variables initialization on strart 2022-08-09 13:30:21 +02:00
Pecusx 234fbc5a4a Tanks and mountains on Oprions screen but RMT still hangs 2022-08-09 10:10:44 +02:00
Pecusx 2f57c1f774 Game Over and Credits - but RTM problems 2022-08-08 21:18:47 +02:00
Pecusx 2d274b05d0 Clear variables optimisation and better text screen init 2022-08-07 16:01:09 +02:00
Pecusx 5b90bc571e Purchase AI uses bit tables instead bytes 2022-08-07 13:50:38 +02:00
Pirx c1b16cd1d1 missing MSX file added 2022-08-07 07:47:37 -04:00
Pirx cf08093cee FEAT update 2022-08-06 16:31:51 -04:00
Pirx e6d37e8410 song 0h1 2022-08-06 16:24:18 -04:00
Pirx 56ed83fbac PAUSE ellimintation 2022-08-06 16:16:47 -04:00
Pirx 2cda0bfb12 music v0g 2022-08-06 14:06:09 -04:00
Pirx e5ce864254 new song, VBL fix 2022-08-06 01:03:01 -04:00
Pirx 312bca4866 shorter ClearScreen 2022-08-05 23:56:27 -04:00
Pecusx 2bec64c38e Macro "wait" as procedure. 2022-08-05 17:13:13 +02:00
Pecusx d448eb2e1e Better? AI purchases and new WAIT macro 2022-08-05 12:04:14 +02:00
Pecusx 05409fa301 Diferent Cyborg purchase strategy 2022-08-05 10:12:44 +02:00
Pecusx e60776fd57 New optimized DisplayDec5 proc 2022-08-03 18:13:07 +02:00
Pecusx eed446545e 5 digits decimal display added 2022-08-03 15:00:07 +02:00
Pecusx 54cc76464e DirectHits and EarnedMoney counters added (for summary) 2022-08-03 14:36:03 +02:00
Pecusx 3ac678e68b Game Over screen exit 2022-08-03 00:17:11 +02:00
Pecusx 823be97490 Tank names and points on Game Over screen 2022-08-02 20:52:22 +02:00
Pecusx 8775e0b42e Colored lines on Game Over screen 2022-08-02 19:49:51 +02:00
Pecusx cd41f59175 Better set PM width (prepare to new Game Over screen) 2022-08-02 14:40:12 +02:00
Pecusx 91d5172fe2 To high parachute bug fixed! 2022-08-02 11:20:51 +02:00
Pecusx 3a836fa072 Better aiming (lower tank position - more force) 2022-08-01 23:26:06 +02:00
Pecusx 84da6fb7a0 Cyborg aiming fix 2022-08-01 23:12:48 +02:00
Pecusx 9eb0f8adff Faster AI (and fixed)
Correcion for barrel wider tjan tank (2 pixels)
2022-08-01 21:54:41 +02:00
Pecusx 2f1f016ce0 Fix for Blue Zombie tank :) 2022-08-01 10:12:23 +02:00
Pecusx 8e0aa974e7 Small loop ptimisation 2022-07-31 23:56:47 +02:00
Pecusx 6a0c3a91e9 AI optimisations 2022-07-31 22:49:34 +02:00
Pecusx 025afbce91 MagDeflector disappears properly 2022-07-31 21:29:03 +02:00
Pecusx edbfddf090 MagDeflector is working properly
And an attempt to repair the blue zombie tank.
2022-07-31 20:34:44 +02:00
Pecusx d7501b5c7c All AI tanks works but... 2022-07-31 18:35:51 +02:00
Pecusx 1945dd5e88 AI optimisations 2022-07-31 16:44:18 +02:00
Pecusx c725fd3827 New Cyborg AI 2022-07-31 16:14:01 +02:00
Pecusx c8ffba4603 AI internals 2022-07-29 13:27:59 +02:00
Pecusx 16f24793f6 Small memory optimisations 2022-07-28 22:08:43 +02:00
Pecusx f9fc25ec0f Preparing for better AI (invisible shot) 2022-07-28 21:38:38 +02:00
Pecusx 4d090f1766 All 3 tank shapes visible 2022-07-28 17:54:38 +02:00
Pecusx 9df4a49abe 3 tank shapes 2022-07-28 17:42:49 +02:00
Pecusx 0a68184f7c New (smaller) 8x8 font file and optimisations.
Second tank shape added.
2022-07-28 09:53:01 +02:00
Pecusx 807da90fda AI ​​uses White Flag 2022-07-27 22:40:53 +02:00
Pecusx 3855b0e2cf Robotanks barrel angle sound 2022-07-27 21:46:35 +02:00
Pecusx a01af2a608 New (drawto) barrels finished 2022-07-27 20:55:14 +02:00
Pecusx 47dcfa1af4 Final Shields fix
Now shields are draw ONLY in DrawTankNr proc.
2022-07-27 18:01:33 +02:00
Pecusx 02ff63d524 Game Over animation fix 2022-07-27 14:00:34 +02:00
Pecusx 9b42e79b61 Shields fix 2022-07-27 13:44:20 +02:00
Pecusx 2c3b4d148e Barrels optimisation and more 2022-07-27 13:03:10 +02:00
Pirx 513f13c5fc broken inventory rollback 2022-07-25 09:50:49 -04:00
Pirx 27bc443581 WIP: broken inventory 2022-07-25 00:50:16 -04:00
Pirx 992130f267 WIP: barrels anew 2022-07-24 09:19:03 -04:00