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3 tank shapes
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@@ -30,6 +30,7 @@ char_sandhog_offset = char_sandhog_________-char_digger__________
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char_tank1___________ = $20
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char_tank2___________ = $24
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char_tank3___________ = $28
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;Weapon prices (*10 on screen)
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price_Baby_Missile___ = 0 ;_0
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+2
-2
@@ -631,11 +631,11 @@ No6thTankHide
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SkipHidingPM
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ldy #char_tank1___________ ; left tank
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ldy #char_tank2___________ ; left tank
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txa
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and #$01
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beq FirstTankShape
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ldy #char_tank2___________ ; left tank (second shape)
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ldy #char_tank3___________ ; left tank (second shape)
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FirstTankShape
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lda AngleTable,x
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cmp #91 ; left or right tank shape
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+1
-1
@@ -1422,7 +1422,7 @@ font4x4
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ins 'artwork/font4x4s.bmp',+62
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;----------------------------------------------
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TankFont
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ins 'artwork/tanksv3.fnt',+0,320 ; 40 characters only
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ins 'artwork/tanksv3.fnt',+0,352 ; 44 characters only
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;----------------------------------------------
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icl 'variables.asm'
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;----------------------------------------------
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