Pecusx
f924868459
Better (not best) collision with tank check
...
.... and corrected two defensive weapon numbers - Mag Deflector and Auto Defence are working.
2022-06-16 17:52:34 +02:00
Pecusx
cd69bf22db
Shield energy table added.
...
... for easier activation.
Defensive weapon numbering revised.
2022-06-13 09:18:05 +02:00
Pirx
7df1d5eff9
isInventory var
2022-06-11 13:08:49 -04:00
Pirx
c1aa177767
WIP: press I for inventory #26
2022-06-11 05:51:13 -04:00
Pecusx
eb7f6369de
Collision with tank now checks the shield
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We must rewvite CheckCollisionWithTank procedure !!!!
In future :)
2022-06-10 19:37:52 +02:00
Pecusx
41900d7671
Mag Deflector added
...
Only for test.
Now all players has active Mag Deflector with energy (99) before game.
2022-06-10 18:48:19 +02:00
Pecusx
6a6689b9b7
Auto Defence added
...
Only for test.
Now all players has active Auto Defence with energy (99) before game.
2022-06-10 11:13:20 +02:00
Pecusx
1b983b8d92
Index of hit tank in HitFlag
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For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx
91b613f166
Shield witch parachute added
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Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx
eace9eb5cf
Shield with energy added
...
Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx
7b86fc98cd
Simple shield added
...
Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx
186cacf5ba
The first attempt at handling defensive weapons
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Only for test.
Now all players has active Parachute berore round.
2022-06-07 10:25:23 +02:00
Pecusx
031416b8e6
"Underground" shot fixed.
2022-06-06 17:59:43 +02:00
Pecusx
1394524a26
FunkyBomb and LeapFrog bugfix #89
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Problem was due to the better accuracy of the collision with tank check procedure.
2022-06-06 09:42:22 +02:00
Pirx
853a597daf
almost done #74
2022-06-05 02:40:07 -04:00
Pirx
081cf282c8
forgot about MIRV #82
2022-06-04 16:15:43 -04:00
Pirx
4c3203854c
letting winds #82
2022-06-04 16:07:01 -04:00
Pecusx
0d7403d1c0
Laser is working properly.
...
But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx
777f5c341a
Additional check for 0 bullets in DecreaseWeapon proc #56
2022-06-03 10:48:08 +02:00
Pecusx
8f0bd8ca81
Liquid Dirt bug and little optimization
2022-06-03 10:30:02 +02:00
Pecusx
c12049d0d7
Sometimes no explosion - solved!
...
A small change after a long analysis of the procedures "Fly" and "draw" - very hard work :)
2022-06-02 23:38:52 +02:00
Pecusx
0fbe3de569
Improved checking collision with the tank.
...
And other optimizations.
2022-06-02 15:01:49 +02:00
Pecusx
9569b3365a
First attempt to 2 bytes Y
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Not everywhere yet, but in the most important procedures.
2022-06-02 10:01:06 +02:00
Pecusx
6d9b2907c5
Flight procedure optimization
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3 bytes variable (Result) now is unnecessary.
The code is a bit shorter.
2022-06-02 09:12:00 +02:00
Pecusx
94e6caebed
MIRV bullets over the screen now are visible
2022-06-01 11:44:53 +02:00
Pecusx
532ee7dc88
MIRV hit procedure completely rewritten.
...
Now wthout bugs :) and much clearer.
2022-06-01 11:19:14 +02:00
Pecusx
bef3c0f080
MIRV bugfix #66
...
I think so.
2022-05-30 22:41:45 +02:00
Pecusx
0ddbe41005
Hit one pixel over ground
2022-05-30 14:34:58 +02:00
Pecusx
7cd31450c7
Better ground hit handling and small bugfix
...
But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx
a556e50e53
seppuku fix
2022-05-30 07:12:10 -04:00
Pirx
9f1720e970
work in progress...
2022-05-30 05:54:00 -04:00
Pirx
0820124f9f
LimitForce added #70
2022-05-28 21:43:55 -04:00
Pirx
aa74cf133b
draw jmp(indirect) ellimination
2022-05-28 13:42:42 -04:00
Pirx
636e121bf7
funkybomb traces deleted #5
2022-05-28 08:38:46 -04:00
Pirx
3c1b0a02aa
cosmetic edits
2022-05-28 01:50:59 -04:00
Pirx
762b56567b
chmod fix
2022-05-27 21:10:35 -04:00
Pirx
3d8ec72da0
glich #55
2022-05-22 13:08:42 -04:00
Pirx
491dc2861c
speed up when [START] #73
2022-05-22 09:39:17 -04:00
Pirx
661d4776c7
cosinus angle fix #65
2022-05-21 18:50:13 -04:00
Pirx
3701accfc9
glitches when switches #72
2022-05-21 18:29:56 -04:00
Pirx
fb86876d9f
cos table removed #65
2022-05-21 13:12:54 -04:00
Pecusx
620bcf5aa8
Small bugfix and optymalisation
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Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pirx
68bf4a9541
build 140
2022-05-15 23:21:47 -04:00
Pirx
d766088b66
colors upd+weapon change sfx
2022-05-14 08:13:32 -04:00
Pecusx
91b39e736b
Minor optimizations
...
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pecusx
860d0917ad
Fixed bugs in LiqudDirt and Roller
...
Correct operation of dirt at the edges of the screen, and now dirt counter is two bytes (more and more dirt is possible).
Correction of the roller's (and LiquidDirtoperation on the right side of the screen. (old stiupid error)
2022-05-09 17:58:07 +02:00
Pirx
123dac1ff2
build 139
2022-05-09 01:30:24 -04:00
Pirx
fa6bd51abc
seppuku always kills
2022-05-08 12:49:47 -04:00
Pirx
e789569058
WIP: sfx 0d
2022-05-08 12:29:43 -04:00
Pirx
4a50184b92
WIP: sfx 3
2022-05-08 11:17:46 -04:00