Pecusx
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2f57c1f774
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Game Over and Credits - but RTM problems
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2022-08-08 21:18:47 +02:00 |
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Pecusx
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2d274b05d0
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Clear variables optimisation and better text screen init
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2022-08-07 16:01:09 +02:00 |
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Pecusx
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5b90bc571e
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Purchase AI uses bit tables instead bytes
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2022-08-07 13:50:38 +02:00 |
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Pirx
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cf08093cee
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FEAT update
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2022-08-06 16:31:51 -04:00 |
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Pirx
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e6d37e8410
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song 0h1
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2022-08-06 16:24:18 -04:00 |
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Pirx
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56ed83fbac
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PAUSE ellimintation
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2022-08-06 16:16:47 -04:00 |
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Pirx
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2cda0bfb12
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music v0g
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2022-08-06 14:06:09 -04:00 |
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Pirx
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e5ce864254
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new song, VBL fix
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2022-08-06 01:03:01 -04:00 |
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Pirx
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312bca4866
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shorter ClearScreen
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2022-08-05 23:56:27 -04:00 |
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Pecusx
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2bec64c38e
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Macro "wait" as procedure.
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2022-08-05 17:13:13 +02:00 |
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Pecusx
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d448eb2e1e
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Better? AI purchases and new WAIT macro
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2022-08-05 12:04:14 +02:00 |
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Pecusx
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05409fa301
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Diferent Cyborg purchase strategy
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2022-08-05 10:12:44 +02:00 |
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Pecusx
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e60776fd57
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New optimized DisplayDec5 proc
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2022-08-03 18:13:07 +02:00 |
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Pecusx
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eed446545e
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5 digits decimal display added
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2022-08-03 15:00:07 +02:00 |
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Pecusx
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54cc76464e
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DirectHits and EarnedMoney counters added (for summary)
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2022-08-03 14:36:03 +02:00 |
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Pecusx
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3ac678e68b
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Game Over screen exit
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2022-08-03 00:17:11 +02:00 |
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Pecusx
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823be97490
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Tank names and points on Game Over screen
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2022-08-02 20:52:22 +02:00 |
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Pecusx
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8775e0b42e
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Colored lines on Game Over screen
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2022-08-02 19:49:51 +02:00 |
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Pecusx
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cd41f59175
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Better set PM width (prepare to new Game Over screen)
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2022-08-02 14:40:12 +02:00 |
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Pecusx
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91d5172fe2
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To high parachute bug fixed!
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2022-08-02 11:20:51 +02:00 |
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Pecusx
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3a836fa072
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Better aiming (lower tank position - more force)
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2022-08-01 23:26:06 +02:00 |
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Pecusx
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84da6fb7a0
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Cyborg aiming fix
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2022-08-01 23:12:48 +02:00 |
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Pecusx
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9eb0f8adff
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Faster AI (and fixed)
Correcion for barrel wider tjan tank (2 pixels)
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2022-08-01 21:54:41 +02:00 |
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Pecusx
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2f1f016ce0
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Fix for Blue Zombie tank :)
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2022-08-01 10:12:23 +02:00 |
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Pecusx
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8e0aa974e7
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Small loop ptimisation
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2022-07-31 23:56:47 +02:00 |
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Pecusx
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6a0c3a91e9
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AI optimisations
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2022-07-31 22:49:34 +02:00 |
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Pecusx
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025afbce91
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MagDeflector disappears properly
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2022-07-31 21:29:03 +02:00 |
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Pecusx
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edbfddf090
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MagDeflector is working properly
And an attempt to repair the blue zombie tank.
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2022-07-31 20:34:44 +02:00 |
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Pecusx
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d7501b5c7c
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All AI tanks works but...
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2022-07-31 18:35:51 +02:00 |
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Pecusx
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1945dd5e88
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AI optimisations
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2022-07-31 16:44:18 +02:00 |
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Pecusx
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c725fd3827
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New Cyborg AI
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2022-07-31 16:14:01 +02:00 |
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Pecusx
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c8ffba4603
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AI internals
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2022-07-29 13:27:59 +02:00 |
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Pecusx
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16f24793f6
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Small memory optimisations
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2022-07-28 22:08:43 +02:00 |
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Pecusx
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f9fc25ec0f
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Preparing for better AI (invisible shot)
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2022-07-28 21:38:38 +02:00 |
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Pecusx
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4d090f1766
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All 3 tank shapes visible
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2022-07-28 17:54:38 +02:00 |
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Pecusx
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9df4a49abe
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3 tank shapes
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2022-07-28 17:42:49 +02:00 |
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Pecusx
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0a68184f7c
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New (smaller) 8x8 font file and optimisations.
Second tank shape added.
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2022-07-28 09:53:01 +02:00 |
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Pecusx
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807da90fda
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AI uses White Flag
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2022-07-27 22:40:53 +02:00 |
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Pecusx
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3855b0e2cf
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Robotanks barrel angle sound
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2022-07-27 21:46:35 +02:00 |
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Pecusx
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a01af2a608
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New (drawto) barrels finished
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2022-07-27 20:55:14 +02:00 |
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Pecusx
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47dcfa1af4
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Final Shields fix
Now shields are draw ONLY in DrawTankNr proc.
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2022-07-27 18:01:33 +02:00 |
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Pecusx
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02ff63d524
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Game Over animation fix
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2022-07-27 14:00:34 +02:00 |
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Pecusx
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9b42e79b61
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Shields fix
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2022-07-27 13:44:20 +02:00 |
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Pecusx
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2c3b4d148e
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Barrels optimisation and more
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2022-07-27 13:03:10 +02:00 |
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Pirx
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513f13c5fc
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broken inventory rollback
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2022-07-25 09:50:49 -04:00 |
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Pirx
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27bc443581
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WIP: broken inventory
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2022-07-25 00:50:16 -04:00 |
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Pirx
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992130f267
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WIP: barrels anew
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2022-07-24 09:19:03 -04:00 |
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Pecusx
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616452a01e
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Texts and more colours on Game Over screen
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2022-07-19 10:37:09 +02:00 |
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Pirx
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f20ce14dc3
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moving GameoverDL to stop shaking
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2022-07-18 23:51:05 -04:00 |
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Pecusx
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d9012f4485
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Good Game Over animation
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2022-07-18 16:37:56 +02:00 |
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