correct song during gameplay and version 1.00

This commit is contained in:
2022-08-11 10:57:30 -04:00
parent 028c34bf31
commit fd15ed9bb6
5 changed files with 18 additions and 16 deletions
+12 -12
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@@ -653,22 +653,22 @@ dli10
lda >fnt+$400*$00
sta wsync ;line=232
sta chbase
DLINEW dli11 1 0 0
;DLINEW dli11 1 0 0
lda regA
rti
dli11
sta regA
lda #>$a000 ; system font
sta wsync ;line=232
sta chbase
lda #$01
sta gtictl
lda regA
rti
;dli11
; sta regA
;
; lda #>$a000 ; system font
; sta wsync ;line=232
; sta chbase
; lda #$01
; sta gtictl
;
; lda regA
; rti
.endl
+3 -3
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@@ -101,9 +101,9 @@ dl ; MAIN game display list
;Screen displays go first to avoid crossing 4kb barrier
;-----------------------------------------------
OptionsScreen
dta d"Welcome to Scorch ver. "
build ; 3 bytes from scorch.asm (fancy method) :)
dta d" (un)2000-2022"
dta d"Welcome to Scorch v. "
build ; 4 bytes from scorch.asm (fancy method) :)
dta d" (un)2000-2022"
dta d" Please select option with cursor keys "
dta d" and press (Return) to proceed "
OptionsHere
+1 -1
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@@ -36,7 +36,7 @@
;we decided it must go in 'English' to let other people work on it
.macro build
dta d"148" ; number of this build (3 bytes)
dta d"1.00" ; number of this build (3 bytes)
.endm
icl 'definitions.asm'
BIN
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Binary file not shown.
+2
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@@ -1210,6 +1210,8 @@ callInventory
;
mva #$ff isInventory
jsr Purchase
lda #song_ingame
jsr RmtSongSelect
mva #0 escFlag
jsr DisplayStatus
jsr SetMainScreen