mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
Code cleanup.
This commit is contained in:
+305
@@ -2032,6 +2032,311 @@ EndPut4x4
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rts
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.endp
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;--------------------------------------------------------
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.proc DisplayOffensiveTextNr ;
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ldx TextNumberOff
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lda talk.OffensiveTextTableL,x
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sta LineAddress4x4
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lda talk.OffensiveTextTableH,x
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sta LineAddress4x4+1
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inx ; the next text
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lda talk.OffensiveTextTableH,x
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sta temp+1
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lda talk.OffensiveTextTableL,x
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sta temp ; opty possible
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; substract address of the next text from previous to get text length
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sbw temp LineAddress4x4 temp2
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mva temp2 fx
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;jsr Display4x4AboveTank
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;rts
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; POZOR !!!
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.endp
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;--------------------------------------------------------
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.proc Display4x4AboveTank ;
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; Displays texts using PutChar4x4 above tank and mountains.
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; Pretty cool, eh!
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;parameters are:
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;Y - number of tank above which text is displayed
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;fx - length of text
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;LineAddress4x4 - address of the text
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;lets calculate position of the text first!
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;that's easy because we have number of tank
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;and xtankstableL and H keep X position of a given tank
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lda xtankstableL,y
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sta temp
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lda xtankstableH,y
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sta temp+1
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;now we should substract length of the text-1
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;temp2 = (fx-1)*2
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ldy fx
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dey
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tya
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asl
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sta temp2
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mva #0 temp2+1
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;now we have HALF length in pixels
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;stored in temp2
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;here we assume max length of text
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;to display is 127 chars, but later it turns out it must be max 63!
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sbw temp temp2 ; here begin of the text is in TEMP !!!!
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;now we should check overflows
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;lda temp+1 ; opty
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bpl DOTNnotLessThanZero
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;less than zero, so should be zero
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mwa #0 temp
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beq DOTNnoOverflow
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DOTNnotLessThanZero
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;so check if end larger than screenwidth
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lda fx
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asl
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asl
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;length in pixels -
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;text length max 63 chars !!!!!!!!
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clc
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adc temp
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sta temp2
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lda #0
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adc temp+1
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sta temp2+1
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;now in temp2 is end of the text in pixels
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;so check if not greater than screenwitdth
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cpw temp2 #screenwidth
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bcc DOTNnoOverflow
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;if end is greater than screenwidth
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;then screenwidth - length is fine
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lda fx
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asl
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asl
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sta temp
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mva #0 temp+1
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sec
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lda #<(screenwidth-1)
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sbc temp
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sta temp
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lda #>(screenwidth-1)
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sbc temp+1
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sta temp+1
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DOTNnoOverflow
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;here in temp we have really good x position of text
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mwa temp LineXdraw
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;now let's get y position
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;we will try to put text as low as possible
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;just above mountains (so mountaintable will be checked)
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lda fx
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asl
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asl
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tay
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;in temp there still is X position of text
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;if we add temp and Y we will get end of the text
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;so, lets go through mountaintable and look for
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;the lowest value within
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;Mountaitable+temp and Mountaitable+temp+Y
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adw temp #MountainTable
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mva #screenheight temp2 ;initialisation of the lowest value
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DOTLowestMountainValueLoop
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lda (temp),y
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cmp temp2
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bcs DOTOldLowestValue ;old lowest value
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;new lowest value
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sta temp2
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DOTOldLowestValue
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dey
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cpy #$ff
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bne DOTLowestMountainValueLoop
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sec
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lda temp2
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sbc #(4+9) ;9 pixels above ground (and tanks...)
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sta LineYdraw
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jmp TypeLine4x4.noLengthNoColor ; rts
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.endp
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;--------------------------------------------------------
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.proc DisplayTankNameAbove ;
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lda tankNr
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:3 asl ; *8
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clc
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adc #<TanksNames
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sta temp ; TextAddress
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lda #0
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adc #>Tanksnames
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sta temp+1 ; TextAddress+1
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mwa temp LineAddress4x4
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;find length of the tank's name
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ldy #7
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@
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lda (temp),y
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bne end_found
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dey
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bne @-
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end_found
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iny
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sty fx
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ldy tankNr
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jsr Display4x4AboveTank
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rts
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.endp
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;-------------------------------
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.proc TypeLine4x4 ;
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;-------------------------------
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;this routine prints line of length `fx`
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;address in LineAddress4x4
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;starting from LineXdraw, LineYdraw
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lda #14 ; default length of 4x4 texts
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sta fx
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variableLength
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lda #$ff ; $ff - visible characters, $00 - clearing
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staplot4x4color
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sta plot4x4color
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noLengthNoColor
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ldy #0
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sty LineCharNr
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TypeLine4x4Loop
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ldy LineCharNr
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lda (LineAddress4x4),y
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and #$3f ;always CAPITAL letters
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sta CharCode4x4
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mwa LineXdraw dx
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mva LineYdraw dy
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mva #0 dy+1 ; dy is 2 bytes value
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jsr PutChar4x4 ;type empty pixels as well!
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adw LineXdraw #4
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inc:lda LineCharNr
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cmp fx
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bne TypeLine4x4Loop
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EndOfTypeLine4x4
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rts
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.endp
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;--------------------------------
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.proc AreYouSure
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;using 4x4 font
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mva #4 ResultY ; where seppuku text starts Y-wise on the screen
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;top frame
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mva ResultY LineYdraw
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jsr TL4x4_top
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adb ResultY #4 ;next line
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;sure?
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mwa #areYouSureText LineAddress4x4
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jsr _sep_opty
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;bottom frame
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mva ResultY LineYdraw
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jsr TL4x4_bottom
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jsr GetKey
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cmp #@kbcode._Y ; $2b ; "Y"
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bne @+
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mva #$80 escFlag
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bne skip01
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@ mva #0 escFlag
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skip01
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jsr WaitForKeyRelease
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;clean
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mva #3 di
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mva #4 ResultY
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@
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mva #$ff plot4x4color
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mwa #lineClear LineAddress4x4
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jsr _sep_opty
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dec di
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bne @-
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quit_areyousure
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rts
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.endp
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.proc _sep_opty
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mwa #((ScreenWidth/2)-(8*4)) LineXdraw ; centering
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mva ResultY LineYdraw
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jsr TypeLine4x4
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adb ResultY #4 ;next line
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rts
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.endp
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;--------------------------------
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.proc DisplaySeppuku
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;using 4x4 font
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mva #20 fs ; temp, how many times blink the billboard
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seppuku_loop
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lda CONSOL ; turbo mode
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and #%00000001 ; START KEY
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sne:mva #1 fs ; finish it
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mva #4 ResultY ; where seppuku text starts Y-wise on the screen
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;top frame
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mva ResultY LineYdraw
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jsr TL4x4_top
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adb ResultY #4 ;next line
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;seppuku
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mwa #seppukuText LineAddress4x4
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jsr _sep_opty
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;bottom frame
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mva ResultY LineYdraw
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jsr TL4x4_bottom ; just go
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;clean seppuku
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mva #3 di
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;mva #4 ResultY
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lda #4
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sta ResultY
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loplop ;@
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mwa #lineClear LineAddress4x4
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jsr _sep_opty
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dec di
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bne loplop ;@-
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dec fs
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jne seppuku_loop
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quit_seppuku
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rts
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.endp
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;--------------------------------------------------
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.proc SetMainScreen
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; mva #0 dmactls
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SetDLI DLIinterruptGraph ; jsr SetDLI for graphics (game) screen
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+267
@@ -0,0 +1,267 @@
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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.IF *>0 ;this is a trick that prevents compiling this file alone
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;--------------------------------------------------
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.proc DLIinterruptGraph
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pha
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phy
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ldy dliCounter
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lda dliColorsBack,y
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.IF TARGET = 800
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nop ; necessary on 800 because DLIs take less time, jitter visible without it
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nop
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nop
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.ENDIF
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nop
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nop
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sta COLPF1
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lda GradientNr
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bne GoGradient
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ldy #$ff ; one mauntain color
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GoGradient
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iny
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lda (GradientColors),y ; mountains colors array
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sta COLPF2
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inc dliCounter
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ply
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc DLIinterruptOptions
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pha
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phy
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lda #0 ; background color
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sta COLPF1
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ldy GradientNr
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beq @+
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ldy #1
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@ lda (GradientColors),y ; mountains colors array
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sta COLPF2
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ply
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc DLIinterruptGameOver
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pha
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phy
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lda dliCounter
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bne EndofPMG
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lda #%00100001 ; playfield after P/M - prior=1
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;STA WSYNC
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sta PRIOR
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bne EndOfDLI_GO
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EndofPMG
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cmp #1
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bne ColoredLines
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lda #%00100100 ; playfield before P/M
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;STA WSYNC
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sta PRIOR
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bne EndOfDLI_GO
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ColoredLines
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cmp #9
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beq CreditsScroll
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tay
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lda GameOverColoursTable-3,y ; -2 because this is DLI nr 2 and -1 (labels line)
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ldy #$0a ; text colour (brightnes)
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;STA WSYNC
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sta COLPF2
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sty COLPF1
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bne EndOfDLI_GO
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CreditsScroll
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lda #$00
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sta COLPF2
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EndOfDLI_GO
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inc dliCounter
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ply
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc DLIinterruptText
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pha
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lda dliCounter
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bne MoreBarsColorChange
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lda #TextBackgroundColor
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;sta WSYNC
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sta COLPF2
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mva #TextForegroundColor COLPF3
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bne EndOfDLI_Text
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MoreBarsColorChange
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and #%00000001
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rol
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sta COLPF2
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EndOfDLI_Text
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inc dliCounter
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pla
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DLIinterruptNone
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rti
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.endp
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;--------------------------------------------------
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.proc VBLinterrupt
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mva #0 dliCounter
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mva #$02 DliColorBack
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lda PAL
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and #%00001110
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beq itsPAL
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;it is NTSC here
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dec NTSCcounter
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bne itsPAL
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mva #6 NTSCcounter
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bne SkippedIfNTSC ; skip doing VBL things each 6 frames in Amerika, Amerika
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; We're all living in Amerika, Coca Cola, Wonderbra
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itsPAL
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; pressTimer is trigger tick counter. always 50 ticks / s
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bit:smi:inc pressTimer ; timer halted if >127. max time measured 2.5 s
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SkippedIfNTSC
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bit RMT_blocked
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bmi SkipRMTVBL
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; ------- RMT -------
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lda sfx_effect
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bmi lab2
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asl @ ; * 2
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tay ;Y = 2,4,..,16 instrument number * 2 (0,2,4,..,126)
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ldx #0 ;X = 0 channel (0..3 or 0..7 for stereo module)
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lda #0 ;A = 0 note (0..60)
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bit noSfx
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smi:jsr RASTERMUSICTRACKER+15 ;RMT_SFX start tone (It works only if FEAT_SFX is enabled !!!)
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lda #$ff
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sta sfx_effect ;reinit value
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lab2
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jsr RASTERMUSICTRACKER+3 ;1 play
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; ------- RMT -------
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SkipRMTVBL
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bit ScrollFlag
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bpl EndOfCreditsVBI
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CreditsVBI
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inc CreditsVScrol
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lda CreditsVScrol
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cmp #32 ;not too fast
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beq nextlinedisplay
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:2 lsr ;not too fast
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sta VSCROL
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jmp EndOfCreditsVBI
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nextlinedisplay
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lda #0
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sta CreditsVScrol
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sta VSCROL
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clc
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lda DLCreditsAddr
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adc #40
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sta DLCreditsAddr
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bcc @+
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inc DLCreditsAddr+1
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@
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cmp #<CreditsLastLine
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bne EndOfCreditsVBI
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lda DLCreditsAddr+1
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cmp #>CreditsLastLine
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bne EndOfCreditsVBI
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; adw DLCreditsAddr #40
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; cpw DLCreditsAddr #CreditsLastLine
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; bne EndOfCreditsVBI
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mwa #Credits DLCreditsAddr
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EndOfCreditsVBI
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.IF TARGET = 5200
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lda SkStatSimulator
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bmi @+
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||||
inc SkStatSimulator
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@
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||||
lda JoystickNumber ; select port
|
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ora #%00000100 ; Speaker off, Pots enabled
|
||||
sta CONSOL5200
|
||||
|
||||
center = 114 ;Read analog stick and make it look like a digital stick
|
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threshold = 60
|
||||
|
||||
lda JoystickNumber
|
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asl
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||||
tax
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||||
lda paddl0,x ;Read POT0 value (horizontal position)
|
||||
cmp #center+threshold ;Compare with right threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
cmp #center-threshold ;Compare with left threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
|
||||
lda paddl1,x ;Read POT1 value (vertical position)
|
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cmp #center+threshold ;Compare with down threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
cmp #center-threshold ;Compare with down threshold
|
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rol stick0 ;Feed carry into digital stick value
|
||||
|
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lda stick0 ;0 indicates a press so the right/down values need to be inverted
|
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eor #2+8
|
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and #$0f
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sta stick0
|
||||
|
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ldx JoystickNumber
|
||||
; check shift key (5200 second fire button)
|
||||
lda SKSTAT
|
||||
:3 lsr ; third bit
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||||
and trig0,x ; and first button
|
||||
;lda trig0,x
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||||
sta strig0 ;Move hardware to shadow
|
||||
|
||||
mva chbas chbase
|
||||
|
||||
lda skstat ;Reset consol key shadow is no key is pressed anymore
|
||||
and #4
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beq @+
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||||
mva #consol_reset consol
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||||
mva #@kbcode._none kbcode
|
||||
@
|
||||
|
||||
pla
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||||
tay
|
||||
pla
|
||||
tax
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||||
pla
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||||
rti
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||||
.ELSE
|
||||
; support for joysticks :)
|
||||
ldx JoystickNumber
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||||
lda STICK0,x
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||||
sta STICK0
|
||||
lda STRIG0,x
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||||
sta STRIG0
|
||||
jmp XITVBV
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||||
.ENDIF
|
||||
.endp
|
||||
.IF TARGET = 5200
|
||||
.proc kb_continue
|
||||
sta kbcode ;Store key code in shadow.
|
||||
mva #0 SkStatSimulator
|
||||
exit pla
|
||||
tay
|
||||
pla
|
||||
tax
|
||||
pla
|
||||
rti
|
||||
.endp
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||||
.ENDIF
|
||||
|
||||
;--------------------------------------------------
|
||||
.macro SetDLI
|
||||
; SetDLI #WORD
|
||||
; Initialises Display List Interrupts
|
||||
LDY # <:1
|
||||
LDX # >:1
|
||||
jsr _SetDLIproc
|
||||
.endm
|
||||
.proc _SetDLIproc
|
||||
LDA #$C0
|
||||
STY VDSLST
|
||||
STX VDSLST+1
|
||||
STA NMIEN
|
||||
rts
|
||||
.endp
|
||||
|
||||
.ENDIF
|
||||
+1
-305
@@ -1257,251 +1257,6 @@ MakeTanksVisible
|
||||
bpl @-
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc DLIinterruptGraph
|
||||
pha
|
||||
phy
|
||||
ldy dliCounter
|
||||
lda dliColorsBack,y
|
||||
.IF TARGET = 800
|
||||
nop ; necessary on 800 because DLIs take less time, jitter visible without it
|
||||
nop
|
||||
nop
|
||||
.ENDIF
|
||||
nop
|
||||
nop
|
||||
sta COLPF1
|
||||
lda GradientNr
|
||||
bne GoGradient
|
||||
ldy #$ff ; one mauntain color
|
||||
GoGradient
|
||||
iny
|
||||
lda (GradientColors),y ; mountains colors array
|
||||
sta COLPF2
|
||||
inc dliCounter
|
||||
ply
|
||||
pla
|
||||
rti
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc DLIinterruptOptions
|
||||
pha
|
||||
phy
|
||||
lda #0 ; background color
|
||||
sta COLPF1
|
||||
ldy GradientNr
|
||||
beq @+
|
||||
ldy #1
|
||||
@ lda (GradientColors),y ; mountains colors array
|
||||
sta COLPF2
|
||||
ply
|
||||
pla
|
||||
rti
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc DLIinterruptGameOver
|
||||
pha
|
||||
phy
|
||||
lda dliCounter
|
||||
bne EndofPMG
|
||||
lda #%00100001 ; playfield after P/M - prior=1
|
||||
;STA WSYNC
|
||||
sta PRIOR
|
||||
bne EndOfDLI_GO
|
||||
EndofPMG
|
||||
cmp #1
|
||||
bne ColoredLines
|
||||
lda #%00100100 ; playfield before P/M
|
||||
;STA WSYNC
|
||||
sta PRIOR
|
||||
bne EndOfDLI_GO
|
||||
ColoredLines
|
||||
cmp #9
|
||||
beq CreditsScroll
|
||||
tay
|
||||
lda GameOverColoursTable-3,y ; -2 because this is DLI nr 2 and -1 (labels line)
|
||||
ldy #$0a ; text colour (brightnes)
|
||||
;STA WSYNC
|
||||
sta COLPF2
|
||||
sty COLPF1
|
||||
bne EndOfDLI_GO
|
||||
CreditsScroll
|
||||
lda #$00
|
||||
sta COLPF2
|
||||
EndOfDLI_GO
|
||||
inc dliCounter
|
||||
ply
|
||||
pla
|
||||
rti
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc DLIinterruptText
|
||||
pha
|
||||
lda dliCounter
|
||||
bne MoreBarsColorChange
|
||||
lda #TextBackgroundColor
|
||||
;sta WSYNC
|
||||
sta COLPF2
|
||||
mva #TextForegroundColor COLPF3
|
||||
bne EndOfDLI_Text
|
||||
MoreBarsColorChange
|
||||
and #%00000001
|
||||
rol
|
||||
sta COLPF2
|
||||
EndOfDLI_Text
|
||||
inc dliCounter
|
||||
pla
|
||||
DLIinterruptNone
|
||||
rti
|
||||
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc VBLinterrupt
|
||||
mva #0 dliCounter
|
||||
mva #$02 DliColorBack
|
||||
|
||||
lda PAL
|
||||
and #%00001110
|
||||
beq itsPAL
|
||||
;it is NTSC here
|
||||
dec NTSCcounter
|
||||
bne itsPAL
|
||||
mva #6 NTSCcounter
|
||||
bne SkippedIfNTSC ; skip doing VBL things each 6 frames in Amerika, Amerika
|
||||
; We're all living in Amerika, Coca Cola, Wonderbra
|
||||
|
||||
itsPAL
|
||||
; pressTimer is trigger tick counter. always 50 ticks / s
|
||||
bit:smi:inc pressTimer ; timer halted if >127. max time measured 2.5 s
|
||||
|
||||
SkippedIfNTSC
|
||||
|
||||
bit RMT_blocked
|
||||
bmi SkipRMTVBL
|
||||
; ------- RMT -------
|
||||
lda sfx_effect
|
||||
bmi lab2
|
||||
asl @ ; * 2
|
||||
tay ;Y = 2,4,..,16 instrument number * 2 (0,2,4,..,126)
|
||||
ldx #0 ;X = 0 channel (0..3 or 0..7 for stereo module)
|
||||
lda #0 ;A = 0 note (0..60)
|
||||
bit noSfx
|
||||
smi:jsr RASTERMUSICTRACKER+15 ;RMT_SFX start tone (It works only if FEAT_SFX is enabled !!!)
|
||||
|
||||
lda #$ff
|
||||
sta sfx_effect ;reinit value
|
||||
lab2
|
||||
jsr RASTERMUSICTRACKER+3 ;1 play
|
||||
; ------- RMT -------
|
||||
SkipRMTVBL
|
||||
bit ScrollFlag
|
||||
bpl EndOfCreditsVBI
|
||||
CreditsVBI
|
||||
inc CreditsVScrol
|
||||
lda CreditsVScrol
|
||||
cmp #32 ;not too fast
|
||||
beq nextlinedisplay
|
||||
:2 lsr ;not too fast
|
||||
sta VSCROL
|
||||
jmp EndOfCreditsVBI
|
||||
nextlinedisplay
|
||||
lda #0
|
||||
sta CreditsVScrol
|
||||
sta VSCROL
|
||||
clc
|
||||
lda DLCreditsAddr
|
||||
adc #40
|
||||
sta DLCreditsAddr
|
||||
bcc @+
|
||||
inc DLCreditsAddr+1
|
||||
@
|
||||
cmp #<CreditsLastLine
|
||||
bne EndOfCreditsVBI
|
||||
lda DLCreditsAddr+1
|
||||
cmp #>CreditsLastLine
|
||||
bne EndOfCreditsVBI
|
||||
; adw DLCreditsAddr #40
|
||||
; cpw DLCreditsAddr #CreditsLastLine
|
||||
; bne EndOfCreditsVBI
|
||||
mwa #Credits DLCreditsAddr
|
||||
EndOfCreditsVBI
|
||||
.IF TARGET = 5200
|
||||
lda SkStatSimulator
|
||||
bmi @+
|
||||
inc SkStatSimulator
|
||||
@
|
||||
lda JoystickNumber ; select port
|
||||
ora #%00000100 ; Speaker off, Pots enabled
|
||||
sta CONSOL5200
|
||||
|
||||
center = 114 ;Read analog stick and make it look like a digital stick
|
||||
threshold = 60
|
||||
|
||||
lda JoystickNumber
|
||||
asl
|
||||
tax
|
||||
lda paddl0,x ;Read POT0 value (horizontal position)
|
||||
cmp #center+threshold ;Compare with right threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
cmp #center-threshold ;Compare with left threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
|
||||
lda paddl1,x ;Read POT1 value (vertical position)
|
||||
cmp #center+threshold ;Compare with down threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
cmp #center-threshold ;Compare with down threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
|
||||
lda stick0 ;0 indicates a press so the right/down values need to be inverted
|
||||
eor #2+8
|
||||
and #$0f
|
||||
sta stick0
|
||||
|
||||
ldx JoystickNumber
|
||||
; check shift key (5200 second fire button)
|
||||
lda SKSTAT
|
||||
:3 lsr ; third bit
|
||||
and trig0,x ; and first button
|
||||
;lda trig0,x
|
||||
sta strig0 ;Move hardware to shadow
|
||||
|
||||
mva chbas chbase
|
||||
|
||||
lda skstat ;Reset consol key shadow is no key is pressed anymore
|
||||
and #4
|
||||
beq @+
|
||||
mva #consol_reset consol
|
||||
mva #@kbcode._none kbcode
|
||||
@
|
||||
|
||||
pla
|
||||
tay
|
||||
pla
|
||||
tax
|
||||
pla
|
||||
rti
|
||||
.ELSE
|
||||
; support for joysticks :)
|
||||
ldx JoystickNumber
|
||||
lda STICK0,x
|
||||
sta STICK0
|
||||
lda STRIG0,x
|
||||
sta STRIG0
|
||||
jmp XITVBV
|
||||
.ENDIF
|
||||
.endp
|
||||
.IF TARGET = 5200
|
||||
.proc kb_continue
|
||||
sta kbcode ;Store key code in shadow.
|
||||
mva #0 SkStatSimulator
|
||||
exit pla
|
||||
tay
|
||||
pla
|
||||
tax
|
||||
pla
|
||||
rti
|
||||
.endp
|
||||
.ENDIF
|
||||
;----------------------------------------------
|
||||
.proc RandomizeSequence0
|
||||
ldx #0
|
||||
@@ -1973,66 +1728,7 @@ noingame
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.macro SetDLI
|
||||
; SetDLI #WORD
|
||||
; Initialises Display List Interrupts
|
||||
LDY # <:1
|
||||
LDX # >:1
|
||||
jsr _SetDLIproc
|
||||
.endm
|
||||
.proc _SetDLIproc
|
||||
LDA #$C0
|
||||
STY VDSLST
|
||||
STX VDSLST+1
|
||||
STA NMIEN
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
/* ;--------------------------------------------------
|
||||
.macro randomize floor ceiling
|
||||
;--------------------------------------------------
|
||||
;usage: randomize floor ceiling
|
||||
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
jsr _randomizator
|
||||
.byte :floor
|
||||
.byte :ceiling
|
||||
.endm
|
||||
|
||||
.proc _randomizator
|
||||
; private function that accompanies `randomize` macro
|
||||
; trashes: magic, temp, Y
|
||||
pla
|
||||
sta magic
|
||||
pla
|
||||
sta magic+1
|
||||
ldy #1 ; add 1 to the value got from the stack to point to the input parameters
|
||||
lda (magic),y
|
||||
sta temp
|
||||
iny
|
||||
lda (magic),y
|
||||
sta temp+1
|
||||
|
||||
?rand
|
||||
lda random
|
||||
cmp temp ;floor
|
||||
bcc ?rand
|
||||
cmp temp+1 ;ceiling
|
||||
bcs ?rand
|
||||
tay ; save the result
|
||||
|
||||
; point the PC to a byte after the parameters
|
||||
clc
|
||||
lda magic
|
||||
adc #2 ; length of the parameters in bytes
|
||||
sta magic
|
||||
lda magic+1
|
||||
adc #0
|
||||
pha
|
||||
lda magic
|
||||
pha
|
||||
tya ; retrieve the result
|
||||
rts
|
||||
.endp */
|
||||
icl 'interrupts.asm'
|
||||
;----------------------------------------------
|
||||
icl 'constants.asm'
|
||||
;----------------------------------------------
|
||||
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
-303
@@ -1603,309 +1603,6 @@ displayloop1
|
||||
rts
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------------
|
||||
.proc DisplayOffensiveTextNr ;
|
||||
ldx TextNumberOff
|
||||
lda talk.OffensiveTextTableL,x
|
||||
sta LineAddress4x4
|
||||
lda talk.OffensiveTextTableH,x
|
||||
sta LineAddress4x4+1
|
||||
inx ; the next text
|
||||
lda talk.OffensiveTextTableH,x
|
||||
sta temp+1
|
||||
lda talk.OffensiveTextTableL,x
|
||||
sta temp ; opty possible
|
||||
; substract address of the next text from previous to get text length
|
||||
sbw temp LineAddress4x4 temp2
|
||||
mva temp2 fx
|
||||
|
||||
;jsr Display4x4AboveTank
|
||||
;rts
|
||||
; POZOR !!!
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------------
|
||||
.proc Display4x4AboveTank ;
|
||||
; Displays texts using PutChar4x4 above tank and mountains.
|
||||
; Pretty cool, eh!
|
||||
;parameters are:
|
||||
;Y - number of tank above which text is displayed
|
||||
;fx - length of text
|
||||
;LineAddress4x4 - address of the text
|
||||
|
||||
;lets calculate position of the text first!
|
||||
;that's easy because we have number of tank
|
||||
;and xtankstableL and H keep X position of a given tank
|
||||
|
||||
lda xtankstableL,y
|
||||
sta temp
|
||||
lda xtankstableH,y
|
||||
sta temp+1
|
||||
;now we should substract length of the text-1
|
||||
;temp2 = (fx-1)*2
|
||||
ldy fx
|
||||
dey
|
||||
tya
|
||||
asl
|
||||
sta temp2
|
||||
mva #0 temp2+1
|
||||
;now we have HALF length in pixels
|
||||
;stored in temp2
|
||||
|
||||
;here we assume max length of text
|
||||
;to display is 127 chars, but later it turns out it must be max 63!
|
||||
|
||||
sbw temp temp2 ; here begin of the text is in TEMP !!!!
|
||||
;now we should check overflows
|
||||
;lda temp+1 ; opty
|
||||
bpl DOTNnotLessThanZero
|
||||
;less than zero, so should be zero
|
||||
mwa #0 temp
|
||||
beq DOTNnoOverflow
|
||||
|
||||
DOTNnotLessThanZero
|
||||
;so check if end larger than screenwidth
|
||||
|
||||
|
||||
lda fx
|
||||
asl
|
||||
asl
|
||||
;length in pixels -
|
||||
;text length max 63 chars !!!!!!!!
|
||||
|
||||
|
||||
clc
|
||||
adc temp
|
||||
sta temp2
|
||||
lda #0
|
||||
adc temp+1
|
||||
sta temp2+1
|
||||
;now in temp2 is end of the text in pixels
|
||||
;so check if not greater than screenwitdth
|
||||
cpw temp2 #screenwidth
|
||||
bcc DOTNnoOverflow
|
||||
|
||||
;if end is greater than screenwidth
|
||||
;then screenwidth - length is fine
|
||||
lda fx
|
||||
asl
|
||||
asl
|
||||
sta temp
|
||||
mva #0 temp+1
|
||||
|
||||
sec
|
||||
lda #<(screenwidth-1)
|
||||
sbc temp
|
||||
sta temp
|
||||
lda #>(screenwidth-1)
|
||||
sbc temp+1
|
||||
sta temp+1
|
||||
DOTNnoOverflow
|
||||
;here in temp we have really good x position of text
|
||||
|
||||
mwa temp LineXdraw
|
||||
|
||||
;now let's get y position
|
||||
;we will try to put text as low as possible
|
||||
;just above mountains (so mountaintable will be checked)
|
||||
lda fx
|
||||
asl
|
||||
asl
|
||||
tay
|
||||
;in temp there still is X position of text
|
||||
;if we add temp and Y we will get end of the text
|
||||
;so, lets go through mountaintable and look for
|
||||
;the lowest value within
|
||||
;Mountaitable+temp and Mountaitable+temp+Y
|
||||
|
||||
adw temp #MountainTable
|
||||
|
||||
mva #screenheight temp2 ;initialisation of the lowest value
|
||||
|
||||
DOTLowestMountainValueLoop
|
||||
lda (temp),y
|
||||
cmp temp2
|
||||
bcs DOTOldLowestValue ;old lowest value
|
||||
;new lowest value
|
||||
sta temp2
|
||||
DOTOldLowestValue
|
||||
dey
|
||||
cpy #$ff
|
||||
bne DOTLowestMountainValueLoop
|
||||
|
||||
sec
|
||||
lda temp2
|
||||
sbc #(4+9) ;9 pixels above ground (and tanks...)
|
||||
sta LineYdraw
|
||||
|
||||
jmp TypeLine4x4.noLengthNoColor ; rts
|
||||
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------------
|
||||
.proc DisplayTankNameAbove ;
|
||||
lda tankNr
|
||||
:3 asl ; *8
|
||||
clc
|
||||
adc #<TanksNames
|
||||
sta temp ; TextAddress
|
||||
lda #0
|
||||
adc #>Tanksnames
|
||||
sta temp+1 ; TextAddress+1
|
||||
mwa temp LineAddress4x4
|
||||
|
||||
;find length of the tank's name
|
||||
ldy #7
|
||||
@
|
||||
lda (temp),y
|
||||
bne end_found
|
||||
dey
|
||||
bne @-
|
||||
|
||||
end_found
|
||||
iny
|
||||
sty fx
|
||||
ldy tankNr
|
||||
jsr Display4x4AboveTank
|
||||
rts
|
||||
.endp
|
||||
|
||||
;-------------------------------
|
||||
.proc TypeLine4x4 ;
|
||||
;-------------------------------
|
||||
;this routine prints line of length `fx`
|
||||
;address in LineAddress4x4
|
||||
;starting from LineXdraw, LineYdraw
|
||||
|
||||
lda #14 ; default length of 4x4 texts
|
||||
sta fx
|
||||
|
||||
variableLength
|
||||
lda #$ff ; $ff - visible characters, $00 - clearing
|
||||
|
||||
staplot4x4color
|
||||
sta plot4x4color
|
||||
noLengthNoColor
|
||||
|
||||
ldy #0
|
||||
sty LineCharNr
|
||||
|
||||
TypeLine4x4Loop
|
||||
ldy LineCharNr
|
||||
|
||||
lda (LineAddress4x4),y
|
||||
and #$3f ;always CAPITAL letters
|
||||
sta CharCode4x4
|
||||
mwa LineXdraw dx
|
||||
mva LineYdraw dy
|
||||
mva #0 dy+1 ; dy is 2 bytes value
|
||||
jsr PutChar4x4 ;type empty pixels as well!
|
||||
adw LineXdraw #4
|
||||
inc:lda LineCharNr
|
||||
cmp fx
|
||||
bne TypeLine4x4Loop
|
||||
|
||||
EndOfTypeLine4x4
|
||||
rts
|
||||
.endp
|
||||
|
||||
|
||||
;--------------------------------
|
||||
.proc AreYouSure
|
||||
;using 4x4 font
|
||||
|
||||
mva #4 ResultY ; where seppuku text starts Y-wise on the screen
|
||||
|
||||
;top frame
|
||||
mva ResultY LineYdraw
|
||||
jsr TL4x4_top
|
||||
adb ResultY #4 ;next line
|
||||
|
||||
;sure?
|
||||
mwa #areYouSureText LineAddress4x4
|
||||
jsr _sep_opty
|
||||
;bottom frame
|
||||
mva ResultY LineYdraw
|
||||
jsr TL4x4_bottom
|
||||
|
||||
|
||||
jsr GetKey
|
||||
cmp #@kbcode._Y ; $2b ; "Y"
|
||||
bne @+
|
||||
mva #$80 escFlag
|
||||
bne skip01
|
||||
@ mva #0 escFlag
|
||||
skip01
|
||||
jsr WaitForKeyRelease
|
||||
|
||||
;clean
|
||||
mva #3 di
|
||||
mva #4 ResultY
|
||||
@
|
||||
mva #$ff plot4x4color
|
||||
mwa #lineClear LineAddress4x4
|
||||
jsr _sep_opty
|
||||
dec di
|
||||
bne @-
|
||||
|
||||
quit_areyousure
|
||||
rts
|
||||
.endp
|
||||
|
||||
.proc _sep_opty
|
||||
mwa #((ScreenWidth/2)-(8*4)) LineXdraw ; centering
|
||||
mva ResultY LineYdraw
|
||||
jsr TypeLine4x4
|
||||
adb ResultY #4 ;next line
|
||||
rts
|
||||
.endp
|
||||
|
||||
;--------------------------------
|
||||
.proc DisplaySeppuku
|
||||
;using 4x4 font
|
||||
|
||||
|
||||
mva #20 fs ; temp, how many times blink the billboard
|
||||
seppuku_loop
|
||||
lda CONSOL ; turbo mode
|
||||
and #%00000001 ; START KEY
|
||||
sne:mva #1 fs ; finish it
|
||||
|
||||
mva #4 ResultY ; where seppuku text starts Y-wise on the screen
|
||||
|
||||
;top frame
|
||||
mva ResultY LineYdraw
|
||||
jsr TL4x4_top
|
||||
adb ResultY #4 ;next line
|
||||
|
||||
;seppuku
|
||||
mwa #seppukuText LineAddress4x4
|
||||
jsr _sep_opty
|
||||
|
||||
;bottom frame
|
||||
mva ResultY LineYdraw
|
||||
jsr TL4x4_bottom ; just go
|
||||
|
||||
;clean seppuku
|
||||
|
||||
mva #3 di
|
||||
;mva #4 ResultY
|
||||
lda #4
|
||||
sta ResultY
|
||||
loplop ;@
|
||||
mwa #lineClear LineAddress4x4
|
||||
jsr _sep_opty
|
||||
|
||||
dec di
|
||||
bne loplop ;@-
|
||||
|
||||
dec fs
|
||||
jne seppuku_loop
|
||||
|
||||
quit_seppuku
|
||||
rts
|
||||
|
||||
.endp
|
||||
;--------------------------------
|
||||
.proc DisplayResults ;
|
||||
;displays results of the round
|
||||
|
||||
Reference in New Issue
Block a user