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Funky Bomb soildown fix.
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@@ -152,8 +152,8 @@ EndOfLeapping
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jsr SoilDown2
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;
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jsr cleartanks ; maybe not?
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sta FunkyWallFlag
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mva #1 color
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sta FunkyWallFlag
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mva #5 FunkyBombCounter
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FunkyBombLoop
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mva #1 tracerflag
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@@ -172,7 +172,8 @@ FunkyBombLoop
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mwa ytrajfb ytraj+1
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mva #sfx_funky_hit sfx_effect
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jsr Flight
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mva #1 ExplosionRadius ; if no explosion (off screen)
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jsr CalculateExplosionRange ; add end of flight coordinates to soildown range
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lda HitFlag
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beq NoExplosionInFunkyBomb
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mva #sfx_baby_missile sfx_effect
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