Better Auto Defense symbol on status line.

This commit is contained in:
Pecusx
2022-11-14 19:13:21 +01:00
parent cdd1b83367
commit 927163f41d
5 changed files with 40 additions and 3 deletions
+2 -1
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@@ -228,7 +228,8 @@ TanksNamesDefault
dta d"4th.Tank"
dta d"5th.Tank"
dta d"6th.Tank"
CheatName
dta d" 008.T"
WeaponPriceH ; weapons prices (tables with prices of weapons)
.by >price_Baby_Missile___
.by >price_Missile________
+3 -1
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@@ -15,7 +15,7 @@
;---------------------------------------------------
.macro build
dta d"1.19" ; number of this build (4 bytes)
dta d"1.20" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -1909,7 +1909,9 @@ font4x4
;----------------------------------------------
;RMT PLAYER and song loading shenaningans
icl 'artwork/sfx/rmtplayr_modified.asm'
;----------------------------------------------
.IF * > MODUL-1
.ECHO *
.ERROR 'Code and data too long'
.ENDIF
.ECHO "Bytes left: ",$b000-*
BIN
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BIN
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+35 -1
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@@ -1088,6 +1088,7 @@ NoArrowDown
jsr EnterPlayerName
bit escFlag
spl:rts
jsr CheckTankCheat
inc TankNr
lda TankNr
cmp NumberOfPlayers
@@ -2357,6 +2358,9 @@ EndOfCredits
;displaying name of the defence weapon (if active)
;---------------------
lda AutoDefenseFlag,x ; Auto Defense symbol (space or "A" in inverse)
bpl @+
lda #$5e ; Auto Defense symbol
@
sta statusBuffer+80+21
lda #$08 ; (
sta statusBuffer+80+22
@@ -2518,7 +2522,7 @@ AngleDisplay
.proc PutTankNameOnScreen
; puts name of the tank on the screen
ldy #$00
lda tanknr
lda TankNr
asl
asl
asl ; 8 chars per name
@@ -2533,6 +2537,36 @@ NextChar02
rts
.endp
;-------------------------------------------------
.proc CheckTankCheat
; puts name of the tank on the screen
ldy #$07
lda TankNr
asl
asl
asl ; 8 chars per name
tax
@
lda tanksnames,x
cmp CheatName,y
bne NoCheat
inx
dey
bpl @-
YesCheat
ldx TankNr
lda TanksWeaponsTableL,x
sta temp
lda TanksWeaponsTableH,x
sta temp+1
lda #99
@ iny
sta (temp),y
cpy #(last_defensive_____ - first_offensive____)
bne @-
NoCheat
rts
.endp
;-------------------------------------------------
.proc RoundOverSprites
; fill sprites with bytes
ldy numberOfPlayers