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v 1.11
Manuals update
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@@ -12,8 +12,15 @@ On the first screen, you can configure gameplay options:
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* number of rounds in a game
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* missile speed (does not affect the flight path - only changes the apparent missile speed - does not change anything in the gameplay itself)
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* frequency of suicides :) - if for a number of turns the game has not recorded hits (tanks are constantly shooting inaccurately), after one of such misses a tank commits suicide - here you determine how long they can "shooting for the stars" :) - if only people play the optimal setting is "norm", in the case of computer-controlled players ... you choose.
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* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
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* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
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* the way the walls (edges of the screen) work:
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1. none - projectiles that flew off the screen do not return
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2. wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa)
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3. bump - the right and left walls deflect projectiles that want to fly through them
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4. boxy - just like bump, except that the "ceiling" also reflects projectiles
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5. rand - at the beginning of each round, one of the above 4 ways the walls work is drawn.
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Translated with www.DeepL.com/Translator (free version)
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Select options with cursor keys or joystick.
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The [RETURN] key or Joystick button moves to the next screen.
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