Manuals update
This commit is contained in:
Pecusx
2022-08-22 20:25:41 +02:00
parent 8052add0ab
commit 662bc1304a
4 changed files with 16 additions and 2 deletions
+8 -1
View File
@@ -12,8 +12,15 @@ On the first screen, you can configure gameplay options:
* number of rounds in a game
* missile speed (does not affect the flight path - only changes the apparent missile speed - does not change anything in the gameplay itself)
* frequency of suicides :) - if for a number of turns the game has not recorded hits (tanks are constantly shooting inaccurately), after one of such misses a tank commits suicide - here you determine how long they can "shooting for the stars" :) - if only people play the optimal setting is "norm", in the case of computer-controlled players ... you choose.
* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
* the way the walls (edges of the screen) work:
1. none - projectiles that flew off the screen do not return
2. wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa)
3. bump - the right and left walls deflect projectiles that want to fly through them
4. boxy - just like bump, except that the "ceiling" also reflects projectiles
5. rand - at the beginning of each round, one of the above 4 ways the walls work is drawn.
Translated with www.DeepL.com/Translator (free version)
Select options with cursor keys or joystick.
The [RETURN] key or Joystick button moves to the next screen.