mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
kolorki Adama, 2022-07-21
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+2
-2
@@ -21,8 +21,8 @@ initialvaluesCount = *-initialvaluesstart ; MAX 128 bytes !
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;===================================================================================
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;==========================CONSTANT TABLES, do not erase!===========================
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;===================================================================================
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TankColoursTable .BYTE $86,$46,$c6,$28,$c6,$ee
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TankStatusColoursTable .BYTE $80,$40,$c4,$20,$c0,$e4
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TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$de
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TankStatusColoursTable .BYTE $54,$24,$94,$c4,$74,$d4
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TankShapesTable .BYTE char_tank1___________,char_tank2___________,char_tank3___________
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.BYTE char_tank1___________,char_tank2___________,char_tank3___________
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dliColorsBack
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+2
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@@ -17,7 +17,7 @@ PMOffsetY = $23 ; P/M to graphics offset
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napalmRadius = 10
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0c
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TextForegroundColor = $0A
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;character codes for symbols (tank, parachute, etc. )
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char_parachute_______ = $02
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@@ -26,7 +26,7 @@ char_flame___________ = $14
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char_clear_flame_____ = $1c
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char_digger__________ = $04
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char_sandhog_________ = $0c
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char_sandhog_offset = char_sandhog_________-char_digger__________
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char_sandhog_offset = char_sandhog_________ - char_digger__________
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char_tank1___________ = $20
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char_tank2___________ = $24
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