Stomp radius depends on force.

This commit is contained in:
Pecusx
2023-06-02 15:06:48 +02:00
parent 0e08053945
commit 221825e38b
5 changed files with 8 additions and 8 deletions
+6 -6
View File
@@ -1057,7 +1057,7 @@ EndOfTheDirt
;
; calculate radius from Force
/* lda ForceTableL,x
lda ForceTableL,x
sta temp
lda ForceTableH,x
sta temp+1
@@ -1071,10 +1071,10 @@ EndOfTheDirt
lda temp
pha ; store radius
adc #4 ; add margins for SoliDown
sta ExplosionRadius */
sta ExplosionRadius
; fixed radius
mva #36 ExplosionRadius
; mva #36 ExplosionRadius
jsr CalculateExplosionRange
@@ -1108,11 +1108,11 @@ TooHighNoJump
mva #sfx_dirt_chrg_s sfx_effect
; calculate radius from Force
/* pla ; restore radius
sta ExplosionRadius */
pla ; restore radius
sta ExplosionRadius
; fixed radius
mva #32 ExplosionRadius
; mva #32 ExplosionRadius
CheckRange
; punch all (not dead :) tanks in range