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Minimally different menu layout.
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@@ -6,15 +6,15 @@
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;-----------------------------------------------
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OptionsHere
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; 0123456789012345678901234567890123456789
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dta d"Players : 2 3 4 5 6 "
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dta d"Cash : none 2K 8K 12K 20K "
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dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
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dta d"Wind : 1B 3B 5B 7B 9B "
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dta d"Rounds : 10 20 30 40 50 "
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dta d"Missiles : slug slow norm fast hare "
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dta d"Seppuku : nevr rare norm oftn alws "
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dta d"Mountains: NL BE CZ CH NP "
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dta d"Walls : none wrap bump boxy rand "
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dta d"Players : 2 3 4 5 6 "
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dta d"Cash : none 2K 8K 12K 20K "
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dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
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dta d"Wind : 1B 3B 5B 7B 9B "
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dta d"Rounds : 10 20 30 40 50 "
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dta d"Missiles : slug slow norm fast hare "
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dta d"Seppuku : nevr rare norm oftn alws "
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dta d"Mountains: NL BE CZ CH NP "
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dta d"Walls : none wrap bump boxy rand "
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;; 01234567890123456789012345678901
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; dta d"Players: 2 3 4 5 6 "
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; dta d"Cash :none 2K 8K 12K 20K"
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BIN
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+2
-1
@@ -187,13 +187,14 @@ OptionsInversionLoop1
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mwa #OptionsHere temp
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mva #0 temp2 ;option number pointer
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adw temp #11 ;offset of the first option=11
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adw temp #10 ;offset of the first option=11
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OptionsSetMainLoop
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ldx temp2
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lda OptionsTable,x
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asl
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asl
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adc OptionsTable,x ;OptionsTable value * 5
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adc OptionsTable,x ;OptionsTable value * 6
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tay
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ldx #6-1 ; width of the highlight bar (6 chars)
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OptionSetLoop
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