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Fix for lonely pixel in Liquid Dirt.
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@@ -1362,6 +1362,9 @@ NoClearTanks
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adw RangeLeft #mountaintable temp
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adw RangeLeft #mountaintable2 tempor2
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cpw xdraw RangeRight
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jcs NothingToFall
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NextColumn1
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mwa #0 ydraw
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NextPoint1
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@@ -1450,6 +1453,7 @@ ColumnIsReady
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jeq MainFallout2
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; now correct heights are in the mountaintable
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sta color ; Pozor! :) we know - now A=1
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NothingToFall
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mva #sfx_silencer sfx_effect
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jsr DrawTanks
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rts
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+1
-1
@@ -15,7 +15,7 @@
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;---------------------------------------------------
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.macro build
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dta d"1.20" ; number of this build (4 bytes)
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dta d"1.21" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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BIN
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BIN
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+3
-2
@@ -1075,13 +1075,14 @@ FillHole
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sta ydraw
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beq ToHighFill ; if we filled all playfield (very rare but possible)
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dec ydraw ; one pixel up
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ToHighFill
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lda ydraw
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sta (tempXROLLER),y ;mountaintable update
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mva #1 color
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jsr plot.MakePlot
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ToHighFill
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.nowarn dew FillCounter
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cpw FillCounter #0
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lda FillCounter
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ora FillCounter+1
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jne RepeatFill
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rts
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.endp
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