This commit is contained in:
Pecusx
2024-08-11 14:51:58 +02:00
parent 00ea9b1401
commit bc0d40d4fc
6 changed files with 476 additions and 435 deletions
BIN
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Binary file not shown.
+17 -3
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@@ -80,9 +80,19 @@ bird_2a
.by $52, $52 ; '##'
cactus_0
.by $ff, $ff ; '..'
.by $54, $54 ; '##'
.by $54, $54 ; '##'
.by $52, $52 ; '##'
.by $ff, $ff ; '..'
.by $46, $47 ; '##'
.by $44, $45 ; '##'
cactus_1
.by $ff, $ff ; '..'
.by $ff, $ff ; '..'
.by $4a, $4b ; '##'
.by $48, $49 ; '##'
cactus_2
.by $ff, $ff ; '..'
.by $50, $51 ; '##'
.by $4e, $4f ; '##'
.by $4c, $4d ; '##'
ShapesTableL
.by <ground_0
@@ -94,6 +104,8 @@ ShapesTableL
.by <bird_2
.by <bird_2a
.by <cactus_0
.by <cactus_1
.by <cactus_2
ShapesTableH
.by >ground_0
.by >ground_0
@@ -104,6 +116,8 @@ ShapesTableH
.by >bird_2
.by >bird_2a
.by >cactus_0
.by >cactus_1
.by >cactus_2
diff_object_gap ; min distance between obstacles by difficulty level
:DIFF_LEVELS .by 20-#
;----------vars----------
+4 -2
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@@ -218,8 +218,10 @@ insertObject
lda RANDOM
and #%00000001 ; insert 50/50
beq noInsert
mva #6 WorldTable+WORLD_LENGTH-2
mva #6+$80 WorldTable+WORLD_LENGTH-1
randomize 8 10 ; cactuses
sta WorldTable+WORLD_LENGTH-2
ora #$80
sta WorldTable+WORLD_LENGTH-1
inc diff_level
+65 -63
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@@ -611,66 +611,68 @@ FFFD 0000 @KBCODE
00 3987 WORLDSHIFT.SHIFT
00 39A1 WORLDSHIFT.1@
00 39AB WORLDSHIFT.INSERTOBJECT
00 39BF WORLDSHIFT.NOINSERT
00 39C0 ANIMATE
00 39C2 ANIMATE.2@
00 39D4 ANIMATE.NOBIRD
00 39EC ANIMATE.ENDJUMP
00 39F2 ANIMATE.NOJUMP
00 39F3 SHOWOBJECT
00 39FF SHOWOBJECT.OBJECTLOOP
00 3A06 SHOWOBJECT.3@
00 3A18 SHOWOBJECT.4@
00 3A2A SHOWOBJECT.5@
00 3A3C SHOWOBJECT.6@
00 3A4E SHOWDINO
00 3A69 SHOWDINO.DINOLOOP
00 3A70 SHOWDINO.7@
00 3A82 SHOWDINO.8@
00 3A94 SHOWDINO.9@
00 3AA6 SHOWDINO.10@
00 3AB8 SHOWDINO.JUMP
00 3AC8 SHOWDINO.JPHASE1
00 3ACA SHOWDINO.DINOLOOP1
00 3AD1 SHOWDINO.11@
00 3AE3 SHOWDINO.12@
00 3AF5 SHOWDINO.13@
00 3B07 SHOWDINO.14@
00 3B19 SHOWDINO.JPHASE2
00 3B1B SHOWDINO.DINOLOOP2
00 3B22 SHOWDINO.15@
00 3B34 SHOWDINO.16@
00 3B46 SHOWDINO.17@
00 3B58 SHOWDINO.18@
00 3B6A SHOWDINO.JPHASE3
00 3B6C SHOWDINO.DINOLOOP3
00 3B73 SHOWDINO.19@
00 3B85 SHOWDINO.20@
00 3B97 SHOWDINO.21@
00 3BA9 SHOWDINO.22@
00 3BBB CHECKJOY
00 3BD3 CHECKJOY.NOCHANGE
00 3BD4 CHECKJOY.UP
00 3BDD CHECKJOY.DOWN
00 3BE2 SETSTART
00 3BEE SETGAMESCREEN
00 3C03 DINO_RUN_0
00 3C17 DINO_RUN_1
00 3C2B DINO_RUN_2
00 3C3F DINO_CROUCH_1
00 3C53 DINO_CROUCH_2
00 3C67 DINOSHAPESTABLEL
00 3C6D DINOSHAPESTABLEH
00 3C73 GROUND_0
00 3C7B BIRD_0
00 3C83 BIRD_1
00 3C8B BIRD_2
00 3C93 BIRD_0A
00 3C9B BIRD_1A
00 3CA3 BIRD_2A
00 3CAB CACTUS_0
00 3CB3 SHAPESTABLEL
00 3CBC SHAPESTABLEH
00 3CC5 DIFF_OBJECT_GAP
00 3CD5 DIFF_LEVEL
00 3CD6 DINOJUMPTR
00 39C6 WORLDSHIFT.NOINSERT
00 39C7 ANIMATE
00 39C9 ANIMATE.2@
00 39DB ANIMATE.NOBIRD
00 39F3 ANIMATE.ENDJUMP
00 39F9 ANIMATE.NOJUMP
00 39FA SHOWOBJECT
00 3A06 SHOWOBJECT.OBJECTLOOP
00 3A0D SHOWOBJECT.3@
00 3A1F SHOWOBJECT.4@
00 3A31 SHOWOBJECT.5@
00 3A43 SHOWOBJECT.6@
00 3A55 SHOWDINO
00 3A70 SHOWDINO.DINOLOOP
00 3A77 SHOWDINO.7@
00 3A89 SHOWDINO.8@
00 3A9B SHOWDINO.9@
00 3AAD SHOWDINO.10@
00 3ABF SHOWDINO.JUMP
00 3ACF SHOWDINO.JPHASE1
00 3AD1 SHOWDINO.DINOLOOP1
00 3AD8 SHOWDINO.11@
00 3AEA SHOWDINO.12@
00 3AFC SHOWDINO.13@
00 3B0E SHOWDINO.14@
00 3B20 SHOWDINO.JPHASE2
00 3B22 SHOWDINO.DINOLOOP2
00 3B29 SHOWDINO.15@
00 3B3B SHOWDINO.16@
00 3B4D SHOWDINO.17@
00 3B5F SHOWDINO.18@
00 3B71 SHOWDINO.JPHASE3
00 3B73 SHOWDINO.DINOLOOP3
00 3B7A SHOWDINO.19@
00 3B8C SHOWDINO.20@
00 3B9E SHOWDINO.21@
00 3BB0 SHOWDINO.22@
00 3BC2 CHECKJOY
00 3BDA CHECKJOY.NOCHANGE
00 3BDB CHECKJOY.UP
00 3BE4 CHECKJOY.DOWN
00 3BE9 SETSTART
00 3BF5 SETGAMESCREEN
00 3C0A DINO_RUN_0
00 3C1E DINO_RUN_1
00 3C32 DINO_RUN_2
00 3C46 DINO_CROUCH_1
00 3C5A DINO_CROUCH_2
00 3C6E DINOSHAPESTABLEL
00 3C74 DINOSHAPESTABLEH
00 3C7A GROUND_0
00 3C82 BIRD_0
00 3C8A BIRD_1
00 3C92 BIRD_2
00 3C9A BIRD_0A
00 3CA2 BIRD_1A
00 3CAA BIRD_2A
00 3CB2 CACTUS_0
00 3CBA CACTUS_1
00 3CC2 CACTUS_2
00 3CCA SHAPESTABLEL
00 3CD5 SHAPESTABLEH
00 3CE0 DIFF_OBJECT_GAP
00 3CF0 DIFF_LEVEL
00 3CF1 DINOJUMPTR
+390 -367
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@@ -972,7 +972,7 @@ Source: dino.asm
46 = 3000 .ds $100*SCR_HEIGHT
47 ; display list
48 3800 GameDL
49 3800-3CD4> 70 70 70 70 + :10 .byte SKIP8 ; empty lines
49 3800-3CEF> 70 70 70 70 + :10 .byte SKIP8 ; empty lines
50
51 .rept SCR_HEIGHT, #
52 .BYTE MODE2+LMS+SCH
@@ -1014,9 +1014,9 @@ Source: dino.asm
62 ;---------------------------------------------------
63 3865 FirstSTART
64 3865 20 20 39 jsr GenerateCharsets
65 3868 20 E2 3B jsr SetStart
66 386B 20 EE 3B jsr SetGameScreen
67 386E A9 00 8D D5 3C mva #0 diff_level
65 3868 20 E9 3B jsr SetStart
66 386B 20 F5 3B jsr SetGameScreen
67 386E A9 00 8D F0 3C mva #0 diff_level
68
69 ; test only (some object in the world)
70 3873 A9 01 lda #1 ;bird0
@@ -1028,25 +1028,25 @@ Source: dino.asm
76 ;
77 3882 A2 05 ldx #5 ; position
78 3884 A0 00 ldy #0 ; shape
79 3886 20 4E 3A jsr ShowDino
79 3886 20 55 3A jsr ShowDino
80 3889 A2 0A ldx #10 ; position
81 388B A0 01 ldy #1 ; shape
82 388D 20 4E 3A jsr ShowDino
82 388D 20 55 3A jsr ShowDino
83 3890 A2 0F ldx #15 ; position
84 3892 A0 02 ldy #2 ; shape
85 3894 20 4E 3A jsr ShowDino
85 3894 20 55 3A jsr ShowDino
86 3897 A2 14 ldx #20 ; position
87 3899 A0 03 ldy #3 ; shape
88 389B 20 4E 3A jsr ShowDino
88 389B 20 55 3A jsr ShowDino
89 389E A2 19 ldx #25 ; position
90 38A0 A0 04 ldy #4 ; shape
91 38A2 20 4E 3A jsr ShowDino
91 38A2 20 55 3A jsr ShowDino
92 38A5 A9 50 8D 20 37 mva #$50 screen+$700+32
93 38AA EndLoop
94 38AA 20 85 39 jsr WorldShift
95 38AD 20 6C 39 jsr WorldToScreen
96 38B0 20 BB 3B jsr CheckJoy
97 38B3 20 4E 3A jsr ShowDino
96 38B0 20 C2 3B jsr CheckJoy
97 38B3 20 55 3A jsr ShowDino
98 38B6 waitRTC ; or waitRTC ?
Macro: WAITRTC [Source: MACRO.ASM]
1 38B6 A5 14 lda RTCLOK+2
@@ -1099,7 +1099,7 @@ Macro: WAITRTC [Source: MACRO.ASM]
3 38FC F0 FC beq ?wa
Source: dino.asm
114 ;key
115 38FE 20 C0 39 jsr Animate
115 38FE 20 C7 39 jsr Animate
116 3901 A9 20 8D F4 02 mva #>font1 chbas
117 3906 waitRTC ; or waitRTC ?
Macro: WAITRTC [Source: MACRO.ASM]
@@ -1175,7 +1175,7 @@ Source: dino.asm
176 3973 BD 25 38 lda WorldTable,x
177 3976 30 04 bmi NothingToDraw
178 3978 A8 tay
179 3979 20 F3 39 jsr ShowObject
179 3979 20 FA 39 jsr ShowObject
180 397C NothingToDraw
181 397C E6 82 inc temp_b
182 397E A6 82 ldx temp_b
@@ -1199,16 +1199,16 @@ Source: dino.asm
200 ; check if there is enough of the gap between obstacles
201
202 ; get the gap for the given difficulty level
203 3997 AE D5 3C ldx diff_level
203 3997 AE F0 3C ldx diff_level
204 399A A9 40 lda #WORLD_LENGTH
205 399C 38 sec
206 399D FD C5 3C sbc diff_object_gap,x
206 399D FD E0 3C sbc diff_object_gap,x
207 39A0 AA tax
208
209 ; is there a gap?
210 @
211 39A1 BD 25 38 lda WorldTable,x
212 39A4 D0 19 bne noInsert
212 39A4 D0 20 bne noInsert
213 39A6 E8 inx
214 39A7 E0 40 cpx #WORLD_LENGTH
215 39A9 D0 F6 bne @-
@@ -1216,363 +1216,386 @@ Source: dino.asm
217 39AB insertObject
218 39AB AD 0A D2 lda RANDOM
219 39AE 29 01 and #%00000001 ; insert 50/50
220 39B0 F0 0D beq noInsert
221 39B2 A9 06 8D 63 38 mva #6 WorldTable+WORLD_LENGTH-2
222 39B7 A9 86 8D 64 38 mva #6+$80 WorldTable+WORLD_LENGTH-1
223 39BC EE D5 3C inc diff_level
224
225
220 39B0 F0 14 beq noInsert
221 39B2 randomize 8 10 ; cactuses
Macro: RANDOMIZE [Source: MACRO.ASM]
6 39B2 ?rand
7 39B2 AD 0A D2 lda random
8 39B5 C9 03 cmp #10+1-8 ;ceiling
9 39B7 B0 F9 bcs ?rand
11 39B9 69 08 adc #8
Source: dino.asm
222 39BB 8D 63 38 sta WorldTable+WORLD_LENGTH-2
223 39BE 09 80 ora #$80
224 39C0 8D 64 38 sta WorldTable+WORLD_LENGTH-1
225 39C3 EE F0 3C inc diff_level
226
227 39BF noInsert
228 39BF 60 rts
229 .endp
230 ;-----------------------------------------------
231 39C0 .proc Animate
232 39C0 A0 40 ldy #WORLD_LENGTH
233 39C2 B9 25 38 @ lda WorldTable,y
234 39C5 AA tax
235 39C6 29 7F and #%01111111
236 39C8 F0 0A beq NoBird
237 39CA C9 08 cmp #8 ; first cactus
238 39CC B0 06 bcs NoBird
239 ; then animate bird
240 39CE 8A txa
241 39CF 49 01 eor #%0000001
242 39D1 99 25 38 sta WorldTable,y
243 39D4 NoBird
244 39D4 88 dey
245 39D5 10 EB bpl @-
246 ; animate Dino
247 39D7 A5 83 lda DinoWalkPhase
248 39D9 49 01 eor #%00000001
249 39DB 85 83 sta DinoWalkPhase
250 ; jump
251 39DD A5 84 lda DinoState
252 39DF C9 04 cmp #4 ; jump state
253 39E1 D0 0F bne NoJump
254 39E3 A5 85 lda JumpPhase
255 39E5 C9 06 cmp #6 ; max jump phase
256 39E7 F0 03 beq EndJump
257 39E9 E6 85 inc JumpPhase
258 39EB 60 rts
259 39EC EndJump
260 39EC A9 00 lda #0
261 39EE 85 85 sta JumpPhase
262 39F0 85 84 sta DinoState
263 39F2 NoJump
264 39F2 60 rts
265 .endp
266 ;-----------------------------------------------
267 ; Show Object on screen
268 ; X - y position
269 ; Y - shape nr
270 ;-----------------------------------------------
271 39F3 .proc ShowObject
272 39F3 B9 B3 3C lda ShapesTableL,y
273 39F6 85 80 sta temp_w
274 39F8 B9 BC 3C lda ShapesTableH,y
275 39FB 85 81 sta temp_w+1
276 39FD A0 00 ldy #0
277 39FF ObjectLoop
278 39FF B1 80 lda (temp_w),y
279 3A01 30 03 bmi @+
280 3A03 9D 00 34 sta screen+$400,x
281 3A06 18 A5 80 69 02 85 + @ adw temp_w #2
282 3A11 B1 80 lda (temp_w),y
283 3A13 30 03 bmi @+
284 3A15 9D 00 35 sta screen+$500,x
285 3A18 18 A5 80 69 02 85 + @ adw temp_w #2
286 3A23 B1 80 lda (temp_w),y
287 3A25 30 03 bmi @+
288 3A27 9D 00 36 sta screen+$600,x
289 3A2A 18 A5 80 69 02 85 + @ adw temp_w #2
290 3A35 B1 80 lda (temp_w),y
291 3A37 30 03 bmi @+
292 3A39 9D 00 37 sta screen+$700,x
293 3A3C 38 A5 80 E9 06 85 + @ sbw temp_w #6
294 3A47 E8 inx
295 3A48 C8 iny
296 3A49 C0 02 cpy #2 ; object width
297 3A4B D0 B2 bne ObjectLoop
298 3A4D 60 rts
299 .endp
300 ;-----------------------------------------------
301 ; Show Dino on screen (test)
227
228
229 39C6 noInsert
230 39C6 60 rts
231 .endp
232 ;-----------------------------------------------
233 39C7 .proc Animate
234 39C7 A0 40 ldy #WORLD_LENGTH
235 39C9 B9 25 38 @ lda WorldTable,y
236 39CC AA tax
237 39CD 29 7F and #%01111111
238 39CF F0 0A beq NoBird
239 39D1 C9 08 cmp #8 ; first cactus
240 39D3 B0 06 bcs NoBird
241 ; then animate bird
242 39D5 8A txa
243 39D6 49 01 eor #%0000001
244 39D8 99 25 38 sta WorldTable,y
245 39DB NoBird
246 39DB 88 dey
247 39DC 10 EB bpl @-
248 ; animate Dino
249 39DE A5 83 lda DinoWalkPhase
250 39E0 49 01 eor #%00000001
251 39E2 85 83 sta DinoWalkPhase
252 ; jump
253 39E4 A5 84 lda DinoState
254 39E6 C9 04 cmp #4 ; jump state
255 39E8 D0 0F bne NoJump
256 39EA A5 85 lda JumpPhase
257 39EC C9 06 cmp #6 ; max jump phase
258 39EE F0 03 beq EndJump
259 39F0 E6 85 inc JumpPhase
260 39F2 60 rts
261 39F3 EndJump
262 39F3 A9 00 lda #0
263 39F5 85 85 sta JumpPhase
264 39F7 85 84 sta DinoState
265 39F9 NoJump
266 39F9 60 rts
267 .endp
268 ;-----------------------------------------------
269 ; Show Object on screen
270 ; X - y position
271 ; Y - shape nr
272 ;-----------------------------------------------
273 39FA .proc ShowObject
274 39FA B9 CA 3C lda ShapesTableL,y
275 39FD 85 80 sta temp_w
276 39FF B9 D5 3C lda ShapesTableH,y
277 3A02 85 81 sta temp_w+1
278 3A04 A0 00 ldy #0
279 3A06 ObjectLoop
280 3A06 B1 80 lda (temp_w),y
281 3A08 30 03 bmi @+
282 3A0A 9D 00 34 sta screen+$400,x
283 3A0D 18 A5 80 69 02 85 + @ adw temp_w #2
284 3A18 B1 80 lda (temp_w),y
285 3A1A 30 03 bmi @+
286 3A1C 9D 00 35 sta screen+$500,x
287 3A1F 18 A5 80 69 02 85 + @ adw temp_w #2
288 3A2A B1 80 lda (temp_w),y
289 3A2C 30 03 bmi @+
290 3A2E 9D 00 36 sta screen+$600,x
291 3A31 18 A5 80 69 02 85 + @ adw temp_w #2
292 3A3C B1 80 lda (temp_w),y
293 3A3E 30 03 bmi @+
294 3A40 9D 00 37 sta screen+$700,x
295 3A43 38 A5 80 E9 06 85 + @ sbw temp_w #6
296 3A4E E8 inx
297 3A4F C8 iny
298 3A50 C0 02 cpy #2 ; object width
299 3A52 D0 B2 bne ObjectLoop
300 3A54 60 rts
301 .endp
302 ;-----------------------------------------------
303 3A4E .proc ShowDino
304 3A4E A2 05 ldx #5 ; position
305 3A50 A5 84 lda DinoState
306 3A52 05 83 ora DinoWalkPhase ; shape
307 3A54 A8 tay
308 3A55 B9 67 3C lda DinoShapesTableL,y
309 3A58 85 80 sta temp_w
310 3A5A B9 6D 3C lda DinoShapesTableH,y
311 3A5D 85 81 sta temp_w+1
312 3A5F C0 04 cpy #4 ; jump
313 3A61 F0 55 beq Jump
314 3A63 C0 05 cpy #5 ; jump
315 3A65 F0 51 beq Jump
316 3A67 A0 00 ldy #0
317 3A69 DinoLoop
318 3A69 B1 80 lda (temp_w),y
319 3A6B 30 03 bmi @+
320 3A6D 9D 00 34 sta screen+$400,x
321 3A70 18 A5 80 69 05 85 + @ adw temp_w #5
322 3A7B B1 80 lda (temp_w),y
323 3A7D 30 03 bmi @+
324 3A7F 9D 00 35 sta screen+$500,x
325 3A82 18 A5 80 69 05 85 + @ adw temp_w #5
326 3A8D B1 80 lda (temp_w),y
327 3A8F 30 03 bmi @+
328 3A91 9D 00 36 sta screen+$600,x
329 3A94 18 A5 80 69 05 85 + @ adw temp_w #5
330 3A9F B1 80 lda (temp_w),y
331 3AA1 30 03 bmi @+
332 3AA3 9D 00 37 sta screen+$700,x
333 3AA6 38 A5 80 E9 0F 85 + @ sbw temp_w #15
334 3AB1 E8 inx
335 3AB2 C8 iny
336 3AB3 C0 05 cpy #5 ; dino width
337 3AB5 D0 B2 bne DinoLoop
338 3AB7 60 rts
339 3AB8 Jump
340 3AB8 A4 85 ldy JumpPhase
341 3ABA B9 D6 3C lda DinoJumpTr,y
342 3ABD C9 02 cmp #2
343 3ABF F0 58 beq jPhase2
344 3AC1 C9 03 cmp #3
345 3AC3 D0 03 4C 6A 3B jeq jPhase3
346 3AC8 jPhase1
347 3AC8 A0 00 ldy #0
348 3ACA DinoLoop1
349 3ACA B1 80 lda (temp_w),y
350 3ACC 30 03 bmi @+
351 3ACE 9D 00 33 sta screen+$300,x
352 3AD1 18 A5 80 69 05 85 + @ adw temp_w #5
353 3ADC B1 80 lda (temp_w),y
354 3ADE 30 03 bmi @+
355 3AE0 9D 00 34 sta screen+$400,x
356 3AE3 18 A5 80 69 05 85 + @ adw temp_w #5
357 3AEE B1 80 lda (temp_w),y
358 3AF0 30 03 bmi @+
359 3AF2 9D 00 35 sta screen+$500,x
360 3AF5 18 A5 80 69 05 85 + @ adw temp_w #5
361 3B00 B1 80 lda (temp_w),y
362 3B02 30 03 bmi @+
363 3B04 9D 00 36 sta screen+$600,x
364 3B07 38 A5 80 E9 0F 85 + @ sbw temp_w #15
365 3B12 E8 inx
366 3B13 C8 iny
367 3B14 C0 05 cpy #5 ; dino width
368 3B16 D0 B2 bne DinoLoop1
369 3B18 60 rts
370 3B19 jPhase2
371 3B19 A0 00 ldy #0
372 3B1B DinoLoop2
373 3B1B B1 80 lda (temp_w),y
374 3B1D 30 03 bmi @+
375 3B1F 9D 00 32 sta screen+$200,x
376 3B22 18 A5 80 69 05 85 + @ adw temp_w #5
377 3B2D B1 80 lda (temp_w),y
378 3B2F 30 03 bmi @+
379 3B31 9D 00 33 sta screen+$300,x
380 3B34 18 A5 80 69 05 85 + @ adw temp_w #5
381 3B3F B1 80 lda (temp_w),y
382 3B41 30 03 bmi @+
383 3B43 9D 00 34 sta screen+$400,x
384 3B46 18 A5 80 69 05 85 + @ adw temp_w #5
385 3B51 B1 80 lda (temp_w),y
386 3B53 30 03 bmi @+
387 3B55 9D 00 35 sta screen+$500,x
388 3B58 38 A5 80 E9 0F 85 + @ sbw temp_w #15
389 3B63 E8 inx
390 3B64 C8 iny
391 3B65 C0 05 cpy #5 ; dino width
392 3B67 D0 B2 bne DinoLoop2
393 3B69 60 rts
394 3B6A jPhase3
395 3B6A A0 00 ldy #0
396 3B6C DinoLoop3
397 3B6C B1 80 lda (temp_w),y
398 3B6E 30 03 bmi @+
399 3B70 9D 00 31 sta screen+$100,x
400 3B73 18 A5 80 69 05 85 + @ adw temp_w #5
401 3B7E B1 80 lda (temp_w),y
402 3B80 30 03 bmi @+
403 3B82 9D 00 32 sta screen+$200,x
404 3B85 18 A5 80 69 05 85 + @ adw temp_w #5
405 3B90 B1 80 lda (temp_w),y
406 3B92 30 03 bmi @+
407 3B94 9D 00 33 sta screen+$300,x
408 3B97 18 A5 80 69 05 85 + @ adw temp_w #5
409 3BA2 B1 80 lda (temp_w),y
410 3BA4 30 03 bmi @+
411 3BA6 9D 00 34 sta screen+$400,x
412 3BA9 38 A5 80 E9 0F 85 + @ sbw temp_w #15
413 3BB4 E8 inx
414 3BB5 C8 iny
415 3BB6 C0 05 cpy #5 ; dino width
416 3BB8 D0 B2 bne DinoLoop3
417 3BBA 60 rts
418 .endp
419 ;-----------------------------------------------
420 3BBB .proc CheckJoy
421 3BBB A5 84 lda DinoState
422 3BBD C9 04 cmp #4 ; jump state
423 3BBF F0 12 beq NoChange
424 3BC1 AD 78 02 lda STICK0
425 3BC4 29 02 and #%00000010 ; down
426 3BC6 F0 15 beq Down
427 3BC8 AD 78 02 lda STICK0
428 3BCB 29 01 and #%00000001 ; up
429 3BCD F0 05 beq Up
430 ; no change state (temporary set to 0)
431 3BCF A9 00 lda #0
432 3BD1 85 84 sta DinoState
433 3BD3 NoChange
434 3BD3 60 rts
435 3BD4 A9 04 Up lda #4
436 3BD6 85 84 sta DinoState
437 3BD8 A9 00 lda #0
438 3BDA 85 85 sta JumpPhase
439 3BDC 60 rts
440 3BDD Down
441 3BDD A9 02 lda #2
442 3BDF 85 84 sta DinoState
443 3BE1 60 rts
444 .endp
445 ;-----------------------------------------------
446 3BE2 .proc SetStart
447 3BE2 20 4A 39 jsr ClearWorld
448 3BE5 A9 00 lda #0
449 3BE7 85 83 sta DinoWalkPhase
450 3BE9 A9 00 lda #0
451 3BEB 85 84 sta DinoState
452 3BED 60 rts
453 .endp
454 ;-----------------------------------------------
455 3BEE .proc SetGameScreen
456 3BEE A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
457 3BF8 A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
458 3BFA 8D 2F 02 sta dmactls
459 3BFD A9 20 8D F4 02 mva #>font1 chbas
460 3C02 60 rts
461 .endp
462 ;--------------------------------------------------
463 3C03 icl 'artwork/shapes.asm'
303 ; Show Dino on screen (test)
304 ;-----------------------------------------------
305 3A55 .proc ShowDino
306 3A55 A2 05 ldx #5 ; position
307 3A57 A5 84 lda DinoState
308 3A59 05 83 ora DinoWalkPhase ; shape
309 3A5B A8 tay
310 3A5C B9 6E 3C lda DinoShapesTableL,y
311 3A5F 85 80 sta temp_w
312 3A61 B9 74 3C lda DinoShapesTableH,y
313 3A64 85 81 sta temp_w+1
314 3A66 C0 04 cpy #4 ; jump
315 3A68 F0 55 beq Jump
316 3A6A C0 05 cpy #5 ; jump
317 3A6C F0 51 beq Jump
318 3A6E A0 00 ldy #0
319 3A70 DinoLoop
320 3A70 B1 80 lda (temp_w),y
321 3A72 30 03 bmi @+
322 3A74 9D 00 34 sta screen+$400,x
323 3A77 18 A5 80 69 05 85 + @ adw temp_w #5
324 3A82 B1 80 lda (temp_w),y
325 3A84 30 03 bmi @+
326 3A86 9D 00 35 sta screen+$500,x
327 3A89 18 A5 80 69 05 85 + @ adw temp_w #5
328 3A94 B1 80 lda (temp_w),y
329 3A96 30 03 bmi @+
330 3A98 9D 00 36 sta screen+$600,x
331 3A9B 18 A5 80 69 05 85 + @ adw temp_w #5
332 3AA6 B1 80 lda (temp_w),y
333 3AA8 30 03 bmi @+
334 3AAA 9D 00 37 sta screen+$700,x
335 3AAD 38 A5 80 E9 0F 85 + @ sbw temp_w #15
336 3AB8 E8 inx
337 3AB9 C8 iny
338 3ABA C0 05 cpy #5 ; dino width
339 3ABC D0 B2 bne DinoLoop
340 3ABE 60 rts
341 3ABF Jump
342 3ABF A4 85 ldy JumpPhase
343 3AC1 B9 F1 3C lda DinoJumpTr,y
344 3AC4 C9 02 cmp #2
345 3AC6 F0 58 beq jPhase2
346 3AC8 C9 03 cmp #3
347 3ACA D0 03 4C 71 3B jeq jPhase3
348 3ACF jPhase1
349 3ACF A0 00 ldy #0
350 3AD1 DinoLoop1
351 3AD1 B1 80 lda (temp_w),y
352 3AD3 30 03 bmi @+
353 3AD5 9D 00 33 sta screen+$300,x
354 3AD8 18 A5 80 69 05 85 + @ adw temp_w #5
355 3AE3 B1 80 lda (temp_w),y
356 3AE5 30 03 bmi @+
357 3AE7 9D 00 34 sta screen+$400,x
358 3AEA 18 A5 80 69 05 85 + @ adw temp_w #5
359 3AF5 B1 80 lda (temp_w),y
360 3AF7 30 03 bmi @+
361 3AF9 9D 00 35 sta screen+$500,x
362 3AFC 18 A5 80 69 05 85 + @ adw temp_w #5
363 3B07 B1 80 lda (temp_w),y
364 3B09 30 03 bmi @+
365 3B0B 9D 00 36 sta screen+$600,x
366 3B0E 38 A5 80 E9 0F 85 + @ sbw temp_w #15
367 3B19 E8 inx
368 3B1A C8 iny
369 3B1B C0 05 cpy #5 ; dino width
370 3B1D D0 B2 bne DinoLoop1
371 3B1F 60 rts
372 3B20 jPhase2
373 3B20 A0 00 ldy #0
374 3B22 DinoLoop2
375 3B22 B1 80 lda (temp_w),y
376 3B24 30 03 bmi @+
377 3B26 9D 00 32 sta screen+$200,x
378 3B29 18 A5 80 69 05 85 + @ adw temp_w #5
379 3B34 B1 80 lda (temp_w),y
380 3B36 30 03 bmi @+
381 3B38 9D 00 33 sta screen+$300,x
382 3B3B 18 A5 80 69 05 85 + @ adw temp_w #5
383 3B46 B1 80 lda (temp_w),y
384 3B48 30 03 bmi @+
385 3B4A 9D 00 34 sta screen+$400,x
386 3B4D 18 A5 80 69 05 85 + @ adw temp_w #5
387 3B58 B1 80 lda (temp_w),y
388 3B5A 30 03 bmi @+
389 3B5C 9D 00 35 sta screen+$500,x
390 3B5F 38 A5 80 E9 0F 85 + @ sbw temp_w #15
391 3B6A E8 inx
392 3B6B C8 iny
393 3B6C C0 05 cpy #5 ; dino width
394 3B6E D0 B2 bne DinoLoop2
395 3B70 60 rts
396 3B71 jPhase3
397 3B71 A0 00 ldy #0
398 3B73 DinoLoop3
399 3B73 B1 80 lda (temp_w),y
400 3B75 30 03 bmi @+
401 3B77 9D 00 31 sta screen+$100,x
402 3B7A 18 A5 80 69 05 85 + @ adw temp_w #5
403 3B85 B1 80 lda (temp_w),y
404 3B87 30 03 bmi @+
405 3B89 9D 00 32 sta screen+$200,x
406 3B8C 18 A5 80 69 05 85 + @ adw temp_w #5
407 3B97 B1 80 lda (temp_w),y
408 3B99 30 03 bmi @+
409 3B9B 9D 00 33 sta screen+$300,x
410 3B9E 18 A5 80 69 05 85 + @ adw temp_w #5
411 3BA9 B1 80 lda (temp_w),y
412 3BAB 30 03 bmi @+
413 3BAD 9D 00 34 sta screen+$400,x
414 3BB0 38 A5 80 E9 0F 85 + @ sbw temp_w #15
415 3BBB E8 inx
416 3BBC C8 iny
417 3BBD C0 05 cpy #5 ; dino width
418 3BBF D0 B2 bne DinoLoop3
419 3BC1 60 rts
420 .endp
421 ;-----------------------------------------------
422 3BC2 .proc CheckJoy
423 3BC2 A5 84 lda DinoState
424 3BC4 C9 04 cmp #4 ; jump state
425 3BC6 F0 12 beq NoChange
426 3BC8 AD 78 02 lda STICK0
427 3BCB 29 02 and #%00000010 ; down
428 3BCD F0 15 beq Down
429 3BCF AD 78 02 lda STICK0
430 3BD2 29 01 and #%00000001 ; up
431 3BD4 F0 05 beq Up
432 ; no change state (temporary set to 0)
433 3BD6 A9 00 lda #0
434 3BD8 85 84 sta DinoState
435 3BDA NoChange
436 3BDA 60 rts
437 3BDB A9 04 Up lda #4
438 3BDD 85 84 sta DinoState
439 3BDF A9 00 lda #0
440 3BE1 85 85 sta JumpPhase
441 3BE3 60 rts
442 3BE4 Down
443 3BE4 A9 02 lda #2
444 3BE6 85 84 sta DinoState
445 3BE8 60 rts
446 .endp
447 ;-----------------------------------------------
448 3BE9 .proc SetStart
449 3BE9 20 4A 39 jsr ClearWorld
450 3BEC A9 00 lda #0
451 3BEE 85 83 sta DinoWalkPhase
452 3BF0 A9 00 lda #0
453 3BF2 85 84 sta DinoState
454 3BF4 60 rts
455 .endp
456 ;-----------------------------------------------
457 3BF5 .proc SetGameScreen
458 3BF5 A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
459 3BFF A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
460 3C01 8D 2F 02 sta dmactls
461 3C04 A9 20 8D F4 02 mva #>font1 chbas
462 3C09 60 rts
463 .endp
464 ;--------------------------------------------------
465 3C0A icl 'artwork/shapes.asm'
Source: shapes.asm
1 ; @com.wudsn.ide.asm.mainsourcefile=dino.asm
2
3 .IF *>0 ;this is a trick that prevents compiling this file alone
4
5 ; dno run
6 3C03 dino_run_0 ; anly '0' jumps
7 3C03 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
8 3C08 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
9 3C0D 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
10 3C12 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## ..'
11 3C17 dino_run_1
12 3C17 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
13 3C1C 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
14 3C21 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
15 3C26 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## ..'
16 3C2B dino_run_2
17 3C2B FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
18 3C30 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
19 3C35 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
20 3C3A 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## ..'
21 3C3F dino_crouch_1
22 3C3F FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
23 3C44 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
24 3C49 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 3C4E 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 3C53 dino_crouch_2
27 3C53 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
28 3C58 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
29 3C5D 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3C62 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3C67 DinoShapesTableL
32 3C67 17 .by <dino_run_1
33 3C68 2B .by <dino_run_2
34 3C69 3F .by <dino_crouch_1
35 3C6A 53 .by <dino_crouch_2
36 3C6B 03 .by <dino_run_0 ; jump
37 3C6C 03 .by <dino_run_0 ; jump
38 3C6D DinoShapesTableH
39 3C6D 3C .by >dino_run_1
40 3C6E 3C .by >dino_run_2
41 3C6F 3C .by >dino_crouch_1
42 3C70 3C .by >dino_crouch_2
43 3C71 3C .by >dino_run_0 ; jump
44 3C72 3C .by >dino_run_0 ; jump
6 3C0A dino_run_0 ; anly '0' jumps
7 3C0A FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
8 3C0F 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
9 3C14 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
10 3C19 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## ..'
11 3C1E dino_run_1
12 3C1E FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
13 3C23 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
14 3C28 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
15 3C2D 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## ..'
16 3C32 dino_run_2
17 3C32 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
18 3C37 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
19 3C3C 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
20 3C41 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## ..'
21 3C46 dino_crouch_1
22 3C46 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
23 3C4B FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
24 3C50 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 3C55 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 3C5A dino_crouch_2
27 3C5A FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
28 3C5F FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
29 3C64 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3C69 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3C6E DinoShapesTableL
32 3C6E 1E .by <dino_run_1
33 3C6F 32 .by <dino_run_2
34 3C70 46 .by <dino_crouch_1
35 3C71 5A .by <dino_crouch_2
36 3C72 0A .by <dino_run_0 ; jump
37 3C73 0A .by <dino_run_0 ; jump
38 3C74 DinoShapesTableH
39 3C74 3C .by >dino_run_1
40 3C75 3C .by >dino_run_2
41 3C76 3C .by >dino_crouch_1
42 3C77 3C .by >dino_crouch_2
43 3C78 3C .by >dino_run_0 ; jump
44 3C79 3C .by >dino_run_0 ; jump
45 ; other objects
46 3C73 ground_0
47 3C73 FF FF .by $ff, $ff ; '..'
48 3C75 FF FF .by $ff, $ff ; '..'
49 3C77 FF FF .by $ff, $ff ; '..'
50 3C79 52 52 .by $52, $52 ; '##'
51 3C7B bird_0
52 3C7B FF FF .by $ff, $ff ; '..'
53 3C7D FF FF .by $ff, $ff ; '..'
54 3C7F 40 41 .by $40, $41 ; '##'
55 3C81 52 52 .by $52, $52 ; '##'
56 3C83 bird_1
57 3C83 FF FF .by $ff, $ff ; '..'
58 3C85 40 41 .by $40, $41 ; '##'
59 3C87 FF FF .by $ff, $ff ; '..'
60 3C89 52 52 .by $52, $52 ; '##'
61 3C8B bird_2
62 3C8B 40 41 .by $40, $41 ; '##'
63 3C8D FF FF .by $ff, $ff ; '..'
64 3C8F FF FF .by $ff, $ff ; ''.'
65 3C91 52 52 .by $52, $52 ; '##'
66 3C93 bird_0a
67 3C93 FF FF .by $ff, $ff ; '..'
68 3C95 FF FF .by $ff, $ff ; '..'
69 3C97 42 43 .by $42, $43 ; '##'
70 3C99 52 52 .by $52, $52 ; '##'
71 3C9B bird_1a
72 3C9B FF FF .by $ff, $ff ; '..'
73 3C9D 42 43 .by $42, $43 ; '##'
74 3C9F FF FF .by $ff, $ff ; '..'
75 3CA1 52 52 .by $52, $52 ; '##'
76 3CA3 bird_2a
77 3CA3 42 43 .by $42, $43 ; '##'
78 3CA5 FF FF .by $ff, $ff ; '..'
79 3CA7 FF FF .by $ff, $ff ; ''.'
80 3CA9 52 52 .by $52, $52 ; '##'
81 3CAB cactus_0
82 3CAB FF FF .by $ff, $ff ; '..'
83 3CAD 54 54 .by $54, $54 ; '##'
84 3CAF 54 54 .by $54, $54 ; '##'
85 3CB1 52 52 .by $52, $52 ; '##'
86
87 3CB3 ShapesTableL
88 3CB3 73 .by <ground_0
89 3CB4 73 .by <ground_0
90 3CB5 7B .by <bird_0
91 3CB6 93 .by <bird_0a
92 3CB7 83 .by <bird_1
93 3CB8 9B .by <bird_1a
94 3CB9 8B .by <bird_2
95 3CBA A3 .by <bird_2a
96 3CBB AB .by <cactus_0
97 3CBC ShapesTableH
98 3CBC 3C .by >ground_0
99 3CBD 3C .by >ground_0
100 3CBE 3C .by >bird_0
101 3CBF 3C .by >bird_0a
102 3CC0 3C .by >bird_1
103 3CC1 3C .by >bird_1a
104 3CC2 3C .by >bird_2
105 3CC3 3C .by >bird_2a
106 3CC4 3C .by >cactus_0
107 3CC5 diff_object_gap ; min distance between obstacles by difficulty level
108 3CC5 14 13 12 11 10 0F + :DIFF_LEVELS .by 20-#
109 ;----------vars----------
110 = 3CD5 diff_level .ds 1
111 3CD6-3CDB> 01 02 03 03 + DinoJumpTr .by 1,2,3,3,2,1
112 .endif ; .IF *>0
464 ;--------------------------------------------------
465
466 02E0-02E1> 65 38 run FirstSTART
46 3C7A ground_0
47 3C7A FF FF .by $ff, $ff ; '..'
48 3C7C FF FF .by $ff, $ff ; '..'
49 3C7E FF FF .by $ff, $ff ; '..'
50 3C80 52 52 .by $52, $52 ; '##'
51 3C82 bird_0
52 3C82 FF FF .by $ff, $ff ; '..'
53 3C84 FF FF .by $ff, $ff ; '..'
54 3C86 40 41 .by $40, $41 ; '##'
55 3C88 52 52 .by $52, $52 ; '##'
56 3C8A bird_1
57 3C8A FF FF .by $ff, $ff ; '..'
58 3C8C 40 41 .by $40, $41 ; '##'
59 3C8E FF FF .by $ff, $ff ; '..'
60 3C90 52 52 .by $52, $52 ; '##'
61 3C92 bird_2
62 3C92 40 41 .by $40, $41 ; '##'
63 3C94 FF FF .by $ff, $ff ; '..'
64 3C96 FF FF .by $ff, $ff ; ''.'
65 3C98 52 52 .by $52, $52 ; '##'
66 3C9A bird_0a
67 3C9A FF FF .by $ff, $ff ; '..'
68 3C9C FF FF .by $ff, $ff ; '..'
69 3C9E 42 43 .by $42, $43 ; '##'
70 3CA0 52 52 .by $52, $52 ; '##'
71 3CA2 bird_1a
72 3CA2 FF FF .by $ff, $ff ; '..'
73 3CA4 42 43 .by $42, $43 ; '##'
74 3CA6 FF FF .by $ff, $ff ; '..'
75 3CA8 52 52 .by $52, $52 ; '##'
76 3CAA bird_2a
77 3CAA 42 43 .by $42, $43 ; '##'
78 3CAC FF FF .by $ff, $ff ; '..'
79 3CAE FF FF .by $ff, $ff ; ''.'
80 3CB0 52 52 .by $52, $52 ; '##'
81 3CB2 cactus_0
82 3CB2 FF FF .by $ff, $ff ; '..'
83 3CB4 FF FF .by $ff, $ff ; '..'
84 3CB6 46 47 .by $46, $47 ; '##'
85 3CB8 44 45 .by $44, $45 ; '##'
86 3CBA cactus_1
87 3CBA FF FF .by $ff, $ff ; '..'
88 3CBC FF FF .by $ff, $ff ; '..'
89 3CBE 4A 4B .by $4a, $4b ; '##'
90 3CC0 48 49 .by $48, $49 ; '##'
91 3CC2 cactus_2
92 3CC2 FF FF .by $ff, $ff ; '..'
93 3CC4 50 51 .by $50, $51 ; '##'
94 3CC6 4E 4F .by $4e, $4f ; '##'
95 3CC8 4C 4D .by $4c, $4d ; '##'
96
97 3CCA ShapesTableL
98 3CCA 7A .by <ground_0
99 3CCB 7A .by <ground_0
100 3CCC 82 .by <bird_0
101 3CCD 9A .by <bird_0a
102 3CCE 8A .by <bird_1
103 3CCF A2 .by <bird_1a
104 3CD0 92 .by <bird_2
105 3CD1 AA .by <bird_2a
106 3CD2 B2 .by <cactus_0
107 3CD3 BA .by <cactus_1
108 3CD4 C2 .by <cactus_2
109 3CD5 ShapesTableH
110 3CD5 3C .by >ground_0
111 3CD6 3C .by >ground_0
112 3CD7 3C .by >bird_0
113 3CD8 3C .by >bird_0a
114 3CD9 3C .by >bird_1
115 3CDA 3C .by >bird_1a
116 3CDB 3C .by >bird_2
117 3CDC 3C .by >bird_2a
118 3CDD 3C .by >cactus_0
119 3CDE 3C .by >cactus_1
120 3CDF 3C .by >cactus_2
121 3CE0 diff_object_gap ; min distance between obstacles by difficulty level
122 3CE0 14 13 12 11 10 0F + :DIFF_LEVELS .by 20-#
123 ;----------vars----------
124 = 3CF0 diff_level .ds 1
125 3CF1-3CF6> 01 02 03 03 + DinoJumpTr .by 1,2,3,3,2,1
126 .endif ; .IF *>0
466 ;--------------------------------------------------
467
468 02E0-02E1> 65 38 run FirstSTART
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