mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-21 14:49:43 +02:00
PM sizes and sync
This commit is contained in:
+36
-36
@@ -82,22 +82,22 @@
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p1 animation_addr
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WaitForSync
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jsr SetPMr3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p2 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p3 animation_addr
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WaitForSync
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jsr SetPMr2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p4 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph1p1 animation_addr
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WaitForSync
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jsr SetPMr1
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WaitForSync
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mva #1 LumberjackDir ; right side
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rts
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.endp
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@@ -115,22 +115,22 @@ AnimationR2 = AnimationR1
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p1 animation_addr
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WaitForSync
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jsr SetPMl3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p2 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p3 animation_addr
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WaitForSync
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jsr SetPMl2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p4 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph1p1 animation_addr
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WaitForSync
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jsr SetPMl1
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WaitForSync
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mva #2 LumberjackDir ; left side
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rts
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.endp
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@@ -148,22 +148,22 @@ AnimationL2 = AnimationL1
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p3 animation_addr
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WaitForSync
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jsr SetPMr3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p3 animation_addr
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WaitForSync
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jsr SetPMr2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p4 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph1p1 animation_addr
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WaitForSync
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jsr SetPMr1
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WaitForSync
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mva #1 LumberjackDir ; right side
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rts
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.endp
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@@ -180,22 +180,22 @@ AnimationL2 = AnimationL1
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p3 animation_addr
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WaitForSync
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jsr SetPMl3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p3 animation_addr
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WaitForSync
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jsr SetPMl2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p4 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph1p1 animation_addr
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WaitForSync
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jsr SetPMl1
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WaitForSync
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mva #2 LumberjackDir ; left side
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rts
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.endp
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@@ -212,22 +212,22 @@ AnimationL2 = AnimationL1
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p9 animation_addr
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WaitForSync
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jsr SetPMr3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p10 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p12 animation_addr
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WaitForSync
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jsr SetPMr2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p13 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph1p1 animation_addr
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WaitForSync
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jsr SetPMr1
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WaitForSync
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mva #1 LumberjackDir ; right side (kill)
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rts
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.endp
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@@ -245,22 +245,22 @@ AnimationR5 = AnimationR4
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p9 animation_addr
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WaitForSync
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jsr SetPMl3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p10 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p12 animation_addr
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WaitForSync
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jsr SetPMl2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p13 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph1p1 animation_addr
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WaitForSync
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jsr SetPMl1
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WaitForSync
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mva #2 LumberjackDir ; left side (kill)
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rts
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.endp
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@@ -278,22 +278,22 @@ AnimationL5 = AnimationL4
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p11 animation_addr
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WaitForSync
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jsr SetPMr3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p12 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p12 animation_addr
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WaitForSync
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jsr SetPMr2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p13 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph1p1 animation_addr
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WaitForSync
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jsr SetPMr1
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WaitForSync
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mva #1 LumberjackDir ; right side (kill)
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rts
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.endp
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@@ -310,22 +310,22 @@ AnimationL5 = AnimationL4
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p11 animation_addr
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WaitForSync
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jsr SetPMl3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p12 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p12 animation_addr
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WaitForSync
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jsr SetPMl2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p13 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph1p1 animation_addr
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WaitForSync
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jsr SetPMl1
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WaitForSync
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mva #2 LumberjackDir ; left side (kill)
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rts
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.endp
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@@ -342,22 +342,22 @@ AnimationL5 = AnimationL4
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p5 animation_addr
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WaitForSync
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jsr SetPMr3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p6 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p8 animation_addr
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WaitForSync
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jsr SetPMr2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p9 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph1p2 animation_addr
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WaitForSync
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jsr SetPMr1
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WaitForSync
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mva #1 LumberjackDir ; right side
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rts
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.endp
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@@ -375,22 +375,22 @@ AnimationR8 = AnimationR7
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p5 animation_addr
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WaitForSync
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jsr SetPMl3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p6 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p8 animation_addr
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WaitForSync
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jsr SetPMl2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p9 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph1p2 animation_addr
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WaitForSync
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jsr SetPMl1
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WaitForSync
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mva #2 LumberjackDir ; left side
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rts
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.endp
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@@ -408,22 +408,22 @@ AnimationL8 = AnimationL7
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p7 animation_addr
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WaitForSync
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jsr SetPMr3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p8 animation_addr
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WaitForSync
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jsr SetPMr2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p9 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph1p2 animation_addr
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WaitForSync
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jsr SetPMr1
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WaitForSync
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mva #1 LumberjackDir ; right side
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rts
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.endp
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@@ -440,22 +440,22 @@ AnimationL8 = AnimationL7
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p7 animation_addr
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WaitForSync
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jsr SetPMl3
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p8 animation_addr
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WaitForSync
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jsr SetPMl2
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p9 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph1p2 animation_addr
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WaitForSync
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jsr SetPMl1
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WaitForSync
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mva #2 LumberjackDir ; left side
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rts
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.endp
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+1
-1
@@ -856,7 +856,7 @@ datalinesP1=5
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; bird 2, 1 and 3
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jsr bird_a
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mva #0 SIZEP0_u
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sta SIZEP1_d
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sta SIZEP1_u
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mva #$04 PCOLR0
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sta PCOLR1
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lda #0
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BIN
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