LevelUp every 100pts. and ...

This commit is contained in:
Pecusx
2025-02-20 16:44:59 +01:00
parent 1ef75fe91a
commit efb27493c9
2 changed files with 20 additions and 8 deletions
+20 -8
View File
@@ -338,9 +338,7 @@ LevelDeath
jsr ScoreClear
jsr InitBranches
jsr draw_branches
mva #1 LevelValue
jsr LevelToScreen
mva #20 PowerDownSpeed
jsr LevelReset
mva #24 PowerValue ; half power
jsr draw_PowerBar
mva #0 StateFlag
@@ -466,13 +464,12 @@ LevelOver
JSR AudioInit
mva #1 LevelValue
jsr LevelReset
jsr InitBranches
jsr draw_branches
mva #24 PowerValue ; half power
mva #1 PowerTimer ; reset timer ( 1, not 0! )
jsr draw_PowerBar
mva #20 PowerDownSpeed
sta PowerTimer
mva #1 LumberjackDir ; right side
/* ;RMT INIT
@@ -539,6 +536,7 @@ level
bne ScoreReady
lda #"0" ; 0 character code
sta score+2
jsr LevelUp ; every 100pts.
inc score+1
lda score+1
cmp #"9"+1 ; 9+1 character code
@@ -584,6 +582,16 @@ ScoreReady
rts
.endp
;--------------------------------------------------
.proc LevelReset
;--------------------------------------------------
; set level to 1 and PowerDownSpeed to ??
mvx #1 LevelValue
lda PowerSpeedTable,x
sta PowerDownSpeed
jsr LevelToScreen
rts
.endp
;--------------------------------------------------
.proc LevelUp
;--------------------------------------------------
inc LevelValue
@@ -592,8 +600,9 @@ ScoreReady
bne not_max_lev
mva #9 LevelValue
not_max_lev
dec PowerDownSpeed
dec PowerDownSpeed
tax
lda PowerSpeedTable,x
sta PowerDownSpeed
jsr LevelToScreen
rts
.endp
@@ -986,6 +995,9 @@ branch_addr_tableH
.by >branch0
.by >branch1
.by >branch2
; Level to power speed table
PowerSpeedTable
.by 20,20,18,16,14,12,11,10,9,8
;--------------------------------
PowerChar0 = $87 ; power bar first (0) character
BIN
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