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Smol fix
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+3
-3
@@ -418,10 +418,10 @@ no_2branch_l
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LevelDeath
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jsr SetRIPscreen
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mva #2 StateFlag
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mva RANDOM COLBAK
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@ mva RANDOM COLBAK
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jsr GetKeyFast
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cmp #@kbcode._space
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bne LevelDeath
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bne @-
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; restart game
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jsr ScoreClear
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jsr InitBranches
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@@ -445,7 +445,7 @@ LevelOver
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;--------------------------------------------------
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.proc SetRIPscreen
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;--------------------------------------------------
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WaitForSync
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:5 WaitForSync
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mva #>font_game_rip LowCharsetBase
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lda LumberjackDir ; branch and Lumerjack ?
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cmp branches_list+5
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