PAL and NTSC logo colors

This commit is contained in:
Pecusx
2025-04-26 23:57:09 +02:00
parent bae3199e9d
commit cdd238211f
2 changed files with 36 additions and 23 deletions
+36 -23
View File
@@ -186,13 +186,17 @@ c_horizonA = 12 ; thin horizon line A
c_horizonB = 13 ; thin horizon line B
c_grass = 14 ; green grass
c_hat = 15
c_buckle = 16 ; button and buckle
c_buckle = 16 ; button and buckle .. and logo
c_pants = 17 ; blue pants
c_greyRIP = 18
c_font1 = 19 ; title fonts colors
c_font2 = 20
c_font2 = 20 ; .. and logo
c_font3 = 21
c_font4 = 22
c_logo1 = 23 ; rest of logo colors
c_logo2 = 24
c_logo3 = 25
c_logo4 = 26
;---------------------------------------------------
icl 'art/anim_exported.asm'
; Animations:
@@ -485,8 +489,8 @@ no_clouds_change
:3 sta WSYNC
mva #$70 HPOSP0
mva #$7a HPOSP1
mva #$ec COLPF2
mva #$ee COLPM0
mva GameColors+c_logo4 COLPF2
mva GameColors+c_font2 COLPM0
sta COLPM1
lda #0
sta SIZEP0
@@ -496,17 +500,17 @@ no_clouds_change
DLI2
pha
:5 sta WSYNC
mva #$12 COLPF1
mva #$ec COLPM1
mva GameColors+c_logo2 COLPF1
mva GameColors+c_logo4 COLPM1
mwa #TitlesDLI1.DLI3 VDSLST
pla
rti
DLI3
pha
mva #$9a HPOSP1
mva #$04 COLPM0
mva GameColors+c_logo1 COLPM0
:7 sta WSYNC
mva #$ea COLPF2
mva GameColors+c_buckle COLPF2
mwa #TitlesDLI1.DLI4 VDSLST
pla
rti
@@ -522,34 +526,34 @@ DLI4
sta HPOSP3
adc #8
sta HPOSM3
mva #$04 COLPF2
mva #$14 COLPF1
mva GameColors+c_logo1 COLPF2
mva GameColors+c_logo3 COLPF1
mva #$70 HPOSP0
sta HPOSP1
mva #$03 SIZEP0
sta SIZEP1
mva #$ee COLPM0
mva GameColors+c_font2 COLPM0
:5 sta WSYNC
mva #$ee COLPF2
sta COLPF2
mwa #TitlesDLI1.DLI5 VDSLST
pla
rti
DLI5
pha
sta WSYNC
mva #$ec COLPF2
mva #$ea COLPM1
mva GameColors+c_logo4 COLPF2
mva GameColors+c_buckle COLPM1
mwa #TitlesDLI1.DLI6 VDSLST
pla
rti
DLI6
pha
:3 sta WSYNC
mva #$12 COLPF1
mva GameColors+c_logo2 COLPF1
:2 sta WSYNC
mva #$ea COLPF2
mva GameColors+c_buckle COLPF2
:2 sta WSYNC
mva #$04 COLPF2
mva GameColors+c_logo1 COLPF2
mwa #TitlesDLI1.DLI7 VDSLST
pla
rti
@@ -735,10 +739,9 @@ gameOver
mva #>font_logo CHBAS
mwa #dl_title dlptrs
mva GameColors+c_sky COLBAKS
mva #$0e COLOR0
mva #$14 COLOR1
mva #$ee COLOR2
mva #$46 COLOR3
mva GameColors+c_clouds COLOR0
mva GameColors+c_logo3 COLOR1
mva GameColors+c_font2 COLOR2
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
sta dmactls
mva #%00000011 GRACTL
@@ -1627,7 +1630,7 @@ datalines_clouds=12
jsr logoPM
mva #1 SIZEP0_u
sta SIZEP1_u
mva #$ec PCOLR0
mva GameColors+c_logo4 PCOLR0
sta PCOLR1
lda #$58
sta HPOSP0_u
@@ -2360,7 +2363,7 @@ PAL_colors
.by $2a
; birds
.by $04
; clouds
; clouds and logo
.by $0e
; light red (power bar up)
.by $3f
@@ -2383,6 +2386,11 @@ PAL_colors
.by $ee
.by $de
.by $12
; rest of logo colors
.by $04
.by $12
.by $14
.by $ec
NTSC_colors
; black
.by $00
@@ -2427,6 +2435,11 @@ NTSC_colors
.by $fe
.by $ee
.by $22
; rest of logo colors
.by $04
.by $22
.by $24
.by $fc
;--------------------------------------------------
initial_branches_list
BIN
View File
Binary file not shown.