mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-21 06:39:43 +02:00
Colors and credits
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+11
-1
@@ -37,4 +37,14 @@
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dta $29,$34,$35,$44,$45,$20,$21,$3A
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dta $3B,$26,$27,$28,$29,$42,$43,$31
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dta $00,$38,$39,$20,$21,$42,$43,$46
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dta $47,$30,$3A,$3B,$31,$00,$00,$00
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dta $47,$30,$3A,$3B,$31,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$46,$47,$2E,$2F,$20,$21
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dta $3A,$3B,$34,$35,$44,$45,$31,$00
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dta $46,$47,$3C,$3D,$08,$09,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $46,$47,$3C,$3D,$38,$39,$20,$21
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dta $44,$45,$52,$53,$31,$04,$46,$47
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dta $26,$27,$24,$25,$05,$31,$24,$25
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dta $30,$28,$29,$54,$55,$36,$37,$28
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dta $29,$4C,$4D,$30,$24,$25,$52,$53
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File diff suppressed because one or more lines are too long
+41
-12
@@ -173,7 +173,7 @@ screen_score = gamescreen_middle+6*32+14
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screen_level = gamescreen_middle+9*32+13
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;---------------------------------------------------
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GameColors
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.ds 32
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.ds 64
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c_black = 0
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c_white = 1 ; (numbers and letters)
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c_sky = 2
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@@ -198,12 +198,16 @@ c_font2 = 20 ; .. and logo
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c_font3 = 21
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c_font4 = 22
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c_font5 = 23
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c_logo1 = 24 ; rest of logo colors
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c_logo2 = 25
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c_logo3 = 26
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c_logo4 = 27
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c_logo5 = 28
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c_clouds = 29 ; clouds
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c_font1b = 24
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c_font2b = 25
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c_font3b = 26
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c_font5b = 27
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c_logo1 = 28 ; rest of logo colors
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c_logo2 = 29
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c_logo3 = 30
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c_logo4 = 31
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c_logo5 = 32
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c_clouds = 33 ; clouds
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;---------------------------------------------------
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icl 'art/anim_exported.asm'
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; Animations:
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@@ -228,8 +232,8 @@ difficulty_normal_text
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icl 'art/difficulty_texts.asm' ; 2 lines, mode 5
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difficulty_easy_text = difficulty_normal_text + 40
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credits_texts
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icl 'art/credits.asm' ; 8 lines, mode 5
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number_of_credits = 4
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icl 'art/credits.asm' ; 10 lines, mode 5
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number_of_credits = 5
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credits_lines ; 2 lines for credits animations
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:80 .by 0
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.by 0 ; for second line animation
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@@ -688,9 +692,24 @@ DLI8
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rti
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DLI9
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pha
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mva GameColors+c_font4 COLPF0
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mva GameColors+c_font1 COLPF1
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mva GameColors+c_font2 COLPF2
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:13 sta WSYNC
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mva GameColors+c_font3 COLPF3
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:12 sta WSYNC
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mva GameColors+c_font5 COLPF2
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mwa #TitlesDLI1.DLI10 VDSLST
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pla
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rti
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DLI10
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pha
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mva GameColors+c_font4 COLPF0
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mva GameColors+c_font1b COLPF1
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mva GameColors+c_font2b COLPF2
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mva GameColors+c_font3b COLPF3
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:12 sta WSYNC
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mva GameColors+c_font5b COLPF2
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mwa #TitlesDLI1.DLI9 VDSLST ; tricky
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pla
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rti
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.endp
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@@ -2437,14 +2456,14 @@ KeyReleased
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and #%00001110
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beq is_PAL
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is_NTSC
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ldx #31
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ldx #63
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@ lda NTSC_colors,x
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sta GameColors,x
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dex
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bpl @-
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rts
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is_PAL
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ldx #31
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ldx #63
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@ lda PAL_colors,x
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sta GameColors,x
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dex
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@@ -2497,7 +2516,12 @@ PAL_colors
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.by $ee
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.by $de
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.by $12
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.by $2a
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; second set
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.by $16
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.by $18
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.by $1a
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.by $24
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; rest of logo colors
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.by $04
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.by $12
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@@ -2550,7 +2574,12 @@ NTSC_colors
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.by $fe
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.by $ee
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.by $22
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.by $3a
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; second set
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.by $26
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.by $28
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.by $2a
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.by $34
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; rest of logo colors
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.by $04
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.by $22
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