Colors and credits

This commit is contained in:
Pecusx
2025-05-12 11:24:03 +02:00
parent 457042ea0c
commit be6100e320
4 changed files with 53 additions and 14 deletions
+11 -1
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@@ -37,4 +37,14 @@
dta $29,$34,$35,$44,$45,$20,$21,$3A
dta $3B,$26,$27,$28,$29,$42,$43,$31
dta $00,$38,$39,$20,$21,$42,$43,$46
dta $47,$30,$3A,$3B,$31,$00,$00,$00
dta $47,$30,$3A,$3B,$31,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$46,$47,$2E,$2F,$20,$21
dta $3A,$3B,$34,$35,$44,$45,$31,$00
dta $46,$47,$3C,$3D,$08,$09,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $46,$47,$3C,$3D,$38,$39,$20,$21
dta $44,$45,$52,$53,$31,$04,$46,$47
dta $26,$27,$24,$25,$05,$31,$24,$25
dta $30,$28,$29,$54,$55,$36,$37,$28
dta $29,$4C,$4D,$30,$24,$25,$52,$53
File diff suppressed because one or more lines are too long
+41 -12
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@@ -173,7 +173,7 @@ screen_score = gamescreen_middle+6*32+14
screen_level = gamescreen_middle+9*32+13
;---------------------------------------------------
GameColors
.ds 32
.ds 64
c_black = 0
c_white = 1 ; (numbers and letters)
c_sky = 2
@@ -198,12 +198,16 @@ c_font2 = 20 ; .. and logo
c_font3 = 21
c_font4 = 22
c_font5 = 23
c_logo1 = 24 ; rest of logo colors
c_logo2 = 25
c_logo3 = 26
c_logo4 = 27
c_logo5 = 28
c_clouds = 29 ; clouds
c_font1b = 24
c_font2b = 25
c_font3b = 26
c_font5b = 27
c_logo1 = 28 ; rest of logo colors
c_logo2 = 29
c_logo3 = 30
c_logo4 = 31
c_logo5 = 32
c_clouds = 33 ; clouds
;---------------------------------------------------
icl 'art/anim_exported.asm'
; Animations:
@@ -228,8 +232,8 @@ difficulty_normal_text
icl 'art/difficulty_texts.asm' ; 2 lines, mode 5
difficulty_easy_text = difficulty_normal_text + 40
credits_texts
icl 'art/credits.asm' ; 8 lines, mode 5
number_of_credits = 4
icl 'art/credits.asm' ; 10 lines, mode 5
number_of_credits = 5
credits_lines ; 2 lines for credits animations
:80 .by 0
.by 0 ; for second line animation
@@ -688,9 +692,24 @@ DLI8
rti
DLI9
pha
mva GameColors+c_font4 COLPF0
mva GameColors+c_font1 COLPF1
mva GameColors+c_font2 COLPF2
:13 sta WSYNC
mva GameColors+c_font3 COLPF3
:12 sta WSYNC
mva GameColors+c_font5 COLPF2
mwa #TitlesDLI1.DLI10 VDSLST
pla
rti
DLI10
pha
mva GameColors+c_font4 COLPF0
mva GameColors+c_font1b COLPF1
mva GameColors+c_font2b COLPF2
mva GameColors+c_font3b COLPF3
:12 sta WSYNC
mva GameColors+c_font5b COLPF2
mwa #TitlesDLI1.DLI9 VDSLST ; tricky
pla
rti
.endp
@@ -2437,14 +2456,14 @@ KeyReleased
and #%00001110
beq is_PAL
is_NTSC
ldx #31
ldx #63
@ lda NTSC_colors,x
sta GameColors,x
dex
bpl @-
rts
is_PAL
ldx #31
ldx #63
@ lda PAL_colors,x
sta GameColors,x
dex
@@ -2497,7 +2516,12 @@ PAL_colors
.by $ee
.by $de
.by $12
.by $2a
; second set
.by $16
.by $18
.by $1a
.by $24
; rest of logo colors
.by $04
.by $12
@@ -2550,7 +2574,12 @@ NTSC_colors
.by $fe
.by $ee
.by $22
.by $3a
; second set
.by $26
.by $28
.by $2a
.by $34
; rest of logo colors
.by $04
.by $22
BIN
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