Game Over PMG

This commit is contained in:
Pecusx
2025-05-27 14:40:04 +02:00
parent 6a58f9eeea
commit b5e7514a05
2 changed files with 30 additions and 0 deletions
+30
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@@ -1110,6 +1110,7 @@ gameOver
mva #125 FootTimer ; set delay for first foot animation (125 = 20s in PAL)
jsr MakeDarkScreen
jsr MenuAnimationsReset
jsr ClearPM
jsr HidePM
jsr PrepareCloudsPM
jsr PrepareTitlePM
@@ -1193,6 +1194,7 @@ EndOfStartScreen
jsr MakeDarkScreen
jsr ClearPM
jsr HidePM
jsr PrepareOverPM
mva #3 StateFlag
mva #>font_over CHBAS
mwa #dl_over dlptrs
@@ -2171,6 +2173,34 @@ Hoffset_tlogo=61
datalines_tlogo=11
.endp
;--------------------------------------------------
.proc PrepareOverPM
;--------------------------------------------------
; Players 1,2,3 filled fram ... to ...
jsr ClearPM
ldx #High_over-1
lda #$ff ; fill
@ sta PMmemory+$280+Hoffset_over,x
sta PMmemory+$300+Hoffset_over,x
sta PMmemory+$380+Hoffset_over,x
dex
bpl @-
mva #11 SIZEP1_u
sta SIZEP2_u
sta SIZEP3_u
mva GameColors+c_buckle PCOLR1 ; same color like buckle
sta PCOLR2
sta PCOLR3
lda #$50
sta HPOSP1_u
lda #$70
sta HPOSP2_u
lda #$90
sta HPOSP3_u
Hoffset_over = 30
High_over=77
rts
.endp
;--------------------------------------------------
.proc SetPMl1
;--------------------------------------------------
mva #$4f HPOSP2_d
BIN
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