Titlee screen (test only)

This commit is contained in:
Pecusx
2025-04-18 11:28:42 +02:00
parent a94c8acaa7
commit a2a15b23f2
3 changed files with 145 additions and 14 deletions
+65
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@@ -0,0 +1,65 @@
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$46,$47,$30,$38,$39
dta $22,$23,$28,$29,$42,$43,$38,$39
dta $20,$21,$3A,$3B,$31,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$0C,$0D,$0E,$0F
dta $10,$11,$12,$13,$14,$15,$16,$17
dta $18,$19,$1A,$1B,$1C,$1D,$1E,$1F
dta $31,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$20,$21,$22,$23
dta $24,$25,$26,$27,$28,$29,$2A,$2B
dta $2C,$2D,$2E,$2F,$30,$31,$32,$33
dta $34,$35,$36,$37,$38,$39,$3A,$3B
dta $3C,$3D,$3E,$3F,$40,$41,$31,$00
dta $00,$00,$00,$00,$42,$43,$44,$45
dta $46,$47,$48,$49,$4A,$4B,$4C,$4D
dta $4E,$4F,$50,$51,$52,$53,$31,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$4C
dta $4D,$20,$21,$42,$43,$44,$45,$52
dta $53,$20,$21,$4C,$4D,$20,$21,$31
dta $00,$10,$11,$0C,$0D,$10,$11,$16
dta $17,$31,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$3C,$3D,$42
dta $43,$30,$2C,$2D,$30,$3A,$3B,$20
dta $21,$36,$37,$54,$00,$2C,$2D,$20
dta $21,$38,$39,$28,$29,$31,$00,$22
dta $23,$50,$51,$31,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$26
dta $27,$30,$2C,$2D,$30,$46,$47,$20
dta $21,$36,$37,$54,$00,$38,$39,$28
dta $29,$36,$37,$3C,$3D,$26,$27,$50
dta $51,$31,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $24,$25,$3C,$3D,$26,$27,$28,$29
dta $31,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $46,$47,$3C,$3D,$38,$39,$20,$21
dta $44,$45,$52,$53,$31,$00,$3E,$3F
dta $28,$29,$24,$25,$34,$35,$3C,$3D
dta $31,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$2C,$2D,$42,$43
dta $20,$21,$3E,$3F,$2E,$2F,$30,$24
dta $25,$44,$45,$31,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$20,$21
dta $26,$27,$20,$21,$38,$39,$31,$00
dta $4C,$4D,$20,$21,$24,$25,$2E,$2F
dta $3C,$3D,$4C,$4D,$44,$45,$34,$35
dta $30,$31,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$38
dta $39,$48,$49,$44,$45,$30,$24,$25
dta $31,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$20,$21,$36,$37,$28
dta $29,$34,$35,$44,$45,$20,$21,$3A
dta $3B,$26,$27,$28,$29,$42,$43,$31
dta $00,$38,$39,$20,$21,$42,$43,$46
dta $47,$30,$3A,$3B,$31,$00,$00,$00
+80 -14
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@@ -9,7 +9,7 @@
;---------------------------------------------------
.macro build
dta d"0.35" ; number of this build (4 bytes)
dta d"0.37" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -27,7 +27,7 @@ display = $a000
.zpvar tempbyte .byte
.zpvar SyncByte .byte
.zpvar NTSCCounter .byte
.zpvar StateFlag .byte ; 0 - game, 1 - start screen, 2 game over screen, etc.
.zpvar StateFlag .byte ; 0 - menu, 1 - game screen, 2 RIP screen, 5 - game over screen, etc.
.zpvar PowerValue .byte ; power: 0 - 48
.zpvar PowerTimer .byte
.zpvar PowerDownSpeed .byte
@@ -101,6 +101,16 @@ font_game_lower_left
ins 'art/tl_l.fnt' ;
font_game_rip
ins 'art/t_rip.fnt' ;
font_titles
ins 'art/title_fonts.fnt' ;
dl_title
.by $10,$70
.by $45
.wo title_screen ; title screen (menu?)
:12 .by $05
.by $41
.wo dl_title
;---------------------------------------------------
dl_level
;.by $10
.by $44
@@ -167,13 +177,38 @@ c_greyRIP = 18
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side
; v9 - if the branch opposite the lumberjack and branch above on the other side
;--------------------------------------------------
title_screen
icl 'art/title_screen.asm'
;--------------------------------------------------
.proc vint
;--------------------------------------------------
lda StateFlag
bne no_titles
; titles (StateFlag=0) - set DLI
vdli NoDLI
jmp DLI_OK
no_titles
cmp #3
beq no_geme_and_RIP
; game screen and RIP screen (StateFlag=1 or 2) - set DLI
vdli IngameDLI1
jmp DLI_OK
no_geme_and_RIP
; game over screen (StateFlag=3) - set DLI
vdli NoDLI
DLI_OK
lda StateFlag
jeq titles_VBI
cmp #1
beq game_VBI
cmp #2
beq game_VBI
cmp #3
jeq gameover_VBI
game_VBI
; game screen and RIP screen (StateFlag=1 or 2) - set DLI
; over horizon
; PMG horizontal coordinates and sizes
txa
@@ -279,8 +314,12 @@ cloud3_fly
dec clouds3Hpos
no_new_cloud3
no_clouds_change
jmp common_VBI
titles_VBI
gameover_VBI
common_VBI
; NTSC speed correction
lda PAL
and #%00001110
@@ -358,6 +397,11 @@ key_released
jmp XITVBV
.endp
;--------------------------------------------------
.proc NoDLI
;--------------------------------------------------
rti
.endp
;--------------------------------------------------
.proc IngameDLI1
;--------------------------------------------------
pha
@@ -490,24 +534,46 @@ gameOver
;--------------------------------------------------
.proc StartScreen
;--------------------------------------------------
/* jsr MakeDarkScreen
mwa #dl_start dlptrs
lda #$0 ;+GTIACTLBITS
sta GPRIOR
sta COLBAKS
jsr MakeDarkScreen
mva #0 StateFlag
mva #>font_titles CHBAS
mwa #dl_title dlptrs
mva #$c8 COLBAKS
mva #$00 COLOR0
mva #$fc COLOR1
mva #$ee COLOR2
mva #$de COLOR3
lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
sta dmactls
pause 1
StartLoop
;jmp StartLoop
EndOfStartScreen */
mva #1 StateFlag
jsr GetKey
EndOfStartScreen
rts
.endp
;--------------------------------------------------
.proc LevelScreen
;--------------------------------------------------
jsr MakeDarkScreen
mva #>font_game_upper CHBAS
mva #>font_game_lower_right LowCharsetBase
mva GameColors+c_black PCOLR0 ; = $02C0 ;- - rejestr-cień COLPM0
mva GameColors+c_black COLOR0
mva GameColors+c_sky COLBAKS ; sky
mva GameColors+c_dark_brown COLOR1 ; dark brown
mva GameColors+c_red COLOR2 ; red
mva GameColors+c_light_brown COLOR3 ; light brown
mva #$00 birds_order ; standard birds order
jsr LevelReset
jsr InitBranches
jsr draw_branches
mva #24 PowerValue ; half power
mva #1 PowerTimer ; reset timer ( 1, not 0! )
jsr draw_PowerBar
mva #1 LumberjackDir ; right side
jsr PrepareLevelPM
jsr PrepareBirdsPM
jsr PrepareCloudsPM
@@ -518,8 +584,8 @@ EndOfStartScreen */
mva #%00000011 GRACTL
mva #>font_game_upper CHBAS
jsr SetPMr1
pause 5
mva #1 StateFlag
pause 5
rts
.endp
;--------------------------------------------------
@@ -883,7 +949,7 @@ no_branch_l
sta dmactls
mva #%00000011 GRACTL
mwa #dl_level dlptrs
vdli IngameDLI1
;vdli IngameDLI1
;VBI
BIN
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