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Slower foot animation
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+2
-1
@@ -654,7 +654,7 @@ no_eyes_animation
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beq no_foot ; eyes up (no animation)
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; continue foot animation
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inx
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cpx #7 ; after last phase of foot animation
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cpx #9 ; after last phase of foot animation
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bne not_end_f
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ldx #0 ; set to mo animation phase
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not_end_f
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@@ -2286,6 +2286,7 @@ FootPhase
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; set eyes to phase in FootPhase register
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; ldx FootPhase
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txa
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lsr ; two times lower animation speed
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and #%00000001
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tax
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lda title_animf_tableL,x
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