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Prepare for onimations
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+43
-3
@@ -5,11 +5,11 @@
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.ENDIF
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;---------------------------------------------------
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;OPT r+ ; saves 10 bytes, and probably works :) https://github.com/tebe6502/Mad-Assembler/issues/10
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OPT r+ ; saves 10 bytes, and probably works :) https://github.com/tebe6502/Mad-Assembler/issues/10
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;---------------------------------------------------
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.macro build
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dta d"0.45" ; number of this build (4 bytes)
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dta d"0.46" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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@@ -1002,6 +1002,7 @@ gameOver
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.proc StartScreen
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;--------------------------------------------------
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jsr MakeDarkScreen
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jsr MenuAnimationsReset
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jsr HidePM
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jsr PrepareTitlePM
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jsr CreditsClear
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@@ -2164,6 +2165,15 @@ level
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dta $1a, $1b, $1c, $1b, $1a, $A4
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dta d"1"
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;--------------------------------------------------
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.proc MenuAnimationsReset
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;--------------------------------------------------
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; set eyes and foot to phase 0
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mwa #eyes_0 timber_eyes_addr
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mwa #foot_0 timber_foot_addr
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; reset timers and counters
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rts
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.endp
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;--------------------------------------------------
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.proc ScoreUp
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;--------------------------------------------------
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inc score+3
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@@ -2801,7 +2811,37 @@ NTSC_colors
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; timber shirt color on title screen
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.by $36
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;--------------------------------------------------
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title_anime_tableL
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.by <eyes_0 ; first eyes animation
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.by <eyes_1
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.by <eyes_2
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.by <eyes_1
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.by <eyes_0
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.by <eyes_3 ; second eyes animation
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.by <eyes_4
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.by <eyes_2
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.by <eyes_4
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.by <eyes_3
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title_anime_tableH
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.by >eyes_0 ; first eyes animation
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.by >eyes_1
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.by >eyes_2
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.by >eyes_1
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.by >eyes_0
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.by >eyes_3 ; second eyes animation
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.by >eyes_4
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.by >eyes_2
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.by >eyes_4
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.by >eyes_3
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title_animf_tableL
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.by <foot_0 ; foot animation
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.by <foot_1
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.by <foot_0
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title_animf_tableH
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.by >foot_0 ; foot animation
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.by >foot_1
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.by >foot_0
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;--------------------------------------------------
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initial_branches_list
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.by 1,0,2,0,0,0 ;
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