Restore red bar
This commit is contained in:
@@ -108,6 +108,7 @@
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p4 animation_addr
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mwa #gamescreen_r_ph3p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph3p5 animation_addr
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mwa #gamescreen_r_ph3p5 animation_addr
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@@ -140,6 +141,7 @@ AnimationR2 = AnimationR1
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jsr branches_go_down
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mwa #gamescreen_l_ph3p4 animation_addr
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mwa #gamescreen_l_ph3p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph3p5 animation_addr
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mwa #gamescreen_l_ph3p5 animation_addr
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@@ -172,6 +174,7 @@ AnimationL2 = AnimationL1
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p4 animation_addr
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mwa #gamescreen_r_ph3p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p5 animation_addr
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mwa #gamescreen_r_ph3p5 animation_addr
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@@ -203,6 +206,7 @@ AnimationL2 = AnimationL1
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p4 animation_addr
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mwa #gamescreen_l_ph3p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p5 animation_addr
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mwa #gamescreen_l_ph3p5 animation_addr
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@@ -234,6 +238,7 @@ AnimationL2 = AnimationL1
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p13 animation_addr
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mwa #gamescreen_r_ph3p13 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p14 animation_addr
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mwa #gamescreen_r_ph3p14 animation_addr
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@@ -263,6 +268,7 @@ AnimationR5 = AnimationR4
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p13 animation_addr
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mwa #gamescreen_l_ph3p13 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p14 animation_addr
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mwa #gamescreen_l_ph3p14 animation_addr
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@@ -292,6 +298,7 @@ AnimationL5 = AnimationL4
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p13 animation_addr
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mwa #gamescreen_r_ph3p13 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p14 animation_addr
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mwa #gamescreen_r_ph3p14 animation_addr
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@@ -320,6 +327,7 @@ AnimationL5 = AnimationL4
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p13 animation_addr
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mwa #gamescreen_l_ph3p13 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p14 animation_addr
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mwa #gamescreen_l_ph3p14 animation_addr
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@@ -348,6 +356,7 @@ AnimationL5 = AnimationL4
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p9 animation_addr
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mwa #gamescreen_r_ph3p9 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p10 animation_addr
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mwa #gamescreen_r_ph3p10 animation_addr
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@@ -380,6 +389,7 @@ AnimationR8 = AnimationR7
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p9 animation_addr
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mwa #gamescreen_l_ph3p9 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p10 animation_addr
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mwa #gamescreen_l_ph3p10 animation_addr
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@@ -412,6 +422,7 @@ AnimationL8 = AnimationL7
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p9 animation_addr
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mwa #gamescreen_r_ph3p9 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_r_ph3p10 animation_addr
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mwa #gamescreen_r_ph3p10 animation_addr
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@@ -443,6 +454,7 @@ AnimationL8 = AnimationL7
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p9 animation_addr
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mwa #gamescreen_l_ph3p9 animation_addr
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jsr RestoreRedBar
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WaitForSync
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WaitForSync
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jsr branches_go_down
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jsr branches_go_down
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mwa #gamescreen_l_ph3p10 animation_addr
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mwa #gamescreen_l_ph3p10 animation_addr
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